Glenn Maynard
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6c7649d8a4
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simplify
|
2006-08-31 06:55:49 +00:00 |
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Glenn Maynard
|
334a0ec26d
|
cleanup, simplify
|
2006-08-31 06:53:25 +00:00 |
|
Glenn Maynard
|
b4edcdb7dd
|
NULL
|
2006-08-31 06:51:23 +00:00 |
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Glenn Maynard
|
eb9a278c3e
|
simplify
|
2006-08-31 06:50:33 +00:00 |
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Glenn Maynard
|
21454207d6
|
unindent
|
2006-08-31 06:47:59 +00:00 |
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Glenn Maynard
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0f5e5c5122
|
store bone rotations as quats; more common than HPR, and we don't
have to convert constantly
|
2006-08-31 06:47:05 +00:00 |
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Glenn Maynard
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df3245ebb5
|
remove old
|
2006-08-20 19:34:08 +00:00 |
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Glenn Maynard
|
81ccde1eba
|
cleanup
|
2006-08-01 19:36:19 +00:00 |
|
Glenn Maynard
|
f424072441
|
simplify
|
2006-07-30 18:43:09 +00:00 |
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Glenn Maynard
|
4b647827a8
|
don't need to Close explicitly here
|
2006-07-30 18:40:26 +00:00 |
|
Steve Checkoway
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e80defc8df
|
It doesn't take the null into account of the field width.
|
2006-07-24 09:54:47 +00:00 |
|
Steve Checkoway
|
5b3be8c9fa
|
Handle buffer overflow.
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2006-07-24 09:49:39 +00:00 |
|
Chris Danford
|
567b4e8c6a
|
fix AV when using material that didn't load because texture doesn't exist
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2006-07-24 09:05:14 +00:00 |
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Glenn Maynard
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d0bcf2052d
|
RageTexture is a wrapper around RageDisplay's textures; RageDisplay
itself doesn't use it. Don't pass in RageTexture to SetTexture;
use RageDisplay's native texture handles.
|
2006-07-23 03:19:49 +00:00 |
|
Steve Checkoway
|
439ab6c58a
|
Simplify.
|
2006-06-12 07:59:32 +00:00 |
|
Chris Danford
|
b19c423fb9
|
fix model glow
|
2006-02-28 17:29:10 +00:00 |
|
Glenn Maynard
|
2b9f484548
|
spacing (only)
|
2006-02-14 11:30:53 +00:00 |
|
Chris Danford
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7f821e8cfc
|
CString -> RString
|
2006-01-22 01:00:06 +00:00 |
|
Chris Danford
|
72bfacbdfe
|
add multitexture debug toggle
|
2005-11-07 03:59:05 +00:00 |
|
Chris Danford
|
3f6e95b7d8
|
fix D3D texture coord generation
|
2005-11-05 03:08:09 +00:00 |
|
Chris Danford
|
9455ee6d54
|
convert mesh and bone names to CString
add MergeMeshes
|
2005-10-21 05:23:50 +00:00 |
|
Chris Danford
|
e628f74491
|
do note coloring with tex coord shifting, not separate elements
|
2005-10-04 19:45:45 +00:00 |
|
Chris Danford
|
65d71a4f23
|
expermienting with DEFINE_METHOD macro for Lua methods
|
2005-09-10 02:47:04 +00:00 |
|
Glenn Maynard
|
be662eb724
|
cleanup
|
2005-09-03 23:08:43 +00:00 |
|
Glenn Maynard
|
e89c7c2a60
|
cleanup
|
2005-08-30 03:46:20 +00:00 |
|
Glenn Maynard
|
1c81bcc5fc
|
EarlyAbortDraw() const
|
2005-08-25 00:57:53 +00:00 |
|
Glenn Maynard
|
87acdcfec4
|
cleanup
|
2005-07-07 02:34:29 +00:00 |
|
Glenn Maynard
|
0137a20389
|
cleanup
|
2005-07-05 23:55:42 +00:00 |
|
Glenn Maynard
|
73da8c0445
|
remove .model
|
2005-07-05 23:48:31 +00:00 |
|
Glenn Maynard
|
1e192fadc4
|
handle @expressions in model.xml
|
2005-07-05 06:59:29 +00:00 |
|
Glenn Maynard
|
518da6b626
|
fix Model
|
2005-06-21 07:49:25 +00:00 |
|
Glenn Maynard
|
9d7f835609
|
no need to template Luna specializations
|
2005-06-20 05:02:03 +00:00 |
|
Glenn Maynard
|
e2cfba413a
|
update registration for various types
|
2005-06-20 04:23:36 +00:00 |
|
Chris Danford
|
0c50d0daec
|
reset tex matrix per-material
|
2005-05-01 00:06:53 +00:00 |
|
Chris Danford
|
d291eda3f8
|
load TextureOffset values from .ani file for texture frame animation on models
|
2005-05-01 00:02:08 +00:00 |
|
Chris Danford
|
2576c4a87a
|
hack to get scrolling coords and env mapping working at the same time
|
2005-04-26 20:44:58 +00:00 |
|
Chris Danford
|
12185dfd0d
|
revert order to fix env mapping (not sure why yet)
|
2005-04-26 20:18:51 +00:00 |
|
Chris Danford
|
0ec148b4f0
|
fix multipass path doesn't clear 2nd texture unit if model doesn't have 2nd material
|
2005-04-26 08:11:30 +00:00 |
|
Chris Danford
|
35251bb25b
|
load Models from XML (alternative to a .model file)
|
2005-04-01 23:46:45 +00:00 |
|
Chris Danford
|
fbd9c73df3
|
Collapse paths from .model files.
|
2005-03-11 06:10:52 +00:00 |
|
Chris Danford
|
4a2499b0fb
|
fix Model doesn't obey m_bTextureWrapping
|
2005-02-27 08:31:41 +00:00 |
|
Glenn Maynard
|
36b99323fb
|
Validate material indices, so we don't crash if a mesh references material 9999.
|
2005-02-10 02:40:56 +00:00 |
|
Glenn Maynard
|
e3cff6e666
|
support TexOffsetX, TexOffsetY
|
2005-02-01 02:32:22 +00:00 |
|
Chris Danford
|
68dd253720
|
use templated classes instead of macros for easier debugging
|
2005-01-31 08:05:27 +00:00 |
|
Chris Danford
|
8555a6da45
|
use Lua to execute commands
(needs cleanup)
|
2005-01-26 11:21:43 +00:00 |
|
Glenn Maynard
|
1d3613f161
|
for real this time :)
|
2005-01-22 03:39:39 +00:00 |
|
Chris Danford
|
a3ed21da36
|
turn off sphere mapping on tex unit 0 after rendering
|
2005-01-21 06:14:20 +00:00 |
|
Chris Danford
|
5c79ac4196
|
pass bNeedsNormals into RageCompiledGeometry
|
2005-01-14 10:23:22 +00:00 |
|
Glenn Maynard
|
32bb778e22
|
support multipass env mapping for systems without multitexturing
|
2005-01-04 05:38:44 +00:00 |
|
Chris Danford
|
ed19821e09
|
rename: ActorCommand -> Command
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
|
2004-12-03 05:19:46 +00:00 |
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