Chris Danford
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ea2581fa4e
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add Character InitCommand (useful for scaling characters)
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2006-11-05 04:58:33 +00:00 |
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Glenn Maynard
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c690fdcfe4
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unify registration
|
2006-09-29 00:01:32 +00:00 |
|
Glenn Maynard
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4002071bea
|
simpler Lua boilerplate
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2006-09-27 19:47:52 +00:00 |
|
Steve Checkoway
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80698277cf
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Don't use rand()%n. The function specified by the ANSI committee is a terrible linear congruential generator. In fact, it's so bad that the low order bit alternates. The algorithm implemented as RandomFloat() seems to be Park and Miller's "minimum standard" generator which is better (but not great). [See Knuth for more information.]
Any place where you would use rand()%n, use RandomInt(0, n) instead.
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2006-06-26 12:14:30 +00:00 |
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Chris Danford
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7f821e8cfc
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CString -> RString
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2006-01-22 01:00:06 +00:00 |
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Chris Danford
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37f82b43f7
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remove CStringArray #define
|
2005-12-09 21:36:22 +00:00 |
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Chris Danford
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65d71a4f23
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expermienting with DEFINE_METHOD macro for Lua methods
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2005-09-10 02:47:04 +00:00 |
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Glenn Maynard
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3bd3fabc44
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fix Character::UndemandGraphics unloading graphics too early if used
by multiple screens at once
|
2005-09-04 18:25:09 +00:00 |
|
Chris Danford
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48ebc53549
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return NULL -> return CString() for clarity and efficiency
|
2005-09-04 16:55:21 +00:00 |
|
Chris Danford
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e439ae2a96
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return "" -> return NULL
|
2005-09-02 00:14:07 +00:00 |
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Glenn Maynard
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541f9b2068
|
don't make lots of GetDirListing calls
|
2005-08-26 21:48:53 +00:00 |
|
Chris Danford
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3bbc0fa9ba
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demand character graphics as needed, not on CharacterMan's c'tor (because the display isn't yet initialized)
|
2005-08-16 19:57:48 +00:00 |
|
Glenn Maynard
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a94acefe4b
|
preload character icons
|
2005-08-15 15:12:52 +00:00 |
|
Chris Danford
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3fd1091159
|
add DisplayName
|
2005-08-14 01:51:09 +00:00 |
|
Chris Danford
|
64b16818a8
|
Lua bindings
|
2005-07-13 19:07:15 +00:00 |
|
Glenn Maynard
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b8971b1a89
|
GetSongSelectIconPath binding
|
2005-07-06 23:43:44 +00:00 |
|
Glenn Maynard
|
9d7f835609
|
no need to template Luna specializations
|
2005-06-20 05:02:03 +00:00 |
|
Glenn Maynard
|
92f49b2f89
|
add character bindings to remove special cases in ScreenStage
|
2005-06-19 22:41:12 +00:00 |
|
Glenn Maynard
|
fba28920b3
|
remove CharacterHead (incomplete, unused)
|
2005-05-31 06:26:38 +00:00 |
|
Ben Anderson
|
0db665d4d6
|
Thorough(!) remodeling of the arch/ directory and the contents therein; fixed link-time warnings on GCC and should make things a lot easier to manage. A pile of other random things too, mostly cleanups and getting things to work with the remodeled arch/ directory.
|
2005-03-14 06:44:38 +00:00 |
|
Glenn Maynard
|
2cab5c4689
|
license updates
|
2004-05-31 22:42:12 +00:00 |
|
Glenn Maynard
|
c0adadd3a5
|
IniFile cleanup
|
2004-05-23 02:27:51 +00:00 |
|
Andrew Livy
|
2dfb994fe0
|
Added: TotalScore element on Evaluation Screen
Title, Artist and Current Character Icon's for the Stage Screen
|
2003-12-19 09:30:54 +00:00 |
|
Glenn Maynard
|
11870a6072
|
continue phasing out BASE_PATH and SLASH
|
2003-12-10 09:26:05 +00:00 |
|
Jason Felds
|
cebde93bab
|
Newline goodness.
|
2003-12-04 04:58:06 +00:00 |
|
Andrew Livy
|
761cb4e257
|
Pop'n Music Theme Changes
Themers can optionally enable an All Character / 2D only Character select on the mode select screen (pop'n support)
|
2003-12-04 04:28:19 +00:00 |
|
Andrew Livy
|
59cbb8a170
|
Character Icons for pop'n music support on music select screen (metric-command-hidden by default)
|
2003-11-21 04:35:06 +00:00 |
|
Glenn Maynard
|
a81a1b4ed4
|
const fixes
|
2003-11-02 03:41:59 +00:00 |
|
Chris Danford
|
eeec0fff3e
|
add character face support
|
2003-09-29 09:21:26 +00:00 |
|
Chris Danford
|
4414561fe6
|
add default character so Rave/Battle is playable without character models
|
2003-09-25 04:22:51 +00:00 |
|
Kevin Slaughter
|
78300acc73
|
Remove GetHowToPlayAnimationPath().. This has been superceded by ScreenHowToPlay steps.sm
|
2003-09-11 08:49:37 +00:00 |
|
Kevin Slaughter
|
adc19d0a15
|
Updated ScreenHowToPlay code to include dancer. I know it's a bit rough and too-fast paced right now, but that will all be fixed tonight when I get home and re-commit.
|
2003-07-31 11:31:24 +00:00 |
|
Chris Danford
|
278cb4c3f1
|
runs on Xbox
|
2003-07-22 07:47:27 +00:00 |
|
Chris Danford
|
b2f5393026
|
finalize dancing character directory structure
better camera movements
animated face textures
|
2003-06-09 19:22:04 +00:00 |
|
Chris Danford
|
9eac2856a0
|
working on Disney Rave "Magic Dance" battle mode
|
2003-04-07 03:25:44 +00:00 |
|