Commit Graph

190 Commits

Author SHA1 Message Date
Jason Felds 4e4d91aba7 Take care of one of AJ's TODOs. 2011-01-15 15:00:13 -05:00
Jason Felds c76a13f3b9 Add 2nd attack metric, rename 1st one. 2011-01-15 14:43:05 -05:00
Jason Felds aaf9c33dab Add attack run time metric for Player. 2011-01-15 14:25:35 -05:00
Jason Felds bec941520a Add metric for Combo Stopped message flexibility. 2011-01-15 14:17:52 -05:00
Jason Felds 0e8e48b1a9 Wave modifications possible. 2011-01-15 13:52:07 -05:00
Jason Felds a7c033a987 Add more flexible modifier modifications. 2011-01-15 13:28:56 -05:00
Jason Felds 5104c7e086 Err...hope I don't fail on the merge. 2011-01-15 13:06:13 -05:00
Jason Felds 2013fff457 Add metric for changing blink mod frequency.
Done as a partial request for WinDEU...
whether he realizes it or not. ;)
2011-01-15 13:00:00 -05:00
Alberto Ramos de540e0481 pump receptors code tweak
ignore crashinfo
adding new simile format idea
2011-01-14 19:31:08 -07:00
Flameshadowxeroshin f0a370a79b 64-bit scoring 2011-01-13 18:23:22 -06:00
Flameshadowxeroshin 80fd35115a horrendous stuff 2011-01-12 21:52:31 -06:00
AJ Kelly 05bf14b55f ScreenTextEntry docs update 2011-01-12 13:30:53 -06:00
AJ Kelly 17e557c396 [ScreenTextEntry] Added Load(TextEntrySettings) Lua binding. [freem]
TextEntrySettings is implemented similar to the Attributes in BitmapText.

example settings and explanation:
local teSettings = {
	SendOnPop = "",					-- ScreenMessage to send on pop (optional, "SM_None" if omitted)
	Question = "",					-- The question to display
	InitialAnswer = "",				-- Initial answer text
	MaxInputLength = 0,				-- Maximum amount of characters
	Password = false,				-- Mask character input (optional)
	Validate = nil,					-- Validation function; function(answer, errorOut), must return boolean, string.
	OnOK = nil,						-- On OK; function(answer)
	OnCancel = nil,					-- On Cancel; function()
	ValidateAppend = nil,			-- Validate appending a character; function(answer,append), must return boolean
	FormatAnswerForDisplay = nil,	-- Format answer for display; function(answer), must return string
};
2011-01-12 13:11:41 -06:00
AJ Kelly 8943c2a325 Added CloseConnection() Lua binding. 2011-01-12 13:05:07 -06:00
AJ Kelly 655558844b add work in progress .ssc/.msd5 format 2011-01-11 22:24:51 -06:00
AJ Kelly f615c39879 [ScreenManager] Added ReloadOverlayScreens() Lua binding. 2011-01-11 00:48:38 -06:00
AJ Kelly 3925c38316 trying to undo the death of default branch 2011-01-10 23:58:53 -06:00
AJ Kelly 45b1664147 [Character] Added GetDisplayName Lua binding. 2011-01-10 16:49:41 -06:00
AJ Kelly c5c9604cd3 update lua doc; HasEdits requires StepsType arg 2011-01-10 00:53:50 -06:00
AJ Kelly 000a5ba452 Various metrics changes to RoomWheel: Desc is now Description, Width metrics are removed, and hardcoded commands (halign,0;shadowlength,0;maxwidth,[width metric]) are removed. 2011-01-09 16:53:29 -06:00
Jason Felds 73b6fa9e17 Clarify original post, add new entry. 2011-01-09 17:10:49 -05:00
AJ Kelly 06c7bbbd6c Remove sample length limitations 2011-01-09 13:18:03 -06:00
Jason Felds 56b868ca1b Start adding what I do to the changelog.
Any bets that I will unintentionally stop?
2011-01-09 13:59:13 -05:00
AJ Kelly f793667191 update luadocs 2011-01-08 00:54:28 -06:00
Flameshadowxeroshin d446074596 update changelog. 2011-01-07 22:50:29 -06:00
AJ Kelly 43e33c9acf changelog up 2011-01-07 22:16:02 -06:00
AJ Kelly b7707ad686 my mistake, I shall take balloons for 600 2011-01-07 21:13:43 -06:00
AJ Kelly 9f635ceee7 [SongManager] Check the root Songs/ folder for extra stage course files. also update docs 2011-01-07 21:11:33 -06:00
AJ Kelly 5cd6a32930 [Screen] add HandleBackButton (for people who know what they're doing ;) [people making multi-state menus using the MK2ULTRA method]) 2011-01-01 14:02:53 -06:00
AJ Kelly b28244b3fc port neothe0ne's "Fixed "Gameplay ### combo" announcer messages." from rsr-sandbox 2010-12-31 14:34:25 -06:00
AJ Kelly 37f68c7565 ordering change 2010-12-31 14:27:54 -06:00
AJ Kelly 5f61e6b5c4 [StepsDisplay] Make the StepsType react to SetMessage as well. 2010-12-30 23:15:29 -06:00
AJ Kelly a88f42beba [ScreenInstallOverlay] Added bare DownloadFinished message. 2010-12-29 17:02:30 -06:00
AJ Kelly 13ca90ff3f [ScreenHowToPlay] Replaced LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND macro calls with ActorUtil::LoadAllCommandsAndSetXY(). Fixes an odd bug I ran into during the porting of DDR 5th Mix. 2010-12-29 17:01:52 -06:00
AJ Kelly 083831d707 merge 2010-12-28 13:47:02 -06:00
AJ Kelly 10e2f0ab3a [ScreenHowToPlay] Have Character ignore the Miss steps instead of trying to hit them. 2010-12-28 13:44:38 -06:00
Mark Cannon 5d3ecc6400 Added documentation for ThemePrefs and ThemePrefsRows, updated some code
and added sanity checks into ThemePrefsRows, added localization support for
error messages in ThemePrefs and ThemePrefsRows.
2010-12-28 05:15:47 -05:00
AJ Kelly 114e28a1d3 [ScreenHowToPlay] Added CharacterName metric, which will force the Character that shows up. 2010-12-27 00:08:52 -06:00
AJ Kelly 4f5f4b92d0 [FadingBanner] Added GetLatestIndex() Lua binding. 2010-12-26 22:34:52 -06:00
AJ Kelly a36059ecf6 [Banner, FadingBanner] Various changes:
* Removed (now unused) All Music banner.
  * Fixed swapped ScrollRandom and ScrollRoulette metrics.
  * Added GetScrolling(), GetPercentScrolling() and SetScrolling(bool,float)
    Lua bindings.
2010-12-26 20:30:06 -06:00
AJ Kelly b8b20ec80b Changed Steps picking logic in ScreenGameplaySyncMachine; now playable Steps are chosen, instead of whatever NoteData happens to be first.
Also added pump-single data to ScreenGameplaySyncMachine music.sm.
2010-12-26 17:01:06 -06:00
AJ Kelly 355cdef4ad disable gSScore for now. also update changelog slightly 2010-12-26 16:23:22 -06:00
AJ Kelly def882ad6c [SongManager] Added GetSongRank(Song) Lua binding. 2010-12-26 13:44:46 -06:00
AJ Kelly f68607d7a1 [ScreenNetSelectMusic] StepsDisplay changed to load from StepsDisplayNet.
[RoomWheel] Added OverPart (just like in MusicWheel).
2010-12-26 11:36:46 -06:00
AJ Kelly 6fc4b62b50 [ScreenEdit] Added GetEditState Lua binding. 2010-12-26 00:31:46 -06:00
AJ Kelly 036b23e9d3 add Banners for various SortOrders. (Group and Recent not included for various reasons) 2010-12-23 22:31:52 -06:00
AJ Kelly a6cb5fecc6 add Shift+Ctrl+F2 shortcut for reloading overlay screens (and metrics) 2010-12-22 12:36:19 -06:00
AJ Kelly 7463672a9f nevermind... again. 2010-12-22 12:23:02 -06:00
AJ Kelly 121a51113e if I add this one assert, it seems to stop models from crashing my video card. 2010-12-22 12:13:04 -06:00
AJ Kelly 069bd6cca2 turns out these bindings don't work so well. 2010-12-21 23:04:59 -06:00