Commit Graph

33 Commits

Author SHA1 Message Date
Glenn Maynard 62201740fa cleanup 2006-08-31 18:48:44 +00:00
Glenn Maynard 4f54909b25 remove unused 2006-08-31 18:48:14 +00:00
Glenn Maynard fb6384e955 don't store value that's used only once 2006-08-31 08:10:12 +00:00
Glenn Maynard 5a121012f8 cleanup 2006-08-31 07:05:27 +00:00
Glenn Maynard 1623138ca5 remove unused 2006-08-31 07:03:10 +00:00
Glenn Maynard b2a585cb3b empty 2006-08-31 06:58:51 +00:00
Glenn Maynard ac3abd1ca4 cleanup 2006-08-31 06:58:04 +00:00
Glenn Maynard 0f5e5c5122 store bone rotations as quats; more common than HPR, and we don't
have to convert constantly
2006-08-31 06:47:05 +00:00
Chris Danford 567b4e8c6a fix AV when using material that didn't load because texture doesn't exist 2006-07-24 09:05:14 +00:00
Glenn Maynard 8be243e3a0 tab/spacing cleanups 2006-02-10 01:56:23 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Chris Danford 9455ee6d54 convert mesh and bone names to CString
add MergeMeshes
2005-10-21 05:23:50 +00:00
Chris Danford d291eda3f8 load TextureOffset values from .ani file for texture frame animation on models 2005-05-01 00:02:08 +00:00
Glenn Maynard 474bd6392f add TexOffsetX, TexOffsetY 2005-02-01 02:31:39 +00:00
Chris Danford 5c79ac4196 pass bNeedsNormals into RageCompiledGeometry 2005-01-14 10:23:22 +00:00
Glenn Maynard 6fec08bba8 move most of Model::LoadMilkshapeAsciiBones into msAnimation::LoadMilkshapeAsciiBones 2004-08-19 08:29:16 +00:00
Glenn Maynard 7a85791ecc const fix 2004-08-19 01:05:57 +00:00
Glenn Maynard cc5dfc9653 cleanup 2004-08-19 00:42:31 +00:00
Glenn Maynard 19207b986e cleanup 2004-08-19 00:16:02 +00:00
Glenn Maynard 107b2ed53c cleanup msMaterial 2004-08-18 06:04:53 +00:00
Chris Danford 1d376f5795 add support for texture coordinate animation in AnimatedTexture 2004-08-09 00:46:42 +00:00
Glenn Maynard c531e8b172 license update 2004-06-08 00:47:53 +00:00
Chris Danford 7de8269a67 pack all geometry for a Model into one set of vertex buffers 2004-04-16 05:09:02 +00:00
Chris Danford ef998e5e84 move vertex buffers into a separate object in perparation for HW vertex buffers 2004-04-08 08:35:38 +00:00
Chris Danford 957b03f325 optimize meshes where all vertices are associated with the same bone 2004-04-05 10:05:15 +00:00
Chris Danford 9ca4de158f optimization: don't make a temp copy of vertices if the model has no bones 2004-02-08 04:58:43 +00:00
Chris Danford 68ff50636d add 2-pass support for models 2004-01-28 08:53:40 +00:00
Chris Danford 882406afe8 add spherical environment mapping 2004-01-06 19:54:13 +00:00
Chris Danford 5339f4f920 add glow support to Model 2003-12-24 21:07:50 +00:00
Chris Danford e3cc4e3ff5 cleanup Model, remove MathUtil files, fix col major/row major errors 2003-12-24 12:30:41 +00:00
Glenn Maynard cd52bc41ac fix texture leak 2003-06-21 22:24:48 +00:00
Chris Danford 739cc6d38b support loading of multiple animations in a Model 2003-06-07 18:09:20 +00:00
Chris Danford 7a1e07d0a6 forgot to check in ModelTypes.* 2003-05-11 14:47:29 +00:00