Chris Danford
6c855f0c93
"ParsedCommand" -> "ActorCommand"
2004-11-06 20:42:09 +00:00
Chris Danford
0f7a5c873d
absolute coordinate check: constants with no offset are ok
2004-11-06 06:54:04 +00:00
Chris Danford
b50eb9399d
add debug-only checks for absolute position metrics and command params
2004-11-06 06:46:43 +00:00
Chris Danford
4b29db0667
case convert only the first parameter of a command (so that contstants in the 2nd and later params don't get munged)
2004-11-06 03:51:06 +00:00
Chris Danford
2c314df898
HandleParams -> BeginHandleParams
2004-11-06 03:09:29 +00:00
Chris Danford
40e692a32c
const fixes
2004-11-06 03:00:10 +00:00
Chris Danford
bc184683ca
allow Lua expressions in ActorCommand parameters
2004-11-05 06:43:12 +00:00
Glenn Maynard
3cf87f8ac0
"play" and "pause" are now synonymous with animate,1 and animate,0
2004-10-18 04:36:42 +00:00
Glenn Maynard
1e7e57a1c8
always update m_fSecsIntoEffect
...
add GetEffectDeltaTime() to allow easy access to the effect timer
2004-10-18 04:19:20 +00:00
Glenn Maynard
b5ef800386
little hack to allow forcing propagation of commands to children that
...
normally aren't
2004-10-16 02:46:10 +00:00
Glenn Maynard
799a5898dd
Add bgm-time effect mode. This is roughly equivalent to the default, except
...
it's tightly synced with the music; it stays synced over music skips, and follows
the music rate, like everything else that uses GAMESTATE->m_fMusicSeconds.
2004-10-16 01:29:25 +00:00
Glenn Maynard
cf381e0812
make the BGM time available to actors
2004-10-15 22:10:27 +00:00
Chris Danford
1ec8cbb208
simplify: only accept RectF
2004-09-22 02:20:50 +00:00
Chris Danford
03fbb915f3
remove VC6 scoping hacks
2004-09-21 07:53:39 +00:00
Chris Danford
16e94572e3
fix comment typo
2004-08-29 10:44:51 +00:00
Chris Danford
f5d3b27450
name cleanup: Gaining -> Gain, Losing->Lose
2004-08-22 02:16:31 +00:00
Glenn Maynard
93bc2ae219
trying to track down:
...
Actor.cpp:109 -1.#IND00, -1.#IND00, 0.849000, 2.000000, 0.000000, 0.849000, 0.000000
2004-08-08 18:12:28 +00:00
Glenn Maynard
bb2c7f6bae
fix Actor depending on GAMESTATE
2004-07-07 21:17:47 +00:00
Glenn Maynard
211f9b852a
use Dialog
2004-06-10 22:47:51 +00:00
Glenn Maynard
c531e8b172
license update
2004-06-08 00:47:53 +00:00
Glenn Maynard
6f7d0f5686
more debugging
2004-06-06 05:14:00 +00:00
Glenn Maynard
a047366a73
better assert
2004-06-04 05:44:51 +00:00
Glenn Maynard
051e9769f9
fix infinite loop if rotations are set to INF or -INF
2004-06-03 01:58:54 +00:00
Chris Danford
e83bbc40da
fix ActorFrame ZTest propogation
2004-05-15 18:35:03 +00:00
Chris Danford
9ec4c6be91
add "draw on z fail" mode
2004-05-15 09:26:21 +00:00
Chris Danford
58d63cb476
make draw order separate from Z value
...
add "PageType" graphic to ScreenEvaluation
2004-05-02 03:01:27 +00:00
Chris Danford
61ebde3f13
add Actor::QueueCommand
2004-04-24 18:38:18 +00:00
Glenn Maynard
9b9d8b5aa4
assert for negative updates; they should never happen (this is why
...
backgrounds would turn black on negative song position updates--the
background would enter hibernate for a while)
2004-04-20 06:04:31 +00:00
Steve Checkoway
20a8bab45c
Clean up includes.
2004-04-05 05:22:32 +00:00
Chris Danford
2929bacb08
show per-diffculty award on Eval screen every time it's received (not just the first time)
...
clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Chris Danford
ab50b4c426
add HurryTweening command
2004-03-15 05:40:52 +00:00
Glenn Maynard
78d35a1efb
fix glitches if the time is set far ahead during gameplay
2004-02-23 00:10:32 +00:00
Chris Danford
10a4580c12
remove Actor::Fade*, remove unnessary virtuals in Actor
2004-02-14 03:38:34 +00:00
Chris Danford
da28ed8217
remove Actor::Fade*, remove unnessary virtuals in Actor
2004-02-14 03:37:58 +00:00
Chris Danford
3ca8601390
add front face culling
2004-02-04 11:05:33 +00:00
Chris Danford
5b791f603b
add hibernate (don't draw or update) to Actor
2004-02-02 01:10:56 +00:00
Chris Danford
2599b32633
add "backfacecull" command
2004-02-01 23:04:09 +00:00
Chris Danford
fe3304d577
revert some bad changes
2004-02-01 05:03:45 +00:00
Chris Danford
dd78eb858f
fix PlayCommand doesn't propogate
2004-02-01 04:41:48 +00:00
Chris Danford
69fd514b68
add 3D scrolling to ActorScroller
...
generalize BGAnimation, BGAnimationLayer to eliminate shared code with ActorFrame
2004-02-01 03:14:37 +00:00
Chris Danford
88cca70487
combine .actor and BGALayer loading
...
make BGAniLayer derive from ActorFrame
2004-01-25 22:22:40 +00:00
Chris Danford
80c355b3b0
use deque in Actor for contant time delete of the head
2004-01-25 02:33:16 +00:00
Glenn Maynard
c05d04d197
fix warning
2004-01-21 01:32:56 +00:00
Glenn Maynard
fcd64dcf64
don't warn about sprite commands
2004-01-20 23:30:12 +00:00
Glenn Maynard
ccd94bf4c5
add effectdelay
2004-01-20 23:25:38 +00:00
Glenn Maynard
22b013a163
make wag and pulse relative to the current actor state
2004-01-11 11:49:22 +00:00
Glenn Maynard
ac6b436f72
warnings
2004-01-11 08:26:42 +00:00
Chris Danford
f7647ae391
add pre-parsing for ActorCommands (though not yet used in ThemeManager)
2004-01-10 20:34:18 +00:00
Glenn Maynard
f01621e935
tweak effects for music timing source
2004-01-10 02:56:04 +00:00
Chris Danford
b72e9d7c89
change tween state size assert to debug_assert
2003-12-31 03:43:45 +00:00