49efb3ebf5
and less time coding)
107 lines
2.6 KiB
C++
107 lines
2.6 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: InputFilter
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include <math.h> // for fmod
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#include "InputFilter.h"
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#include "RageLog.h"
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#include "RageInput.h"
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InputFilter* INPUTFILTER = NULL; // global and accessable from anywhere in our program
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InputFilter::InputFilter()
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{
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for( int i=0; i<NUM_INPUT_DEVICES; i++ )
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{
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for( int j=0; j<NUM_DEVICE_BUTTONS; j++ )
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m_fTimeHeld[i][j] = 0;
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}
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}
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bool InputFilter::BeingPressed( DeviceInput di, bool Prev )
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{
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if(di.device == DEVICE_JOY1 || di.device == DEVICE_JOY2 || di.device == DEVICE_JOY3 || di.device == DEVICE_JOY4)
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switch( di.button ) {
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case JOY_Z_UP: case JOY_Z_DOWN:
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case JOY_Z_ROT_UP: case JOY_Z_ROT_DOWN:
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case JOY_HAT_LEFT: case JOY_HAT_RIGHT: case JOY_HAT_UP: case JOY_HAT_DOWN:
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/* For now, ignore these. */
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return false;
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}
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return INPUTMAN->BeingPressed(di, Prev);
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}
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bool InputFilter::WasBeingPressed( DeviceInput di )
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{
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return BeingPressed(di, true);
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}
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bool InputFilter::IsBeingPressed( DeviceInput di )
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{
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return BeingPressed(di, false);
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}
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void InputFilter::GetInputEvents( InputEventArray &array, float fDeltaTime )
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{
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INPUTMAN->Update();
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for( int d=0; d<NUM_INPUT_DEVICES; d++ ) // foreach InputDevice
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{
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int iNumButtonsToCheck = DeviceInput::NumButtons(InputDevice(d));
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for( int b=0; b<iNumButtonsToCheck; b++ ) // foreach button
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{
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const DeviceInput di = DeviceInput(InputDevice(d),b);
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if( WasBeingPressed(di) )
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{
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if( IsBeingPressed(di) )
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{
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const float fOldHoldTime = m_fTimeHeld[d][b];
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m_fTimeHeld[d][b] += fDeltaTime;
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const float fNewHoldTime = m_fTimeHeld[d][b];
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float fTimeBetweenRepeats;
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InputEventType iet;
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if( fOldHoldTime > TIME_BEFORE_SLOW_REPEATS )
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{
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if( fOldHoldTime > TIME_BEFORE_FAST_REPEATS )
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{
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fTimeBetweenRepeats = TIME_BETWEEN_FAST_REPEATS;
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iet = IET_FAST_REPEAT;
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}
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else
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{
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fTimeBetweenRepeats = TIME_BETWEEN_SLOW_REPEATS;
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iet = IET_SLOW_REPEAT;
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}
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if( int(fOldHoldTime/fTimeBetweenRepeats) != int(fNewHoldTime/fTimeBetweenRepeats) )
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array.Add( InputEvent(di,iet) );
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}
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}
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else { // !IsBeingPressed(di)
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m_fTimeHeld[d][b] = 0;
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array.Add( InputEvent(di,IET_RELEASE) );
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}
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}
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else // !WasBeingPressed(di)
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{
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if( IsBeingPressed(di) )
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array.Add( InputEvent(di,IET_FIRST_PRESS) );
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else // !IsBeingPressed(di)
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; // don't care
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}
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}
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}
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}
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