Commit Graph
20 Commits
Author SHA1 Message Date
Chris Danford bf0cc13a47 Change GetDevicesAndDescriptions to fill in one vector instead of 2
Ignore changes in non-joystick devices when automapping
2006-02-27 17:51:27 +00:00
Chris Danford a1fcc64baf poll DInput for number of joysticks instead of polling registry for num HID devices. Fixes us resetting INPUTMAN too early (after Windows sees the HID device but before DirectInput exposes it) 2006-02-09 00:53:20 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard 445df4ea85 Don't poll and acquire the same device in both the input thread and Update. 2005-12-28 19:02:50 +00:00
Glenn Maynard d2163d0c2f style 2005-12-20 20:29:47 +00:00
Glenn Maynard 7faaa73afd remove unused fDeltaTime parameter 2005-12-18 22:51:12 +00:00
Chris Danford efe3984ad5 detect changing USB joysticks and remap on the fly 2005-12-18 07:13:13 +00:00
Chris Danford c95a5dc8e5 add InputDevice::DevicesChanged 2005-12-18 03:08:12 +00:00
Glenn Maynard c962fa49ee style 2005-05-25 22:39:56 +00:00
Glenn Maynard cef33517ee style 2005-05-25 22:32:12 +00:00
Ben Anderson 0db665d4d6 Thorough(!) remodeling of the arch/ directory and the contents therein; fixed link-time warnings on GCC and should make things a lot easier to manage. A pile of other random things too, mostly cleanups and getting things to work with the remodeled arch/ directory. 2005-03-14 06:44:38 +00:00
Glenn Maynard 564eea2ade license update 2004-05-15 22:07:41 +00:00
Glenn Maynard 32e81d2bbc Use CHECKPOINT and RageThreads. 2003-08-05 01:32:51 +00:00
Glenn Maynard 25026f2877 Always handle unbuffered devices in the main thread. 2003-07-28 17:42:57 +00:00
Glenn Maynard 3a04d3f223 Never handle polled devices in a thread in Win9x. It doesn't have the
scheduling granularity to handle it.
2003-07-20 19:16:49 +00:00
Glenn Maynard e28ad70a27 Shut down the input thread when resetting the window. 2003-07-15 03:35:47 +00:00
Glenn Maynard 9385e437f2 threaded DI input 2003-07-14 06:27:20 +00:00
Glenn Maynard 82aabe7c3a call InputHandler::Update, InputHandler::ButtonPressed 2003-07-13 01:03:44 +00:00
Glenn Maynard 81fbead16b split this up
Fix losing keyboard input when changing graphics settings (this happened
with the old code, too).
2003-06-18 05:43:12 +00:00
Glenn Maynard 88995a73c6 implement native DirectInput code 2003-06-17 05:01:49 +00:00