Commit Graph
9 Commits
Author SHA1 Message Date
Glenn Maynard fbaa610f32 Make all nonstop courses sum to 100mil. This is more consistent, and
prevents overflow with very long (25+) courses.

(patch from Steve Towle)
2003-06-11 19:11:24 +00:00
Chris Danford 189b37b517 Change Nonstop scoring to the DDREX way
Clean up ScreenGameplay by having a Song and Notes Queue (rather than different logic based on the PlayMode)
2003-03-26 23:08:05 +00:00
Chris Danford 9dbbb7949e ScoreKeeperMAX2:
- Jumps count as 2 toward combo, but 1 toward judgement totals
- Only Perfect or better increments combo in courses
2003-03-16 20:55:45 +00:00
Chris Danford 6ccb255719 Jumps count as only 1 in TapNoteScore totals 2003-03-16 18:57:34 +00:00
Chris Danford 7192afab51 Clean up some ScoreKeeper names
Jumps are now graded on the TapNoteScore of the that completes the row, not the minimum TNS of the row
2003-03-16 17:45:32 +00:00
Chris Danford 9ca8e5edde fixed ScoreKeeping (that I broke yesterday) 2003-02-27 01:53:37 +00:00
Chris Danford 22ef6c358b moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Glenn Maynard 54da02109e cleanup 2002-12-17 21:52:38 +00:00
Glenn Maynard 576b9e393f add abstract scoring
(Got tired of having to search for the scoring stuff in Player ...)
2002-11-03 07:17:03 +00:00