Renaud Lepage
3b9c0682ea
TEXT undefine, already somewhat present on Xbox
2006-01-23 23:09:48 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
87ea090b9b
Transition away from Screen(sName).
2006-01-15 18:37:57 +00:00
Glenn Maynard
5b5bf32533
cleanup, update
2005-09-11 18:38:12 +00:00
Chris Danford
bb10c7c21f
pass around InputEventPlus in Screen::Input instead of multiple input structures
2005-09-05 02:26:50 +00:00
Glenn Maynard
da21fd5a5c
cleanup
2005-07-07 10:35:16 +00:00
Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Glenn Maynard
c15e0cec49
Allow screen aliasing.
2003-09-27 22:30:51 +00:00
Glenn Maynard
267cddb3e1
commit some stuff i've been using for testing
2003-01-18 21:16:08 +00:00
Glenn Maynard
ebcfb764ac
add font reloading
2003-01-10 02:27:23 +00:00
Glenn Maynard
5c2f183669
sandbox is now a sandbox again; add a Test container, move
...
the sound test into a separate screen and add a font test
2003-01-09 04:45:49 +00:00