Commit Graph

35 Commits

Author SHA1 Message Date
Chris Danford ea2581fa4e add Character InitCommand (useful for scaling characters) 2006-11-05 04:58:33 +00:00
Glenn Maynard c690fdcfe4 unify registration 2006-09-29 00:01:32 +00:00
Glenn Maynard 4002071bea simpler Lua boilerplate 2006-09-27 19:47:52 +00:00
Steve Checkoway 80698277cf Don't use rand()%n. The function specified by the ANSI committee is a terrible linear congruential generator. In fact, it's so bad that the low order bit alternates. The algorithm implemented as RandomFloat() seems to be Park and Miller's "minimum standard" generator which is better (but not great). [See Knuth for more information.]
Any place where you would use rand()%n, use RandomInt(0, n) instead.
2006-06-26 12:14:30 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Chris Danford 37f82b43f7 remove CStringArray #define 2005-12-09 21:36:22 +00:00
Chris Danford 65d71a4f23 expermienting with DEFINE_METHOD macro for Lua methods 2005-09-10 02:47:04 +00:00
Glenn Maynard 3bd3fabc44 fix Character::UndemandGraphics unloading graphics too early if used
by multiple screens at once
2005-09-04 18:25:09 +00:00
Chris Danford 48ebc53549 return NULL -> return CString() for clarity and efficiency 2005-09-04 16:55:21 +00:00
Chris Danford e439ae2a96 return "" -> return NULL 2005-09-02 00:14:07 +00:00
Glenn Maynard 541f9b2068 don't make lots of GetDirListing calls 2005-08-26 21:48:53 +00:00
Chris Danford 3bbc0fa9ba demand character graphics as needed, not on CharacterMan's c'tor (because the display isn't yet initialized) 2005-08-16 19:57:48 +00:00
Glenn Maynard a94acefe4b preload character icons 2005-08-15 15:12:52 +00:00
Chris Danford 3fd1091159 add DisplayName 2005-08-14 01:51:09 +00:00
Chris Danford 64b16818a8 Lua bindings 2005-07-13 19:07:15 +00:00
Glenn Maynard b8971b1a89 GetSongSelectIconPath binding 2005-07-06 23:43:44 +00:00
Glenn Maynard 9d7f835609 no need to template Luna specializations 2005-06-20 05:02:03 +00:00
Glenn Maynard 92f49b2f89 add character bindings to remove special cases in ScreenStage 2005-06-19 22:41:12 +00:00
Glenn Maynard fba28920b3 remove CharacterHead (incomplete, unused) 2005-05-31 06:26:38 +00:00
Ben Anderson 0db665d4d6 Thorough(!) remodeling of the arch/ directory and the contents therein; fixed link-time warnings on GCC and should make things a lot easier to manage. A pile of other random things too, mostly cleanups and getting things to work with the remodeled arch/ directory. 2005-03-14 06:44:38 +00:00
Glenn Maynard 2cab5c4689 license updates 2004-05-31 22:42:12 +00:00
Glenn Maynard c0adadd3a5 IniFile cleanup 2004-05-23 02:27:51 +00:00
Andrew Livy 2dfb994fe0 Added: TotalScore element on Evaluation Screen
Title, Artist and Current Character Icon's for the Stage Screen
2003-12-19 09:30:54 +00:00
Glenn Maynard 11870a6072 continue phasing out BASE_PATH and SLASH 2003-12-10 09:26:05 +00:00
Jason Felds cebde93bab Newline goodness. 2003-12-04 04:58:06 +00:00
Andrew Livy 761cb4e257 Pop'n Music Theme Changes
Themers can optionally enable an All Character / 2D only Character select on the mode select screen (pop'n support)
2003-12-04 04:28:19 +00:00
Andrew Livy 59cbb8a170 Character Icons for pop'n music support on music select screen (metric-command-hidden by default) 2003-11-21 04:35:06 +00:00
Glenn Maynard a81a1b4ed4 const fixes 2003-11-02 03:41:59 +00:00
Chris Danford eeec0fff3e add character face support 2003-09-29 09:21:26 +00:00
Chris Danford 4414561fe6 add default character so Rave/Battle is playable without character models 2003-09-25 04:22:51 +00:00
Kevin Slaughter 78300acc73 Remove GetHowToPlayAnimationPath().. This has been superceded by ScreenHowToPlay steps.sm 2003-09-11 08:49:37 +00:00
Kevin Slaughter adc19d0a15 Updated ScreenHowToPlay code to include dancer. I know it's a bit rough and too-fast paced right now, but that will all be fixed tonight when I get home and re-commit. 2003-07-31 11:31:24 +00:00
Chris Danford 278cb4c3f1 runs on Xbox 2003-07-22 07:47:27 +00:00
Chris Danford b2f5393026 finalize dancing character directory structure
better camera movements
animated face textures
2003-06-09 19:22:04 +00:00
Chris Danford 9eac2856a0 working on Disney Rave "Magic Dance" battle mode 2003-04-07 03:25:44 +00:00