Commit Graph

25 Commits

Author SHA1 Message Date
Chris Danford 9ab0d6ebee fix bugs that show up on Voodoo3 2003-05-28 00:50:10 +00:00
Glenn Maynard 726d79ecf8 (l+r)/(l-r) == -(r+l)/(r-l) 2003-05-27 08:39:34 +00:00
Glenn Maynard 2416b32182 (l+r)/(l-r) == -(r+l)/(r-l) 2003-05-27 08:31:55 +00:00
Glenn Maynard 2e96c4785e log current renderer 2003-05-27 00:48:40 +00:00
Glenn Maynard 3e1707e641 Consolidate poly line code, so it can be used with both renderers. Use it
with D3D instead of hardware lines.
2003-05-27 00:20:54 +00:00
Glenn Maynard 9ee6cfd453 start of intelligent renderer selection 2003-05-26 23:33:37 +00:00
Glenn Maynard 2ddc78909a Combine binaries, so we can choose the renderer. No actual selection
yet; change CreateDisplay if you want to do that for the next few hours.
2003-05-26 19:42:04 +00:00
Glenn Maynard 56b79a197d Make pixel format querying a member (massaging for merge).
Remove a function from the header.
2003-05-26 03:12:12 +00:00
Chris Danford bb089f467e consolidate SDL icon changing code 2003-05-25 21:58:34 +00:00
Chris Danford 6b63ef50f9 support theme-specific program icon and window title (useful for non-SM products) 2003-05-25 20:19:01 +00:00
Chris Danford a75cd6e7b1 Fix D3D z-buffer problem by having separate GetOrthoMatrix functions for OGL and D3D.
I don't understand why the two APIs create an ortho matrix so differently, but I'm tried of messing with it for now.
2003-05-25 00:43:44 +00:00
Chris Danford cbe5fd91f7 fix Win98 fullscreen->windowed without recreating the device 2003-05-24 20:59:27 +00:00
Chris Danford 5fd0aedd42 Fix crash toggling from Fullscreen->Windowed in D3D.
I'm pretty sure this is a Win9x problem.  It happens on a TNT+Win98, a Rage128+Win98, but not on a GF4 Go+XP.
2003-05-24 20:04:57 +00:00
Chris Danford 7f3b7b9162 reacquire D3D device when lost in full screen (user alt+tabs out) 2003-05-24 05:44:31 +00:00
Glenn Maynard e45220cdf2 don't need to reload textures on mode change anymore 2003-05-24 02:09:17 +00:00
Glenn Maynard 7396287b1c Load texture palettes on demand, so we're not limited to 256. (That could
conceivably be a problem if a person has many songs with paletted
banners, for example.)
2003-05-24 02:03:17 +00:00
Glenn Maynard 85868bdd6b Store texture palettes persistently. 2003-05-24 01:12:30 +00:00
Chris Danford 66a53ec9e7 fix crash on toggle fullscreen under D3D 2003-05-23 23:51:28 +00:00
Glenn Maynard 7af753ba38 use preincrement instead of postincrement in general; it's faster 2003-05-23 01:45:38 +00:00
Glenn Maynard 21b358017d No manual linking on the XBox. 2003-05-22 23:05:32 +00:00
Glenn Maynard 1122e9a105 link d3d8 dynamically 2003-05-22 22:55:58 +00:00
Glenn Maynard 383779f2fc warning C4702: unreachable code 2003-05-22 08:38:57 +00:00
Glenn Maynard 84bcc3146a fix latent viewport bug 2003-05-22 08:37:15 +00:00
Glenn Maynard 52b6b76bee D3D's D3DRS_CULLMODE D3DCULL_CCW means "cull CCW polys".
OpenGL's GL_FRONT_FACE = GL_CCW means front faces are CCW, so
cull CW faces (assuming GL_CULL_FACE_MODE is GL_BACK).

They're logically opposite.
2003-05-22 08:11:47 +00:00
Chris Danford 02016ae442 Reorganize RageDisplay
Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00