Glenn Maynard
c15e0cec49
Allow screen aliasing.
2003-09-27 22:30:51 +00:00
Glenn Maynard
e164953d02
Move fail check into a function
2003-09-15 21:00:59 +00:00
Glenn Maynard
144bee1143
allow aborting games with the start button (for configurations that
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have no back button)
2003-09-06 03:25:45 +00:00
Chris Gomez
a970766dff
Add support for a few announcer triggers;
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gameplay oni fail
gameplay oni fail halfway (may as well, used in extreme)
gameplay combo overflow (for multiples of 100 over 1000)
Hm. neither of the oni fail ones are actually oni-specific (are used with any course mode).
2003-08-25 17:15:47 +00:00
Thad Ward
5c5c4ed329
Move the BeginnerHelper code from ScreenGameplay::Update() into BeginnerHelper::Update()
2003-08-25 06:20:44 +00:00
Chris Danford
1e718a80a5
fix Save/Revert prompt when playing a course
2003-08-23 18:33:49 +00:00
Kevin Slaughter
dad861ce5a
Added in BeginnerHelper's step sensing ability, and so it will allow a flashing animation when an arrow is to be hit, ala DDR Extreme
2003-08-20 09:19:46 +00:00
Chris Danford
0f1743a468
remove unused ActiveItemList
2003-08-14 07:30:00 +00:00
Chris Danford
bf02bfddf4
rename Notes to Steps
2003-08-03 00:13:55 +00:00
Glenn Maynard
11c992d0f2
remove unneeded headers
2003-07-26 21:38:07 +00:00
Chris Danford
835887cfd3
battle enemy face stuff
2003-07-10 11:47:45 +00:00
Chris Danford
3ee5463de7
battle stuff
2003-07-09 02:27:05 +00:00
Chris Danford
332c2b318c
break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE
2003-07-08 19:56:56 +00:00
Chris Danford
fa91f2e636
working on Rave
2003-06-30 18:08:27 +00:00
Glenn Maynard
eb931f8a4d
Handle CrossedRow inside Player, so autoplay works correctly in the
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editor.
2003-06-10 19:53:33 +00:00
Chris Danford
a5f09f296c
new battle layout
2003-05-13 13:35:32 +00:00
Chris Danford
e15dcc2ab5
Load AI difficulty data at runtime from AI.ini
2003-04-21 02:41:10 +00:00
Chris Danford
44598724ce
Add win/lose BGAnimations
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Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Chris Danford
5e4ec48c3f
TransitionBGAnimation -> Transition
2003-04-13 01:09:19 +00:00
Chris Danford
7f40e36919
eliminate TransitionOniFade
2003-04-13 00:44:50 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Chris Danford
149d213ae9
make Rave a separate PlayMode
2003-04-07 05:14:27 +00:00
Chris Danford
9eac2856a0
working on Disney Rave "Magic Dance" battle mode
2003-04-07 03:25:44 +00:00
Chris Danford
214c2b67af
clean up Fonts and Numbers names
2003-03-30 18:12:57 +00:00
Glenn Maynard
5dd27008cc
use TimingAssist
2003-03-27 00:51:57 +00:00
Chris Danford
189b37b517
Change Nonstop scoring to the DDREX way
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Clean up ScreenGameplay by having a Song and Notes Queue (rather than different logic based on the PlayMode)
2003-03-26 23:08:05 +00:00
Glenn Maynard
aedbf224a9
Move lyric display into an actor
2003-03-19 19:58:22 +00:00
Glenn Maynard
46c7457ab5
move lyric updating into a separate function
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(trying to debug a crash; 6+ levels of indentation makes that hard)
2003-03-19 17:43:11 +00:00
Kevin Slaughter
9c00b6f674
We now have lyric support!.. I gotta sleep some, will add an option to turn lyrics on/off when I get home from work
2003-03-19 12:43:49 +00:00
Chris Danford
71d2fadb46
Change Toasty:
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- 100% chance of occuring on 250 consecutive Perfects
- Plays max one time per song
2003-03-16 19:11:51 +00:00
Chris Danford
6ccb255719
Jumps count as only 1 in TapNoteScore totals
2003-03-16 18:57:34 +00:00
Glenn Maynard
8f9ac4d0ee
unused
2003-03-15 09:59:38 +00:00
Chris Danford
d91d043fa9
fix broken autogen in ScreenEditMenu
2003-03-13 01:26:50 +00:00
Chris Danford
767894800b
fix transitions in ScreenGameplay
2003-03-12 03:44:55 +00:00
Chris Danford
4a239b0c35
fixed some ScreenGameplay transition glitches
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fix cracks in BGAnimation tiles (mostly)
2003-03-12 01:26:44 +00:00
Chris Danford
080a92450c
SelectGroup animations converted to commands
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ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford
769dac616f
fix compile errors
2003-03-09 01:31:15 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
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Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Kevin Slaughter
69d97d461b
ScreenSelectMaxType2 had a small veriable error that would not let it compile.. renamed p to pl is all..nuthin big
2003-03-08 08:03:22 +00:00
Kevin Slaughter
4f55de1074
Enhanced ScreenSelectDifficultyEX for even more accuracy, and to include battle mode. Added `solo singles', to allow 4-panel solo mode like 4th mix.. Also made new piccies for Battle mode ^_^
2003-02-27 10:56:37 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
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default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Danford
1fca3d67c5
more work on Battle
2003-02-25 02:51:04 +00:00
Glenn Maynard
ca801199c3
EOF newline
2003-02-14 22:25:14 +00:00
Chris Danford
e05738f7f7
working on course ranking scores and mem card saving
2003-02-14 21:42:44 +00:00
Glenn Maynard
71a23141da
go back to using FocusingSprites
2003-01-26 00:52:39 +00:00
Chris Danford
559c3b7248
NEW FEATURE: Added 0.25x scroll speed
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CHANGE: Reorganized options on Player Options screen
NEW FEATURE: New modifier: Acceleration-Land
NEW FEATURE: New modifier: Acceleration-Expand
NEW FEATURE: New modifier: Acceleration-Boomerang
CHANGE: Tweaked Acceleration-Wave for more of a challenge
CHANGE: Changed format NoteSkin tap graphic format. Existing NoteSkins will
need to update the tap graphic.
2003-01-25 11:05:12 +00:00
Glenn Maynard
419becd0da
fixup
2003-01-25 08:32:57 +00:00
Glenn Maynard
f2105a91f7
re-tune music start and "Here We Go" sequence
2003-01-25 07:40:47 +00:00
Chris Danford
ab9f558c6e
Adding basic coin support
2003-01-19 04:44:22 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
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NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00