Glenn Maynard
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fbaa610f32
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Make all nonstop courses sum to 100mil. This is more consistent, and
prevents overflow with very long (25+) courses.
(patch from Steve Towle)
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2003-06-11 19:11:24 +00:00 |
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Chris Danford
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189b37b517
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Change Nonstop scoring to the DDREX way
Clean up ScreenGameplay by having a Song and Notes Queue (rather than different logic based on the PlayMode)
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2003-03-26 23:08:05 +00:00 |
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Chris Danford
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9dbbb7949e
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ScoreKeeperMAX2:
- Jumps count as 2 toward combo, but 1 toward judgement totals
- Only Perfect or better increments combo in courses
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2003-03-16 20:55:45 +00:00 |
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Chris Danford
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6ccb255719
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Jumps count as only 1 in TapNoteScore totals
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2003-03-16 18:57:34 +00:00 |
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Chris Danford
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7192afab51
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Clean up some ScoreKeeper names
Jumps are now graded on the TapNoteScore of the that completes the row, not the minimum TNS of the row
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2003-03-16 17:45:32 +00:00 |
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Chris Danford
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9ca8e5edde
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fixed ScoreKeeping (that I broke yesterday)
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2003-02-27 01:53:37 +00:00 |
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Chris Danford
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22ef6c358b
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moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
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2003-02-26 00:20:00 +00:00 |
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Glenn Maynard
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54da02109e
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cleanup
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2002-12-17 21:52:38 +00:00 |
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Glenn Maynard
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576b9e393f
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add abstract scoring
(Got tired of having to search for the scoring stuff in Player ...)
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2002-11-03 07:17:03 +00:00 |
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