Commit Graph

7 Commits

Author SHA1 Message Date
Glenn Maynard 9cf3f9b331 support 6 joysticks 2003-10-11 00:16:32 +00:00
Glenn Maynard b3f91f52e9 support up to 32 buttons 2003-07-08 21:13:43 +00:00
Glenn Maynard c99ef6f2b4 add aux joystick axes 2003-06-18 17:48:40 +00:00
Glenn Maynard e96cb79c5f support more axes 2003-06-17 06:05:10 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Glenn Maynard 7578257a17 Use SDL events for keyboard and joystick input. It's simpler.
It's also the "preferred" way of doing it, according to the SDL
docs, so maybe it'll work better.

This will reliably queue events, so we can handle coin events during
loads.

It'll queue events a little too reliably; we might want to flush some events
when we load screens.
2003-02-16 01:35:48 +00:00
Glenn Maynard 93632078c5 split InputDevice into a separate file (so RageInput.h can be edited
without recompiling everything)
2003-02-15 18:49:18 +00:00