Glenn Maynard
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b797141aa3
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fix
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2003-01-02 19:39:05 +00:00 |
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Glenn Maynard
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e0b472f33e
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Textures are now fully ID'd by a single struct.
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2002-12-30 02:43:52 +00:00 |
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Glenn Maynard
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49f05c9ab8
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s/throw RageException/RageException::Throw/
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2002-12-21 19:34:02 +00:00 |
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Glenn Maynard
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a4588f6c11
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insert TODO
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2002-12-20 18:45:35 +00:00 |
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Glenn Maynard
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7ba6b5d446
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cleanup
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2002-12-20 07:15:34 +00:00 |
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Glenn Maynard
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c247ea7b3a
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bring back dshow renderer
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2002-12-20 07:13:08 +00:00 |
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Chris Danford
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04e2c0b68c
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More movie texture work. Changed plib's release CRT version to "Multithreaded DLL".
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2002-11-28 20:48:00 +00:00 |
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Chris Danford
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4e4c143223
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RageMovieTexture working again. Probably doesn't work on texture size-limited cards (Voodoo3).
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2002-11-26 01:17:43 +00:00 |
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Chris Danford
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628dea9da7
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OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
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2002-11-11 04:53:31 +00:00 |
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Glenn Maynard
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7e9905995d
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some more s/GetSize/size/ and other minor STLisms
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2002-10-31 03:16:02 +00:00 |
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Glenn Maynard
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1f9e9c4a0c
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i believe this is fixed
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2002-10-24 08:45:49 +00:00 |
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Glenn Maynard
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cbd53dad3e
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doesn't actually use dxutil
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2002-10-24 03:46:25 +00:00 |
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Glenn Maynard
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f15a46f431
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Don't set RageTexture::m_TextureFormat. (Nothing ever reads it beyond
texture creation, so it can be removed.)
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2002-10-20 05:13:34 +00:00 |
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Glenn Maynard
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22b95f922f
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Change DWORD to int in *Texture*. (Maybe it should be unsigned, but
we don't use unsigned much anyway.)
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2002-10-19 19:30:34 +00:00 |
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Glenn Maynard
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c4702a277d
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/* */
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2002-10-13 23:27:13 +00:00 |
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Glenn Maynard
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0b291313da
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CleanupDShow is tiny and only used in dtor, so get rid of it
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2002-10-13 22:57:27 +00:00 |
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Glenn Maynard
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b7ff70a24c
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Mostly cosmetic. Do away with m_bBackBufferLocked; it's never actually
read. Change from ugly all-caps Windows aliases to more readable
lowercase names, etc.
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2002-10-13 22:51:07 +00:00 |
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Glenn Maynard
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c4eb7b65b4
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cosmetic
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2002-10-13 06:35:17 +00:00 |
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Glenn Maynard
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c68ed36f76
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Make the CTextureRenderer a local, since it's freed by m_pGB, and
we can set it all up in init.
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2002-10-13 05:12:40 +00:00 |
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Glenn Maynard
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71f31ef3af
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Fix a crash when we get a texture smaller than the movie. (This isn't
ideal; the movie will get clipped.)
Add a bunch of traces to try to track down that other annoying crash.
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2002-10-13 03:36:37 +00:00 |
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Chris Danford
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5e9a6a4df6
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Added fade between movies and touched up some graphics
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2002-10-10 04:11:30 +00:00 |
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Chris Danford
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686b704ed7
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Added snaking life meter and fixed Tick timing.
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2002-09-12 00:40:48 +00:00 |
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Glenn Maynard
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d808a40ade
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unreachable exit()
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2002-09-07 10:02:31 +00:00 |
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Glenn Maynard
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ab3995ffec
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Simpify CTextureRenderer.
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2002-08-23 05:09:42 +00:00 |
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Glenn Maynard
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f102fd6671
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Only query COM interfaces when we need them.
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2002-08-23 05:02:51 +00:00 |
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Glenn Maynard
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4d1a9e1d68
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VOID Create -> void Create
SetLoopOn/Off -> SetLooping(bool)
CTextureRenderer throws its own exception
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2002-08-23 01:55:38 +00:00 |
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Glenn Maynard
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5111876b0d
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Hide CTextureRenderer in RageMovieTexture.cpp.
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2002-08-23 01:32:34 +00:00 |
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Glenn Maynard
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c4c59a23c7
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Trivial simplifications.
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2002-08-22 19:11:41 +00:00 |
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Glenn Maynard
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bc7e0ceadd
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trivial simplifications
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2002-08-22 00:56:22 +00:00 |
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Chris Danford
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5c21d4b1ca
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bug fixes
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2002-08-18 23:20:18 +00:00 |
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Chris Danford
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7c1bfb3a0d
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big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
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2002-08-13 23:26:46 +00:00 |
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Chris Danford
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4ec08edf2d
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Mini-rewrite of input mapping, theme support, and added KSF reader.
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2002-07-31 19:40:40 +00:00 |
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Chris Danford
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936fabbe85
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more fixes to Oni and courses
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2002-07-27 19:29:51 +00:00 |
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Chris Danford
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82e52c1306
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3.0 beta 4
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2002-07-11 19:02:26 +00:00 |
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Chris Danford
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0bc6e1ec7e
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weekend checkin
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2002-06-14 22:25:22 +00:00 |
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Chris Danford
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2f80235590
|
no message
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2002-05-19 01:59:48 +00:00 |
|
Chris Danford
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6f1c1e4619
|
no message
|
2002-05-01 19:14:55 +00:00 |
|
Chris Danford
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dad622f11c
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no message
|
2002-04-28 20:42:32 +00:00 |
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Chris Danford
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78f3e80118
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2.50 checkin
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2002-04-16 17:31:00 +00:00 |
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Chris Danford
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065d213655
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added the DirectShow baseclasses to the project so it doesn't need to be built separately anymore.
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2002-03-30 20:31:28 +00:00 |
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Chris Danford
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d2eeed810c
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in the middle of working on 1.70. Now compiles in Visual Studio.net
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2002-03-30 20:00:13 +00:00 |
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Chris Danford
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7682367a4e
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no message
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2002-02-10 06:25:12 +00:00 |
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Chris Danford
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0add9e0bb3
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checkin of v1.50
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2002-01-16 10:01:32 +00:00 |
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Chris Danford
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7f3a131195
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changes made from 0.95 through 0.97
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2001-12-28 10:15:59 +00:00 |
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Chris Danford
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bbc4097826
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kljhfdkjhfjkhdfkjf
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2001-12-19 01:50:57 +00:00 |
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Chris Danford
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ffd50d9087
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support for Actor hierarchies, and re-write of RageMusic.
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2001-12-11 11:25:37 +00:00 |
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Chris Danford
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6d5e88563a
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added directx and divx checkers and divx auto installer
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2001-11-26 08:28:48 +00:00 |
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Chris Danford
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c679ec7956
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Rewrote texture loading actor and sprite
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2001-11-25 04:31:44 +00:00 |
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Ben Nordstrom
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c52c818881
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no message
|
2001-11-21 03:21:00 +00:00 |
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Chris Danford
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1a76cba498
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cleaned up support for multiple game modes
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2001-11-20 11:49:10 +00:00 |
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