Chris Danford
4a588230e1
DirectInput replaced with SDL's input routines. Keyboard works, but joystick and pump are untested.
2002-11-29 20:37:12 +00:00
Glenn Maynard
bccaf3560b
s/Add/push_back/
2002-10-31 04:23:39 +00:00
Chris Danford
15fc589cc6
Fixed articts in hold note and life frames.
2002-10-18 19:01:32 +00:00
Glenn Maynard
49efb3ebf5
fix silly error (i'd have noticed this sooner if I'd spend more time playing
...
and less time coding)
2002-09-09 03:40:43 +00:00
Glenn Maynard
839d2388a2
Filter layer over *BeingPressed in InputFilter, to put odd special cases
...
without mussing up RageInput.
Disables the new joystick axes (they're only there for a USB converter
special case that I havn't added yet and will cause problems for others).
2002-09-08 06:10:23 +00:00
Glenn Maynard
89a8953bba
Handle IET_RELEASE.
2002-08-21 22:49:13 +00:00
Glenn Maynard
43cb55dcde
Use DeviceInput::NumButtons.
2002-08-20 22:51:47 +00:00
Chris Danford
4ec08edf2d
Mini-rewrite of input mapping, theme support, and added KSF reader.
2002-07-31 19:40:40 +00:00
Chris Danford
0bc6e1ec7e
weekend checkin
2002-06-14 22:25:22 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
6f1c1e4619
no message
2002-05-01 19:14:55 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00