Commit Graph
45 Commits
Author SHA1 Message Date
AJ Kelly d78b379464 alright, now mouse support is getting somewhere. 2011-02-23 04:33:55 -06:00
AJ Kelly 245b03fc46 more mouse work... themers on windows can now get mouse x/y coords 2011-02-23 03:11:49 -06:00
AJ Kelly 7666a68151 shut up noisy logging for now 2011-02-19 05:59:18 -06:00
AJ Kelly 20b539f652 change z axis (wheeldown) scale to -120..120 to match input from mouse 2011-02-15 23:26:32 -06:00
AJ Kelly eaba89aa03 last mouse code commit for the night 2011-02-15 04:05:43 -06:00
AJ Kelly 2d71b91c25 mouse code progress 2011-02-15 03:38:02 -06:00
AJ Kelly bf9609ca5c latest work on mice stuff, still not too far. also slight cleanup 2011-02-15 01:54:43 -06:00
AJ Kelly db8bc289a3 more mouse work; left, right, middle buttons + scrollwheel are recognized 2011-02-14 19:17:15 -06:00
AJ Kelly 641777ddf7 Found 2 DirectInput devices:
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
   1: 'Mouse' axes: 3, hats: 0, buttons: 8 (buffered)

So let's get this straight:
Left, Right, and Middle clicks work.
Wheel Up and Wheel Down work.
X/Y axis doesn't seem to work yet.
2011-02-14 17:08:29 -06:00
AJ Kelly 5597b86887 the very beginning of mouse support in sm-ssc 2011-02-14 15:00:16 -06:00
AJ Kelly 9496af029f Found 2 DirectInput devices:
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
   1: 'Mouse' axes: 0, hats: 0, buttons: 8 (buffered)

it's only just beginning
2011-02-14 14:49:44 -06:00
AJ Kelly 09eae1f65f mouse code: input still works... again 2011-02-14 14:47:47 -06:00
AJ Kelly 99657b33b5 mouse code: input still works, very paranoid 2011-02-14 14:26:45 -06:00
AJ Kelly c14ad4955a mouse code: memset still works. 2011-02-14 14:23:56 -06:00
AJ Kelly ef2de84c1e paranoid mouse code sync 2011-02-14 14:21:56 -06:00
AJ Kelly 13adc237f8 another mouse code sync (expect more of these) 2011-02-14 14:18:08 -06:00
AJ Kelly 6d44f22dbe still works, nothing serious yet 2011-02-14 14:16:24 -06:00
AJ Kelly c4510a46c8 still doesn't break 2011-02-14 14:12:58 -06:00
AJ Kelly a7dbd0ca91 input still works... trying to be as careful as I can here 2011-02-14 14:10:04 -06:00
AJ Kelly 0fda8885da alright, it still works... 2011-02-14 14:04:33 -06:00
AJ Kelly 24a15bae96 slightly more work on mouse input, but still not really working. trying again tomorrow. 2011-02-14 03:16:32 -06:00
AJ Kelly 26d318db05 whitespace killing 2011-02-14 01:49:52 -06:00
AJ Kelly 79533fc40f working on mouse stuff... 2011-02-14 01:43:41 -06:00
AJ Kelly 1056c35ab7 whitespace 2011-02-13 22:08:46 -06:00
AJ Kelly 101711b965 one of these days, I'd like for Caps Lock to work... 2011-01-09 18:00:47 -06:00
Flameshadowxeroshin 8e742dce5a a few little changes 2010-12-20 11:43:27 -06:00
Colby Klein 05d42bf8de Update project and fix build. 2010-12-20 08:34:56 -08:00
AJ Kelly a89b2686a6 some more changes and additions 2010-12-15 19:24:40 -06:00
AJ Kelly a4fe858757 various arch modifications, mainly for file download support 2010-12-15 19:15:53 -06:00
AJ Kelly 54246b3366 sm5svn sync: Fix compile on some systems. [Steve Checkoway] 2010-08-01 11:47:20 -05:00
AJ Kelly ce6ee088b7 two commits from glenn; see changelog 2010-07-17 23:29:40 -05:00
AJ Kelly 5bc8755090 some more cleanup 2010-06-26 20:30:27 -05:00
AJ Kelly 61609f2605 howl's patch for fixing LowLevelWindow (stepmania4-fullscreen-focus-lost-and-restore-resolution2.patch)
http://www.stepmania.com/forums/showthread.php?t=23693

here's hoping i don't have to kick myself off the project
2010-06-10 17:05:54 -05:00
AJ Kelly 7fc755456f Chris Danford changed galopin's code for handling Pump mats with different IDs. 2010-06-10 14:25:24 -05:00
AJ Kelly 40bd873561 corec's fixes (to my recent commits) from issue 138 (http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=138) 2010-05-22 09:52:20 -05:00
AJ Kelly b0798c05ac corec's changes from http://github.com/corec/cc-overlay/blob/master/games-arcade/sm-ssc/files/sm-ssc-ffmpeg-fixes-01.patch 2010-05-21 20:50:01 -05:00
AJ Kelly d2d6e66b3c Add howl's correspondence to my initial comment (asking about nulls) 2010-05-21 20:17:46 -05:00
AJ Kelly 28f6c97366 Apply gholms's patch in an attempt to fix issue 136 ( http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=136 ). I don't have any Linux boxen for testing, though. 2010-05-19 09:47:14 -05:00
AJ Kelly 642f4b107c the various changes that I forgot to commit (cleanup and so forth) into hg,
culminating in syncing with sm-ssc v1.0 public beta 2
2010-03-31 17:37:09 -05:00
AJ Kelly 02c7037721 sm-ssc v1.0 Public Beta 1 code changes 2010-03-01 00:44:39 -06:00
AJ Kelly 60b86919ba [Player] CheckpointsFlashOnHold metric added (bool). also cleanup/comment/etc. 2010-02-24 02:40:36 -06:00
AJ Kelly 75861f22a1 various commits from SM4 SVN, courtesy of Glenn and Vyhd. 2010-02-14 23:02:34 -06:00
AJ Kelly ca8f660c4f syncing changes from ssc svn, mostly.
[Course.cpp] HasTimedMods() now actually checks for timed mods (technically non-global) instead of being a clone of HasMods()
[Player.cpp] add MAX_HOLD_LIFE/[Player] MaxHoldLife metric
[ScreenGameplay] looking into places to put loading of replay data, perhaps?
[elsewhere] lots of cleanup, and I'm sure there's lots more to be done.
add a todo to ProductivityHelpers.
2010-02-02 16:00:10 -06:00
AJ Kelly 3e51544930 Initial commit. 2010-01-26 21:00:30 -06:00
Devin J. Pohly 80057f53cd smsvn -> ssc-hg glue: rearrange directory structure 2013-06-10 15:38:43 -04:00