AJ Kelly
d78b379464
alright, now mouse support is getting somewhere.
2011-02-23 04:33:55 -06:00
AJ Kelly
245b03fc46
more mouse work... themers on windows can now get mouse x/y coords
2011-02-23 03:11:49 -06:00
AJ Kelly
7666a68151
shut up noisy logging for now
2011-02-19 05:59:18 -06:00
AJ Kelly
20b539f652
change z axis (wheeldown) scale to -120..120 to match input from mouse
2011-02-15 23:26:32 -06:00
AJ Kelly
eaba89aa03
last mouse code commit for the night
2011-02-15 04:05:43 -06:00
AJ Kelly
2d71b91c25
mouse code progress
2011-02-15 03:38:02 -06:00
AJ Kelly
bf9609ca5c
latest work on mice stuff, still not too far. also slight cleanup
2011-02-15 01:54:43 -06:00
AJ Kelly
db8bc289a3
more mouse work; left, right, middle buttons + scrollwheel are recognized
2011-02-14 19:17:15 -06:00
AJ Kelly
641777ddf7
Found 2 DirectInput devices:
...
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
1: 'Mouse' axes: 3, hats: 0, buttons: 8 (buffered)
So let's get this straight:
Left, Right, and Middle clicks work.
Wheel Up and Wheel Down work.
X/Y axis doesn't seem to work yet.
2011-02-14 17:08:29 -06:00
AJ Kelly
5597b86887
the very beginning of mouse support in sm-ssc
2011-02-14 15:00:16 -06:00
AJ Kelly
9496af029f
Found 2 DirectInput devices:
...
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
1: 'Mouse' axes: 0, hats: 0, buttons: 8 (buffered)
it's only just beginning
2011-02-14 14:49:44 -06:00
AJ Kelly
09eae1f65f
mouse code: input still works... again
2011-02-14 14:47:47 -06:00
AJ Kelly
99657b33b5
mouse code: input still works, very paranoid
2011-02-14 14:26:45 -06:00
AJ Kelly
c14ad4955a
mouse code: memset still works.
2011-02-14 14:23:56 -06:00
AJ Kelly
ef2de84c1e
paranoid mouse code sync
2011-02-14 14:21:56 -06:00
AJ Kelly
13adc237f8
another mouse code sync (expect more of these)
2011-02-14 14:18:08 -06:00
AJ Kelly
6d44f22dbe
still works, nothing serious yet
2011-02-14 14:16:24 -06:00
AJ Kelly
c4510a46c8
still doesn't break
2011-02-14 14:12:58 -06:00
AJ Kelly
a7dbd0ca91
input still works... trying to be as careful as I can here
2011-02-14 14:10:04 -06:00
AJ Kelly
0fda8885da
alright, it still works...
2011-02-14 14:04:33 -06:00
AJ Kelly
24a15bae96
slightly more work on mouse input, but still not really working. trying again tomorrow.
2011-02-14 03:16:32 -06:00
AJ Kelly
26d318db05
whitespace killing
2011-02-14 01:49:52 -06:00
AJ Kelly
79533fc40f
working on mouse stuff...
2011-02-14 01:43:41 -06:00
AJ Kelly
1056c35ab7
whitespace
2011-02-13 22:08:46 -06:00
AJ Kelly
101711b965
one of these days, I'd like for Caps Lock to work...
2011-01-09 18:00:47 -06:00
Flameshadowxeroshin
8e742dce5a
a few little changes
2010-12-20 11:43:27 -06:00
Colby Klein
05d42bf8de
Update project and fix build.
2010-12-20 08:34:56 -08:00
AJ Kelly
a89b2686a6
some more changes and additions
2010-12-15 19:24:40 -06:00
AJ Kelly
a4fe858757
various arch modifications, mainly for file download support
2010-12-15 19:15:53 -06:00
AJ Kelly
54246b3366
sm5svn sync: Fix compile on some systems. [Steve Checkoway]
2010-08-01 11:47:20 -05:00
AJ Kelly
ce6ee088b7
two commits from glenn; see changelog
2010-07-17 23:29:40 -05:00
AJ Kelly
5bc8755090
some more cleanup
2010-06-26 20:30:27 -05:00
AJ Kelly
61609f2605
howl's patch for fixing LowLevelWindow (stepmania4-fullscreen-focus-lost-and-restore-resolution2.patch)
...
http://www.stepmania.com/forums/showthread.php?t=23693
here's hoping i don't have to kick myself off the project
2010-06-10 17:05:54 -05:00
AJ Kelly
7fc755456f
Chris Danford changed galopin's code for handling Pump mats with different IDs.
2010-06-10 14:25:24 -05:00
AJ Kelly
40bd873561
corec's fixes (to my recent commits) from issue 138 ( http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=138 )
2010-05-22 09:52:20 -05:00
AJ Kelly
b0798c05ac
corec's changes from http://github.com/corec/cc-overlay/blob/master/games-arcade/sm-ssc/files/sm-ssc-ffmpeg-fixes-01.patch
2010-05-21 20:50:01 -05:00
AJ Kelly
d2d6e66b3c
Add howl's correspondence to my initial comment (asking about nulls)
2010-05-21 20:17:46 -05:00
AJ Kelly
28f6c97366
Apply gholms's patch in an attempt to fix issue 136 ( http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=136 ). I don't have any Linux boxen for testing, though.
2010-05-19 09:47:14 -05:00
AJ Kelly
642f4b107c
the various changes that I forgot to commit (cleanup and so forth) into hg,
...
culminating in syncing with sm-ssc v1.0 public beta 2
2010-03-31 17:37:09 -05:00
AJ Kelly
02c7037721
sm-ssc v1.0 Public Beta 1 code changes
2010-03-01 00:44:39 -06:00
AJ Kelly
60b86919ba
[Player] CheckpointsFlashOnHold metric added (bool). also cleanup/comment/etc.
2010-02-24 02:40:36 -06:00
AJ Kelly
75861f22a1
various commits from SM4 SVN, courtesy of Glenn and Vyhd.
2010-02-14 23:02:34 -06:00
AJ Kelly
ca8f660c4f
syncing changes from ssc svn, mostly.
...
[Course.cpp] HasTimedMods() now actually checks for timed mods (technically non-global) instead of being a clone of HasMods()
[Player.cpp] add MAX_HOLD_LIFE/[Player] MaxHoldLife metric
[ScreenGameplay] looking into places to put loading of replay data, perhaps?
[elsewhere] lots of cleanup, and I'm sure there's lots more to be done.
add a todo to ProductivityHelpers.
2010-02-02 16:00:10 -06:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00