Glenn Maynard
568bc4bc2f
Fix writing DWIs with 96ths.
2003-07-06 23:37:16 +00:00
Sean Burke
8962d1ae28
This should have been a C file, not CPP. (Also, I should be shot.)
2003-07-06 23:17:22 +00:00
Sean Burke
28be137bfc
This should have been a C file, not CPP.
2003-07-06 23:15:46 +00:00
Sean Burke
adcd31adc8
eol
2003-07-06 22:32:10 +00:00
Sean Burke
18c143be70
LoadingWindow_Gtk almost sort of halfway works, in a manner of speaking.
2003-07-06 22:13:56 +00:00
Glenn Maynard
61baf5992b
Wow, I wonder how many obscure crashes were happening because
...
of a bug in a 2-line function. :)
2003-07-06 22:08:02 +00:00
Glenn Maynard
a0bc9ef4f5
hush warning
2003-07-06 20:32:08 +00:00
Andrew Wong
221d2d1b36
fixed "points till next unlock" so it truly shows points till next unlock
2003-07-06 12:53:23 +00:00
Glenn Maynard
f8c030e332
Fix BGAnimation lengths; simplify.
2003-07-06 10:26:22 +00:00
Andrew Wong
3a9449a5ee
fixed bug where failing a course displays one more stage than you actually cleared
2003-07-06 10:01:59 +00:00
Thad Ward
26fdd1f8a2
nul. bumping cvs to verify things..
2003-07-06 08:58:44 +00:00
Glenn Maynard
8206c086db
update
2003-07-06 07:08:31 +00:00
Glenn Maynard
f034004d22
Document AdvanceExtraPixels
...
Update AddToAllWidths
2003-07-06 07:05:23 +00:00
Glenn Maynard
2836606b63
nul; testing some more
2003-07-06 05:57:58 +00:00
Glenn Maynard
62acb16a46
nul; dun dun
2003-07-06 05:54:36 +00:00
Glenn Maynard
c0ac1eff23
nul; doot doot
2003-07-06 05:53:05 +00:00
Glenn Maynard
5bcc73acb4
nul; testing scripts some more
2003-07-06 05:51:56 +00:00
Glenn Maynard
fa8dcc4365
nul; testing scripts - 3 2 1 *WHAM*
2003-07-06 05:50:55 +00:00
Glenn Maynard
6681b55057
nul; testing scripts - 2 3 4 *tap tap crackle*
2003-07-06 05:43:08 +00:00
Glenn Maynard
55a6dac6a1
nul; testing scripts - 1 2 3 *tap tap*
2003-07-06 05:41:36 +00:00
Glenn Maynard
056aedd9aa
allow tweaking horizontal spacing
2003-07-06 05:32:45 +00:00
Chris Danford
e68bd0a3e6
add "loop" file name hint for sounds
2003-07-05 22:02:42 +00:00
Chris Danford
ca3cf2b6b7
png crush everything (reduced size of Themes dir by 10%)
2003-07-05 21:58:51 +00:00
Chris Danford
502bb5213c
png crush everything (reduced size of Themes dir by 10%)
2003-07-05 21:52:36 +00:00
Chris Danford
5b887430b2
png crush everything (reduced size of Themes dir by 10%)
2003-07-05 21:40:12 +00:00
Chris Danford
3a3e0c505c
add Actor commands to set blend mode
2003-07-05 21:36:47 +00:00
Steve Checkoway
c9579fe6b5
Not quite working but I can work out a bug or two it _should_ play back the audio much better for computers that support multitple channels (I assume that they all can!) and it should play the same for those computers that don't support it.
...
Right now I'm getting an error of -223 from the bufferCmd but I haven't figured out what the hell that actually is.
If you want a working sound driver for OS X, just use the previous version of these files.
2003-07-05 07:38:03 +00:00
Chris Danford
71096055cb
make shortcut to SM program directory, not Songs directory
2003-07-05 06:09:28 +00:00
William Reading
5aae3bae64
Oops, this wasn't supposed to have /sw/bin prefixes
2003-07-05 06:05:10 +00:00
Chris Danford
20c9d04a48
update pngcrush script (how did it work before?!?)
2003-07-05 05:56:31 +00:00
Chris Danford
2636a34acb
no message
2003-07-05 05:34:16 +00:00
Chris Danford
987c51c0b6
add global offset setting (remove when we add timestamped input)
2003-07-05 05:28:23 +00:00
Chris Danford
da2daa28c2
allow edit metrics for default theme
2003-07-05 05:14:11 +00:00
William Reading
2b02f13690
Guess these aren't needed after all..
2003-07-05 01:09:29 +00:00
William Reading
23deb5c2c6
config.h needs to be included for automake to work properly
2003-07-05 01:07:49 +00:00
Chris Danford
604e7b542c
separate graphics for each player (to make things easier to animate)
...
resize graphics to have frame dimensions that are even
2003-07-04 23:34:42 +00:00
Chris Danford
a5dd129a2b
separate graphics for each player (to make things easier to animate)
2003-07-04 23:33:00 +00:00
Chris Danford
997b38f7b1
fix battle stuff I broke earlier this week
2003-07-04 23:18:07 +00:00
Chris Danford
bc06f43a83
don't show frame dimensions warning if image is tiny (intentially blanked)
2003-07-04 23:17:42 +00:00
Chris Danford
f84f8f27b0
MessageBox with warning if frame size of a loaded image isn't an even number
2003-07-04 22:47:20 +00:00
Chris Danford
84b6b282a7
fix clipping not taking effect on some banners
2003-07-04 22:46:31 +00:00
Chris Danford
32c63c9429
add MessageBox to ArchHooks to get rid of WIN32 #ifdefs
2003-07-04 22:45:53 +00:00
Chris Danford
2b54afeb77
fix theme element name goof
2003-07-04 20:15:15 +00:00
Chris Danford
05395a76f9
resize banner frames to have DDR banner aspect ratio
...
break evaluation graphics into separate images for each player (to make animation easier and get rid of edge bleeding)
2003-07-04 18:42:53 +00:00
William Reading
d310d0e252
Fix darwin math problems
2003-07-04 18:03:20 +00:00
Steve Checkoway
307f9eae7a
Opps, the file is Objective-C++ not Objective-C.
2003-07-04 09:30:30 +00:00
Steve Checkoway
76eccb4701
Use LoadingWindow_Cocoa
2003-07-04 09:28:44 +00:00
Steve Checkoway
8d935ab24d
A loading window for OS X using Cocoa
2003-07-04 09:27:12 +00:00
Sean Burke
06b6924cb4
configure should die if SDL_image or madlib aren't present.
2003-07-04 02:29:04 +00:00
Glenn Maynard
83e852e198
Don't use IsADirectory at all in FDB.
2003-07-04 00:59:54 +00:00