Chris Danford
d1fdc21864
fix songs with stops and manually set BPM not disqualifying with C*
2005-06-10 20:29:42 +00:00
Glenn Maynard
aa5aff643f
fix const
...
fix signed warning
2005-05-20 00:28:41 +00:00
Chris Danford
d67d60e178
sync controls cleanup:
...
move sync display/saving out of complicated ScreenGameplay
show sync UI in editor playback as well as gameplay
revert sync from in-memory backup, not from disk
move more functions into debug overlay
2005-05-19 23:29:39 +00:00
Glenn Maynard
52731adc29
NoteField::m_fBeginMarker, m_fEndMarker -> m_iBeginMarker, m_iEndMarker
...
go back to storing BPM as a float, until I'm sure it won't cause precision
problems
2005-01-23 23:17:12 +00:00
Glenn Maynard
3634c07656
Represent TimingData values (except for "seconds") in fixed-point.
...
Maybe we should stop calling note indexes "rows" and "indexes", and just
call them "beats"; if they're stored as an integer, they're in fixed-point. Things
like "note rows per second" are a lot less intuitive than just calling them "beats
per second".
2005-01-23 21:55:01 +00:00
Glenn Maynard
c9a0e11e3d
add TimingData::SetStopAtBeat
2005-01-08 13:58:34 +00:00
Glenn Maynard
422b1defb7
TimingData::MultiplyBPMInBeatRange
2004-11-08 22:24:18 +00:00
Glenn Maynard
549cd7c83f
license updates
2004-05-31 21:35:31 +00:00
Chris Danford
df72631f6c
add "disqualify" graphic to options screen for options that make a song easier
2004-03-08 07:49:01 +00:00
Matt Denham
324e07d383
Implemented a quick pair of move/scale functions for TimingData
...
fixed NoteDataUtil::ScaleRegion (and dealt with conflicts - whee)
fixed assorted editor inconsistencies and bugs
2004-02-26 05:38:46 +00:00
Glenn Maynard
b535efe7b9
add m_sFile
2004-01-17 23:19:15 +00:00
Glenn Maynard
c4b9fb2f03
Song is too cluttered. Move timing stuff to TimingData.
2003-12-18 04:42:54 +00:00