Commit Graph
34109 Commits
Author SHA1 Message Date
Kyzentun ef955bc4d4 A couple actor docs. 2014-08-04 20:27:49 -06:00
Kyzentun d1a84f979d Changed GradeDisplay::SetGrade to print errors instead of segfaulting on unloaded actors. 2014-08-04 20:08:56 -06:00
freem f311902765 fix REALLY BAD TYPO in GradeDisplay:SetGrade Lua function.
this is dumb and I'm too lazy to find out who's REALLY to blame so I want to assume it's my fault, probably. If anyone wants to bother clearing my name, check the stepmania SVN history. I don't care enough :v
2014-08-04 18:46:29 -05:00
Kyzentun 9244b0f1d8 Updated actordef.txt. 2014-08-04 10:59:38 -06:00
Kyzentun f3f7af7045 Changed RollingNumbers to not set NAN velocity. 2014-08-03 22:38:01 -06:00
Kyzentun bffeda6dc0 Pretend I didn't forget the +1. 2014-08-02 19:44:25 -06:00
Kyzentun f58f111cfd Changed GetStylesForGame to not traverse the list of styles twice. 2014-08-02 19:34:39 -06:00
Kyzentun e907454943 Merge branch 'GetStylesForGame' of https://github.com/sigatrev/stepmania 2014-08-02 17:17:17 -06:00
sigatrev 3478bc7650 added GetStylesForGame method 2014-08-02 18:09:52 -05:00
AJ Kelly df5765c48a Merge pull request #251 from sigatrev/MusicSpeed
maintain music rate speed adjust after music has finished
2014-08-02 14:01:07 -05:00
Kyzentun dd82ec734d Disabled AddATIToList on Windows because it makes mapconv crash. 2014-08-02 00:39:00 -07:00
freem 753158ceb1 we don't have a "make test", so travis reports the build as "failed"
(also throw in an IRC notification)
2014-08-02 00:39:00 -07:00
freem abbbb3c43d add compile status from travis-ci; thanks @shakesoda 2014-08-02 00:38:59 -07:00
freem 15ddaa02b6 add libglew-dev to list of packages to get
will hopefully shut up "configure: error: "No usable version of GLEW found."" msg
2014-08-02 00:38:59 -07:00
Kyzentun 6b346e8e0b Added MusicWheel:GetSelectedSection. 2014-08-02 00:38:58 -07:00
Kyzentun 2020c9b3bf Fixed invalid note type trace to use correct escape sequence. 2014-08-02 00:38:57 -07:00
freem 2910fca47b <Mad_Matt> hahaha. apparently I accidentally included my libtomcrypt and libtommath in my TapNote enum pull request
<Mad_Matt> someone should probably remove those
2014-08-02 00:38:57 -07:00
freem 62fb76404d add libtommath and libtomcrypt to ignore list 2014-08-02 00:38:56 -07:00
freem 8777e77bfc updating luadocs 2014-08-02 00:38:55 -07:00
Kyzentun 95be537d2c Reverted BitmapText::LoadFromNode back to previous logic.
BitmapText now looks up font names in Fonts/ if the path doesn't resolve, so LoadFont is obsolete.
Added optional arg to ActorUtil::ResolvePath and GetAttrPath to make them not report an error when something is optional.
2014-08-02 00:38:55 -07:00
freem 87b7aa36a3 Make default value for NumBackgrounds preference 10.
(The previous value, 8, was unable to be selected in the menu, so it was always getting changed. Thanks to Mad Matt for pointing this out)
2014-08-02 00:38:54 -07:00
Andrew Udvare 0389f55109 Add option --with-ffmpeg-rpath to specify a hard-coded but safe RPATH as an alternative to the non-secure relative defaults 2014-08-02 00:38:53 -07:00
Kyzentun b882f3506a Adjusted text scaling that convert_text_to_indented_lines uses to make it adjust for resolution differences better. 2014-08-02 00:38:53 -07:00
Kyzentun 9339f5dfb8 Changed GameCommand screen validation to allow OptionsList to work again. 2014-08-02 00:38:52 -07:00
freem 0b3e03fee5 telling Visual Studio to shut up about more warnings wrt/double and float 2014-08-02 00:38:52 -07:00
freem ee3efaf36b we dropped Visual C++ 6 support a long time ago, so remove most of the boolean operator hacks.
However, the == one is still required (at least on Visual Studio 2008, not sure about others).
Feel free to revert this if it's causing problems elsewhere.
2014-08-02 00:38:51 -07:00
sigatrev 9e0a42680a fix ActorScroller wrapping
looping actor scrollers would never reach destination items with number
higher than the number of items.
2014-08-02 00:38:50 -07:00
freem ab4cceff31 explicit float postfix added to some numbers in order to get visual studio to shut up 2014-08-02 00:38:50 -07:00
freem 7f305664fa update ScreenGameOver with a fancier "game over" graphic and bigger text 2014-08-02 00:38:49 -07:00
sigatrev 82cb4a198d Enums for TapNoteType, TapNoteSubType, and TapNoteSource
I intend to make additional useful information available on judgments,
such as TapNoteType and TapNoteSubType( for hold judgments ).

I am submitting this part as a separate pull request because it is more
generally applicable to anything TapNote related.
2014-08-02 00:38:48 -07:00
Kyzentun 3945a4a34b Improved three-key support. Default theme should be completely usable with three-key cabinets if ThreeKeyNavigation pref is true. Added ThreeKeyNavigation pref. ScreenOptions:NavigationMode metric now uses that pref to decide between normal and toggle modes. Added GoToFirstOnStart to OptionRowHandlerLua so an option row can control that behavior. Rewrote input for default's ScreenSelectProfile to use an input callback to take advantage of menu button mapping. Fixed inconsistent indentation in ORHL documentation. 2014-08-02 00:38:46 -07:00
freem ea74aa74bc [Themes/default] hack for SWME StageDisplay to show correct stage on Normal Mode Evaluation 2014-08-02 00:38:45 -07:00
freem 6af6f98a05 make [ScreenHowToPlay] CharacterName metric work again 2014-08-02 00:38:45 -07:00
Kyzentun 82c07d04b3 Fixed UpdateHasteRate and PlayerInfo:GetLifeMeter to check whether the life meter is null before using it. 2014-08-02 00:38:44 -07:00
sigatrev 52c2801503 UpdateSongPositions
It is useful to have Player SongPositions update off of ScreenGameplay
for use with things like ArrowEffects.

ScreenGameplay, ScreenHowToPlay, and ScreenEdit stop GameSoundManager
from running GameState:UpdateSongPosition and do it themselves, so this
has no impact on the screen classes that cared about, and thus updated,
player SongPositions.
2014-08-02 00:38:43 -07:00
Thai Pangsakulyanont aadf01ef98 add note 2014-08-02 00:38:43 -07:00
freem 46e7ff7ead fix really awkward positioning of this line (was using spaces instead of tabs) 2014-08-02 00:38:42 -07:00
freem 88c412f792 DX8->DX9 in the rarely updated Manual 2014-08-02 00:38:41 -07:00
freem ddcf60943e make a note about DirectX 9 in the NSIS installer script
(I'm not sure how to fix it just yet)
2014-08-02 00:38:41 -07:00
freem f3ffa60bf7 add missing nextrow character for options rows 2014-08-02 00:38:40 -07:00
Kyzentun 2134151b90 Added Sprite::NewBlankSprite for use by NoteSkinManager. Removed default texture loading from Sprite::Sprite. Should fix problems with white banners and garbage on videos. 2014-08-02 00:38:40 -07:00
Kyzentun 2e43a70752 Fixed Course::GetTotalSeconds to work on courses that don't have a medium difficulty. A course with only double charts was probably the one that made the crash manifest. 2014-08-02 00:38:39 -07:00
Kyzentun 1a18d64f09 Added revalidation scheme to NoteData's all_tracks_iterator so that it can be made valid again after the NoteData is transformed by something adding or removing steps. This fixes the crash on courses that use transform mods on the second song. ITG2's Getting Started is an example. 2014-08-02 00:38:38 -07:00
Kyzentun 8ef6be9a94 Changed LogDisplay to use the full message for IgnoreIdentical. 2014-08-02 00:38:38 -07:00
Thai Pangsakulyanont 1c8436ec91 Make StepMania compile in Xcode 5.1.1
project:

- Mac OS X 10.6 SDK is used.
- Architecture has been set to 32-bit. Otherwise, `MemoryCardDriverThreaded_MacOSX` and `HIDDevice` will not compile.
- Replaced the outdated `README` file with a new `README.md`.

libmad:

- Use FPM_64BIT instead of FPM_INTEL. Otherwise, it will not compile. Also, latest Xcode seems not to support `$(...)` expansion in defining macros. Instead, they are hardcoded in the build settings.

stepmania:

- Removed compiler flags `-finline-limit` and `-falign-loops=16`
2014-08-02 00:38:37 -07:00
freem df825646c7 add missing Class attribute for ScreenOptionsEditProfile 2014-08-02 00:38:36 -07:00
Kyzentun 1398f477c9 Added IgnoreIdentical param to LogDisplay for use in ignoring identical error messages. 2014-08-02 00:38:36 -07:00
sigatrev ada902140e add OldStyleStringToDifficulty method
because SM recognizes them in .sm files.
2014-08-02 00:38:35 -07:00
sigatrev e8e617e545 SavePreferences
for custom option screens.
2014-08-02 00:38:35 -07:00
Kyzentun 9b08ab5b52 Created GameLoop::ChangeGame analogous to GameLoop::ChangeTheme. Changed ChangeTheme to use the AfterThemeChangeScreen metric instead of a passed in screen name from the theme being changed away from. ChangeGame uses the AfterGameChangeScreen and AfterGameAndThemeChangeScreen metrics to pick the screen to load after the change. New metrics are optional and default to InitialScreen. Changed ScreenManager::ThemeChanged to not duplicate the code in ReloadOverlayScreens. Fixed ScreenManager::IsScreenNameValid to check with HasMetric before using GetMetric. Changed game ConfOption logic to set the preference and work in a similar way to the theme ConfOption. Added THEME:SetTheme lua function. 2014-08-02 00:38:34 -07:00