Glenn Maynard
59ae043f2b
comment
2005-01-01 22:07:52 +00:00
Glenn Maynard
b7487c02a4
simplify
2005-01-01 22:07:16 +00:00
Glenn Maynard
35c718b990
Removing "fadecolor". Fading is useful, but being able to fade with a factor
...
other than #FFFFFF00 has never been useful, and it complicates the code.
Note that "diffuse" and fading do combine, so a sprite with diffuse,#FF0000
will still fade out correctly.
2005-01-01 21:59:35 +00:00
Chris Danford
ed19821e09
rename: ActorCommand -> Command
...
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:19:46 +00:00
Chris Danford
6c855f0c93
"ParsedCommand" -> "ActorCommand"
2004-11-06 20:42:09 +00:00
Chris Danford
2c314df898
HandleParams -> BeginHandleParams
2004-11-06 03:09:29 +00:00
Chris Danford
03fbb915f3
remove VC6 scoping hacks
2004-09-21 07:53:39 +00:00
Glenn Maynard
eff24b6380
fix odd newline behavior in wrap mode
2004-09-08 01:21:52 +00:00
Glenn Maynard
96e96f042f
cleanup
2004-09-08 00:42:07 +00:00
Chris Danford
9a9f8d9cfe
add comment
2004-08-27 17:28:48 +00:00
Charles Lohr
ecb4df80a0
Allow for forced new lines when wrapping. Did I do this right?
2004-08-27 12:49:25 +00:00
Glenn Maynard
bdfb4a6201
cleanup
2004-06-09 17:17:55 +00:00
Glenn Maynard
c531e8b172
license update
2004-06-08 00:47:53 +00:00
Chris Danford
93e274b3ac
make a Font charmap for numbers fonts
2004-05-31 00:11:34 +00:00
Chris Danford
3cadf4c5d5
have Numbers fall back to Fonts (in perparation for removing the Numbers dir altogether)
2004-05-30 23:23:39 +00:00
Chris Danford
2929bacb08
show per-diffculty award on Eval screen every time it's received (not just the first time)
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clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Steve Checkoway
c70166768e
fix compile
2004-03-06 08:53:49 +00:00
Glenn Maynard
d5dfc14f48
support fadeleft/faderight in text
2004-03-06 07:15:59 +00:00
Chris Danford
10a4580c12
remove Actor::Fade*, remove unnessary virtuals in Actor
2004-02-14 03:38:34 +00:00
Chris Danford
9502f1c262
draw models with 2 textures with multitexture instead of 2 passes. D3D multitexture not tested yet
2004-02-04 09:55:18 +00:00
Chris Danford
f7647ae391
add pre-parsing for ActorCommands (though not yet used in ThemeManager)
2004-01-10 20:34:18 +00:00
Glenn Maynard
04aeba8342
remove SetTextMaxWidth
2003-12-17 09:58:24 +00:00
Glenn Maynard
b926fbe742
replacing SetTextMaxWidth with more general SetMaxWidth
2003-12-17 09:47:03 +00:00
Glenn Maynard
f9525ebe26
remove GetWidestLineWidthInSourcePixels (use GetUnzoomedWidth)
2003-11-24 03:02:26 +00:00
Glenn Maynard
b1f6b1751c
set m_size
2003-11-24 02:31:41 +00:00
Glenn Maynard
c1c3e59997
Add assert, const, comments.
2003-11-06 21:47:12 +00:00
Chris Danford
855106f07d
clean up line wrap
2003-11-06 07:23:22 +00:00
Chris Danford
c43360bbb1
BitmapText: line wrap automatically
2003-11-06 06:20:35 +00:00
Glenn Maynard
fddcb9ecd5
Use CHECKPOINT_M instead of Checkpoint. It's simpler, faster and more reliable.
2003-10-22 06:37:31 +00:00
Chris Danford
8ac398d192
optimize Actor::BeginDraw
2003-10-07 04:26:14 +00:00
Glenn Maynard
55bff4c518
Fix warnings, fix crash, add asserts.
2003-09-15 07:15:36 +00:00
Chris Danford
0e25035583
remove debug garbage
2003-09-13 20:18:04 +00:00
Chris Danford
bce4df937c
make BitmapText crop-aware
2003-09-13 19:47:28 +00:00
Chris Danford
c67d78d948
let Actor subclasses have first crack at parsing commands
...
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Chris Danford
02016ae442
Reorganize RageDisplay
...
Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Glenn Maynard
0acd471db0
add SetTextMaxWidth
2003-05-19 23:48:51 +00:00
Chris Danford
54bedc3eba
clean up RageDisplay methods, add ability to mask song banner
...
The masking uses the Z-buffer under the assumption that some cards don't have a stencil. Should we be using the stencil instead? It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Glenn Maynard
df0a74e1b5
add glow modes
2003-05-04 22:35:42 +00:00
Glenn Maynard
368375ca01
handle some obscure rounding errors
2003-05-04 05:10:51 +00:00
Glenn Maynard
fe33dec385
Partial s/GetString/c_str/.
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(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:01:35 +00:00
Glenn Maynard
650beb538f
use Checkpoint
2003-04-22 05:58:29 +00:00
Glenn Maynard
eba6e65ede
log chars
2003-03-31 21:21:52 +00:00
Glenn Maynard
5f47abd1f7
remove m_bUseAlternateText. (not really needed; just load the
...
song in the editor)
2003-02-17 01:06:03 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
e54454ed22
add m_bUseAlternateText
2003-02-12 20:28:28 +00:00
Glenn Maynard
7a3336d50d
add StringWillUseAlternate
2003-02-12 20:19:20 +00:00
Glenn Maynard
caee0fc111
Add fallback strings, so we can fall back on translit text if
...
we're missing characters (eg. someone distributing a song
using kanji that not all people have) instead of showing the
default glyph
2003-02-12 19:34:53 +00:00
Glenn Maynard
6042c88de9
simplify
2003-01-28 00:47:37 +00:00
Glenn Maynard
ff830fad55
only use longchar within fonts
2003-01-28 00:45:01 +00:00
Glenn Maynard
fe454a7a79
fix BitmapText::CropToWidth
2003-01-21 23:10:22 +00:00