Matt Denham
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686f0656bd
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Re-fix Autogen (I'll shoot the person who forgot about TAP_EMPTY)
fix misc. errors with the BMS loader
finish support for 48th/64th notes in code
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2003-11-13 07:35:58 +00:00 |
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Matt Denham
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975c45df11
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support 48th/64th notes in editor
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2003-11-03 08:44:49 +00:00 |
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Chris Danford
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22ef6c358b
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moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
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2003-02-26 00:20:00 +00:00 |
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Glenn Maynard
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42cfd6f98c
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stdafx -> global
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2003-02-16 04:01:45 +00:00 |
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Chris Danford
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4ff98e0442
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added flexable NoteType coloring to NoteDisplay, optimized note texture usage
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2003-02-06 07:32:57 +00:00 |
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Chris Danford
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3ea84b5e5c
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NoteSkin format change. Fixes artifacts along borders, and more flexability for artists.
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2003-02-05 03:53:57 +00:00 |
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Chris Danford
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73f7db6b15
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Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
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2002-10-28 05:30:45 +00:00 |
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Chris Danford
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44baba9fd3
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Added NoteSkin metrics to accomodate Prex NoteSkin
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2002-09-17 23:02:37 +00:00 |
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Chris Danford
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45e1d6ef81
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fixed a bunch of DWI save bugs.
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2002-09-11 04:49:07 +00:00 |
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Chris Danford
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1b3c62adb9
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added autogeneration of Notes for missing NotesTypes
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2002-08-25 19:00:12 +00:00 |
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Chris Danford
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a0c7d5bd22
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added BackgroundChange editing and DWI saving to editor
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2002-08-23 20:18:29 +00:00 |
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Chris Danford
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7c1bfb3a0d
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big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
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2002-08-13 23:26:46 +00:00 |
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