fix model glow
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@@ -453,8 +453,8 @@ void Model::DrawPrimitives()
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// apply material
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RageColor emissive = RageColor(0,0,0,0);
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RageColor ambient = m_pTempState->glow;
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RageColor diffuse = RageColor(0,0,0,0);
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RageColor ambient = RageColor(0,0,0,0);
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RageColor diffuse = m_pTempState->glow;
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RageColor specular = RageColor(0,0,0,0);
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float shininess = 1;
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