* Restore lost Stepmania Team credits
Back in 2009, an overhaul was made to the theme to replace the credits
screen. That new screen had a short list of credits, along with a note to
"remake this list". That never happened, and over time, the original credits
list was lost in the shuffle. People that worked on Stepmania in the past,
who felt their contributions were enough to warrant credit, should still
get credit.
This list was pulled directly from the git history under hash
fb1165e6be
It could probably be cleaned up a bit. (For instance, the theme has been
completely redone. Should we still include the Graphics and Theme sections?
Also, the web section. And the thanks section? Those are pretty much just
shoutouts.)
* Name change. Deal with it >8)
* Change encoding of restored credits to utf-8
The list used "fancy" quotes. I should have saved this at utf-8 to
begin with.
I intend to make additional useful information available on judgments,
such as TapNoteType and TapNoteSubType( for hold judgments ).
I am submitting this part as a separate pull request because it is more
generally applicable to anything TapNote related.
It is useful to have Player SongPositions update off of ScreenGameplay
for use with things like ArrowEffects.
ScreenGameplay, ScreenHowToPlay, and ScreenEdit stop GameSoundManager
from running GameState:UpdateSongPosition and do it themselves, so this
has no impact on the screen classes that cared about, and thus updated,
player SongPositions.
This is meant to be a safer alternative since
NULL can often be 0. Let's not rely on that.
And yes, I know this is a lot of files. This is
a safer thing to do in big commits vs for loops.
This required using the new Steps::GetTimingData function and the allowEmpty
parameter to TimingData::TidyUpData when appropriate, as well as clearing the
TimingData to remove step timing rather than coping the song timing over it.
Fixes some odd editor behavior when changing song timing, and is overall a
slightly less hacky way of doing things.