Jason Felds
4e4d91aba7
Take care of one of AJ's TODOs.
2011-01-15 15:00:13 -05:00
Jason Felds
c76a13f3b9
Add 2nd attack metric, rename 1st one.
2011-01-15 14:43:05 -05:00
Jason Felds
aaf9c33dab
Add attack run time metric for Player.
2011-01-15 14:25:35 -05:00
Jason Felds
bec941520a
Add metric for Combo Stopped message flexibility.
2011-01-15 14:17:52 -05:00
Jason Felds
0e8e48b1a9
Wave modifications possible.
2011-01-15 13:52:07 -05:00
Jason Felds
a7c033a987
Add more flexible modifier modifications.
2011-01-15 13:28:56 -05:00
Jason Felds
5104c7e086
Err...hope I don't fail on the merge.
2011-01-15 13:06:13 -05:00
Jason Felds
2013fff457
Add metric for changing blink mod frequency.
...
Done as a partial request for WinDEU...
whether he realizes it or not. ;)
2011-01-15 13:00:00 -05:00
Alberto Ramos
de540e0481
pump receptors code tweak
...
ignore crashinfo
adding new simile format idea
2011-01-14 19:31:08 -07:00
Flameshadowxeroshin
f0a370a79b
64-bit scoring
2011-01-13 18:23:22 -06:00
Flameshadowxeroshin
80fd35115a
horrendous stuff
2011-01-12 21:52:31 -06:00
AJ Kelly
05bf14b55f
ScreenTextEntry docs update
2011-01-12 13:30:53 -06:00
AJ Kelly
17e557c396
[ScreenTextEntry] Added Load(TextEntrySettings) Lua binding. [freem]
...
TextEntrySettings is implemented similar to the Attributes in BitmapText.
example settings and explanation:
local teSettings = {
SendOnPop = "", -- ScreenMessage to send on pop (optional, "SM_None" if omitted)
Question = "", -- The question to display
InitialAnswer = "", -- Initial answer text
MaxInputLength = 0, -- Maximum amount of characters
Password = false, -- Mask character input (optional)
Validate = nil, -- Validation function; function(answer, errorOut), must return boolean, string.
OnOK = nil, -- On OK; function(answer)
OnCancel = nil, -- On Cancel; function()
ValidateAppend = nil, -- Validate appending a character; function(answer,append), must return boolean
FormatAnswerForDisplay = nil, -- Format answer for display; function(answer), must return string
};
2011-01-12 13:11:41 -06:00
AJ Kelly
8943c2a325
Added CloseConnection() Lua binding.
2011-01-12 13:05:07 -06:00
AJ Kelly
655558844b
add work in progress .ssc/.msd5 format
2011-01-11 22:24:51 -06:00
AJ Kelly
f615c39879
[ScreenManager] Added ReloadOverlayScreens() Lua binding.
2011-01-11 00:48:38 -06:00
AJ Kelly
3925c38316
trying to undo the death of default branch
2011-01-10 23:58:53 -06:00
AJ Kelly
45b1664147
[Character] Added GetDisplayName Lua binding.
2011-01-10 16:49:41 -06:00
AJ Kelly
c5c9604cd3
update lua doc; HasEdits requires StepsType arg
2011-01-10 00:53:50 -06:00
AJ Kelly
000a5ba452
Various metrics changes to RoomWheel: Desc is now Description, Width metrics are removed, and hardcoded commands (halign,0;shadowlength,0;maxwidth,[width metric]) are removed.
2011-01-09 16:53:29 -06:00
Jason Felds
73b6fa9e17
Clarify original post, add new entry.
2011-01-09 17:10:49 -05:00
AJ Kelly
06c7bbbd6c
Remove sample length limitations
2011-01-09 13:18:03 -06:00
Jason Felds
56b868ca1b
Start adding what I do to the changelog.
...
Any bets that I will unintentionally stop?
2011-01-09 13:59:13 -05:00
AJ Kelly
f793667191
update luadocs
2011-01-08 00:54:28 -06:00
Flameshadowxeroshin
d446074596
update changelog.
2011-01-07 22:50:29 -06:00
AJ Kelly
43e33c9acf
changelog up
2011-01-07 22:16:02 -06:00
AJ Kelly
b7707ad686
my mistake, I shall take balloons for 600
2011-01-07 21:13:43 -06:00
AJ Kelly
9f635ceee7
[SongManager] Check the root Songs/ folder for extra stage course files. also update docs
2011-01-07 21:11:33 -06:00
AJ Kelly
5cd6a32930
[Screen] add HandleBackButton (for people who know what they're doing ;) [people making multi-state menus using the MK2ULTRA method])
2011-01-01 14:02:53 -06:00
AJ Kelly
b28244b3fc
port neothe0ne's "Fixed "Gameplay ### combo" announcer messages." from rsr-sandbox
2010-12-31 14:34:25 -06:00
AJ Kelly
37f68c7565
ordering change
2010-12-31 14:27:54 -06:00
AJ Kelly
5f61e6b5c4
[StepsDisplay] Make the StepsType react to SetMessage as well.
2010-12-30 23:15:29 -06:00
AJ Kelly
a88f42beba
[ScreenInstallOverlay] Added bare DownloadFinished message.
2010-12-29 17:02:30 -06:00
AJ Kelly
13ca90ff3f
[ScreenHowToPlay] Replaced LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND macro calls with ActorUtil::LoadAllCommandsAndSetXY(). Fixes an odd bug I ran into during the porting of DDR 5th Mix.
2010-12-29 17:01:52 -06:00
AJ Kelly
083831d707
merge
2010-12-28 13:47:02 -06:00
AJ Kelly
10e2f0ab3a
[ScreenHowToPlay] Have Character ignore the Miss steps instead of trying to hit them.
2010-12-28 13:44:38 -06:00
Mark Cannon
5d3ecc6400
Added documentation for ThemePrefs and ThemePrefsRows, updated some code
...
and added sanity checks into ThemePrefsRows, added localization support for
error messages in ThemePrefs and ThemePrefsRows.
2010-12-28 05:15:47 -05:00
AJ Kelly
114e28a1d3
[ScreenHowToPlay] Added CharacterName metric, which will force the Character that shows up.
2010-12-27 00:08:52 -06:00
AJ Kelly
4f5f4b92d0
[FadingBanner] Added GetLatestIndex() Lua binding.
2010-12-26 22:34:52 -06:00
AJ Kelly
a36059ecf6
[Banner, FadingBanner] Various changes:
...
* Removed (now unused) All Music banner.
* Fixed swapped ScrollRandom and ScrollRoulette metrics.
* Added GetScrolling(), GetPercentScrolling() and SetScrolling(bool,float)
Lua bindings.
2010-12-26 20:30:06 -06:00
AJ Kelly
b8b20ec80b
Changed Steps picking logic in ScreenGameplaySyncMachine; now playable Steps are chosen, instead of whatever NoteData happens to be first.
...
Also added pump-single data to ScreenGameplaySyncMachine music.sm.
2010-12-26 17:01:06 -06:00
AJ Kelly
355cdef4ad
disable gSScore for now. also update changelog slightly
2010-12-26 16:23:22 -06:00
AJ Kelly
def882ad6c
[SongManager] Added GetSongRank(Song) Lua binding.
2010-12-26 13:44:46 -06:00
AJ Kelly
f68607d7a1
[ScreenNetSelectMusic] StepsDisplay changed to load from StepsDisplayNet.
...
[RoomWheel] Added OverPart (just like in MusicWheel).
2010-12-26 11:36:46 -06:00
AJ Kelly
6fc4b62b50
[ScreenEdit] Added GetEditState Lua binding.
2010-12-26 00:31:46 -06:00
AJ Kelly
036b23e9d3
add Banners for various SortOrders. (Group and Recent not included for various reasons)
2010-12-23 22:31:52 -06:00
AJ Kelly
a6cb5fecc6
add Shift+Ctrl+F2 shortcut for reloading overlay screens (and metrics)
2010-12-22 12:36:19 -06:00
AJ Kelly
7463672a9f
nevermind... again.
2010-12-22 12:23:02 -06:00
AJ Kelly
121a51113e
if I add this one assert, it seems to stop models from crashing my video card.
2010-12-22 12:13:04 -06:00
AJ Kelly
069bd6cca2
turns out these bindings don't work so well.
2010-12-21 23:04:59 -06:00