Devin J. Pohly
|
d13ac7e7a2
|
modify Input() on screens to return boolean
|
2013-01-12 22:48:38 -05:00 |
|
AJ Kelly
|
d1ac4b5fa0
|
* [ScreenSelectMaster] Now updates choices on player join; will move the scroller to the correct location, but the GainFocus/LoseFocus commands don't seem to work yet.
|
2012-03-07 22:39:26 -06:00 |
|
AJ Kelly
|
264ba574fb
|
part two of three re: Actors/
|
2011-10-02 21:40:33 -05:00 |
|
Jason Felds
|
f9d12e1afe
|
I hope Windows likes "/" versus "\".
|
2011-10-02 00:09:40 -04:00 |
|
AJ Kelly
|
9cf2592a32
|
fix up some include paths.
|
2011-10-01 22:59:01 -05:00 |
|
AJ Kelly
|
98489d70c8
|
remove unused
|
2011-06-24 17:06:14 -05:00 |
|
Jason Felds
|
a085d0d1da
|
Line endings...be normalized!
|
2011-03-17 01:47:30 -04:00 |
|
Jason Felds
|
2d76ee1023
|
Move some top comments to above the class.
The original attempt was not working for doxygen purposes.
|
2011-02-18 21:24:00 -05:00 |
|
Jason Felds
|
6f276da825
|
Document all FOREACH loops.
|
2011-02-18 21:16:11 -05:00 |
|
AJ Kelly
|
824f2641bd
|
(internal) GetSelectionIndexOfPlayer -> GetPlayerSelectionIndex; less wordy
|
2010-12-20 19:37:01 -06:00 |
|
AJ Kelly
|
58d4434e7d
|
remove giant two lists hack on SSMaster
|
2010-07-31 15:45:28 -05:00 |
|
AJ Kelly
|
74d7895ccd
|
add ScreenSelectMaster:GetSelectionIndex() Lua binding.
Example usage:
LoadFont("Common normal")..{
InitCommand=cmd(xy,SCREEN_RIGHT-32,SCREEN_BOTTOM-32;shadowlength,0;horizalign,right);
OnCommand=cmd(playcommand,"Set");
SetCommand=function(self)
local selIdx = SCREENMAN:GetTopScreen():GetSelectionIndex(GAMESTATE:GetMasterPlayerNumber());
self:settext(selIdx);
end;
MenuSelectionChangedMessageCommand=cmd(playcommand,"Set");
};
|
2010-03-09 03:20:44 -06:00 |
|
AJ Kelly
|
3e51544930
|
Initial commit.
|
2010-01-26 21:00:30 -06:00 |
|
Devin J. Pohly
|
80057f53cd
|
smsvn -> ssc-hg glue: rearrange directory structure
|
2013-06-10 15:38:43 -04:00 |
|