last mouse code commit for the night
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@@ -320,12 +320,18 @@ public:
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* debouncing applied. */
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bool bDown;
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// Mouse coordinates
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unsigned x;
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unsigned y;
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RageTimer ts;
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DeviceInput(): device(InputDevice_Invalid), button(DeviceButton_Invalid), level(0), bDown(false), ts(RageZeroTimer) { }
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DeviceInput( InputDevice d, DeviceButton b, float l=0 ): device(d), button(b), level(l), bDown(l > 0.5f), ts(RageZeroTimer) { }
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DeviceInput( InputDevice d, DeviceButton b, float l, const RageTimer &t ):
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device(d), button(b), level(l), bDown(level > 0.5f), ts(t) { }
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DeviceInput( InputDevice d, DeviceButton b, const RageTimer &t, unsigned xPos=0, unsigned yPos=0 ):
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device(d), button(b), x(xPos), y(yPos), bDown(false), ts(t) { }
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bool operator==( const DeviceInput &other ) const
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{
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@@ -340,7 +340,6 @@ static BOOL CALLBACK DIMouse_EnumDevObjectsProc(LPCDIDEVICEOBJECTINSTANCE dev, L
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}
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else if(dev->dwType & DIDFT_AXIS)
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{
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LOG->Trace("found a mouse axis");
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// todo: how to handle this correctly? -aj
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in.type = in.AXIS;
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in.num = device->axes;
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