Brandon W
a4124aafe4
Unify practice mode song navigation with edit mode.
2025-05-09 10:09:05 -07:00
Brandon W
2bd541a927
Convert more smart pointers in the MovieTexture class.
2025-04-29 21:42:13 -07:00
Brandon W
a4978f4476
Convert the MovieDecoder used by the MovieTexture to a unique_ptr.
2025-04-29 21:42:13 -07:00
Brandon W
8dcb01f3ee
Remove COMPARE and COMPARE_FLOAT macros for equivalent if statements.
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This is both for clarity, and to conform with the google c++ style
guide.
https://google.github.io/styleguide/cppguide.html#Preprocessor_Macros
2025-04-29 21:37:45 -07:00
Brandon W
448a2be7cd
Add alias_ member to the Actor class.
2025-04-11 09:04:36 -07:00
Brandon W
5c2d745302
Fix looping logic when the final frame can't display.
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Additionally, adjust the destruction order of the movie texture and
improve logging.
2025-04-03 23:00:06 -07:00
Brandon W
f4e61675d5
PLAYER_1->main_player_ when referencing player state in editmode.
2025-04-03 22:47:38 -07:00
Brandon W
9789ef9697
Give actors the ability to undo the rate change triggered by holding
...
tilde or tab.
This is gated by a new boolean, `tab_tilde_scaling_enabled_`, and
applied only to banners by default.
2025-03-02 10:34:28 -08:00
Brandon W
6947276894
Add fix and note for Routine chart loading in edit mode.
2025-01-25 11:17:52 -08:00
Brandon W
ff8e018fbf
Fix a case where we receive no hints on the number of frames in a file.
2024-12-08 08:07:20 -08:00
Brandon W
ee16093adc
Create a "GameplayHelpers" file and move the margin gathering code
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in there.
2024-11-28 11:01:24 -08:00
Brandon W
98b7f28c26
Fixes for Google style guide.
2024-11-06 01:20:31 -08:00
Brandon W
1626398244
Fix for movies shorter than the buffer size.
2024-10-22 16:45:24 -07:00
Brandon W
7b2f0338b8
Add centering back into edit/practice mode playback.
2024-09-30 17:20:11 -07:00
Brandon W
cff063cd21
Fix routine chart loading/playback in EditMode.
2024-09-30 13:59:47 -07:00
Brandon W
5bb277b5de
Optionally load in P2 during PracticeMode playback.
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Use the first PlayerNumber that comes in under export options, this fixes P2
loading by itself in PracticeMode.
2024-09-22 10:59:06 -07:00
Brandon W
804b15959d
Implement sliding window between AVPackets and AVFrames, to save memory.
2024-09-22 10:51:01 -07:00
Brandon W
a3f3587c19
Fix style in MovieTexture_FFMpeg to match Google C++ style guide.
2024-08-25 12:52:34 -07:00
Brandon W
88511c59cb
Use avcodec builtins for constructing and destroying AVFrame and
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AVPacket, and switch FrameHolder to unique_ptr.
2024-08-20 21:09:25 -07:00
Brandon W
d74ad50707
Remove singlethreaded, old ffmpeg decoding code.
2024-08-10 15:44:06 -07:00
Brandon W
eb8f76023e
Allow frames that didn't decode to skip.
2024-08-10 11:48:20 -07:00
Brandon W
d4ab7b12ed
Consume background thread movie decoding.
2024-08-07 10:04:18 -07:00
Brandon W
10e4323e3e
Add DecodeNextFrame and DecodeMovie functions to populate the
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FrameBuffer.
2024-08-06 17:18:12 -07:00
Brandon W
20452b244a
Add FrameBuffer vector and decoding functions.
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These functions are based on "DecodePacket" and "ReadPacket". This
PR does not consume the new buffer or decoding functions yet. It also
preps the class for adding a fast cancel to decoding, in the case that
the movie texture is destroyed while decoding is still happening.
2024-07-25 23:11:47 -07:00
Brandon W
23f7ebd476
Add FrameHolder struct and logic around finding totalFrames of movies.
2024-07-25 11:42:16 -07:00
Brandon W
b2ada0ad61
Remove dshow movie rendering code.
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It hasn't been built into the binary in years, not since before forking
itgmania.
https://github.com/itgmania/itgmania/blob/5d4f9dcb07493ed4c51d6be23e9b41978162305a/src/CMakeData-arch.cmake#L81-L91
https://github.com/stepmania/stepmania/blob/d55acb1ba26f1c5b5e3048d6d6c0bd116625216f/src/Makefile.am#L388
This helps to consolidate the movie rendering code into one main
rendering path.
2024-07-13 21:50:24 -07:00