From top to bottom,
- Fix incorrect gcc implementation in `SetThreadName`
- Static Cast in `StartThread`
- Fix `MutexImpl_Win32::Lock()`
- Remove unnecessary pre-winXP methods in PortableSignalObjectAndWait()
- Static Cast in `EventImpl_Win32::Wait`
* macOS build fixes (#1773)
* macOS build fixes
Add missing headers
Threads_Pthreads: do not call pthread_setname_np() on macOS as it does not do
the same as on Linux
DebugStr() -> os_log()
* Make the project build with Makefiles on macOS
* Fix getting modifier key state on Mac (#1774)
We really need to clean up all Carbon calls here (many will go away when the
project switches to SDL2 for all platforms)
* Fix Xcode build; bump minimum version of macOS (#1775)
* Build fixes for the "Unix Makefiles" generator
Pass CMAKE_BUILD_TYPE to the external projects
* Fix indent
This is meant to be a safer alternative since
NULL can often be 0. Let's not rely on that.
And yes, I know this is a lot of files. This is
a safer thing to do in big commits vs for loops.
5f7001e: "Added a new branch"
01456ed: "Fixed a lot of memory leaks"
dac4493: "Fixed all remaining memory leaks that I could figure out"
0792db7: "Removed the smnew macro and the call to _CrtSetDbgFlag()"
Some of these caused destructor-time problems due to static initialization
order fiasco and related issues. Notably, the program would no longer exit on
OSX and had to be killed.
There were probably legitimate fixes in here, but since these are monolithic
commits it's too much work to extract them now. Let's reapply them
individually and in the forward direction.
the debug output for the Debug and FastDebug project configurations. This
requires replacing all instances of new with a macro, smnew, that defines a
special form of new which outputs file and line number information along with
the memory leak details. This makes finding memory leaks much easier since you
can just double-click the leak in the output window and it will take you to the
line that caused it.