Kyzentun
ef955bc4d4
A couple actor docs.
2014-08-04 20:27:49 -06:00
Kyzentun
d1a84f979d
Changed GradeDisplay::SetGrade to print errors instead of segfaulting on unloaded actors.
2014-08-04 20:08:56 -06:00
freem
f311902765
fix REALLY BAD TYPO in GradeDisplay:SetGrade Lua function.
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this is dumb and I'm too lazy to find out who's REALLY to blame so I want to assume it's my fault, probably. If anyone wants to bother clearing my name, check the stepmania SVN history. I don't care enough :v
2014-08-04 18:46:29 -05:00
Kyzentun
9244b0f1d8
Updated actordef.txt.
2014-08-04 10:59:38 -06:00
Kyzentun
f3f7af7045
Changed RollingNumbers to not set NAN velocity.
2014-08-03 22:38:01 -06:00
Kyzentun
bffeda6dc0
Pretend I didn't forget the +1.
2014-08-02 19:44:25 -06:00
Kyzentun
f58f111cfd
Changed GetStylesForGame to not traverse the list of styles twice.
2014-08-02 19:34:39 -06:00
Kyzentun
e907454943
Merge branch 'GetStylesForGame' of https://github.com/sigatrev/stepmania
2014-08-02 17:17:17 -06:00
sigatrev
3478bc7650
added GetStylesForGame method
2014-08-02 18:09:52 -05:00
AJ Kelly
df5765c48a
Merge pull request #251 from sigatrev/MusicSpeed
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maintain music rate speed adjust after music has finished
2014-08-02 14:01:07 -05:00
Kyzentun
dd82ec734d
Disabled AddATIToList on Windows because it makes mapconv crash.
2014-08-02 00:39:00 -07:00
freem
753158ceb1
we don't have a "make test", so travis reports the build as "failed"
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(also throw in an IRC notification)
2014-08-02 00:39:00 -07:00
freem
abbbb3c43d
add compile status from travis-ci; thanks @shakesoda
2014-08-02 00:38:59 -07:00
freem
15ddaa02b6
add libglew-dev to list of packages to get
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will hopefully shut up "configure: error: "No usable version of GLEW found."" msg
2014-08-02 00:38:59 -07:00
Kyzentun
6b346e8e0b
Added MusicWheel:GetSelectedSection.
2014-08-02 00:38:58 -07:00
Kyzentun
2020c9b3bf
Fixed invalid note type trace to use correct escape sequence.
2014-08-02 00:38:57 -07:00
freem
2910fca47b
<Mad_Matt> hahaha. apparently I accidentally included my libtomcrypt and libtommath in my TapNote enum pull request
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<Mad_Matt> someone should probably remove those
2014-08-02 00:38:57 -07:00
freem
62fb76404d
add libtommath and libtomcrypt to ignore list
2014-08-02 00:38:56 -07:00
freem
8777e77bfc
updating luadocs
2014-08-02 00:38:55 -07:00
Kyzentun
95be537d2c
Reverted BitmapText::LoadFromNode back to previous logic.
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BitmapText now looks up font names in Fonts/ if the path doesn't resolve, so LoadFont is obsolete.
Added optional arg to ActorUtil::ResolvePath and GetAttrPath to make them not report an error when something is optional.
2014-08-02 00:38:55 -07:00
freem
87b7aa36a3
Make default value for NumBackgrounds preference 10.
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(The previous value, 8, was unable to be selected in the menu, so it was always getting changed. Thanks to Mad Matt for pointing this out)
2014-08-02 00:38:54 -07:00
Andrew Udvare
0389f55109
Add option --with-ffmpeg-rpath to specify a hard-coded but safe RPATH as an alternative to the non-secure relative defaults
2014-08-02 00:38:53 -07:00
Kyzentun
b882f3506a
Adjusted text scaling that convert_text_to_indented_lines uses to make it adjust for resolution differences better.
2014-08-02 00:38:53 -07:00
Kyzentun
9339f5dfb8
Changed GameCommand screen validation to allow OptionsList to work again.
2014-08-02 00:38:52 -07:00
freem
0b3e03fee5
telling Visual Studio to shut up about more warnings wrt/double and float
2014-08-02 00:38:52 -07:00
freem
ee3efaf36b
we dropped Visual C++ 6 support a long time ago, so remove most of the boolean operator hacks.
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However, the == one is still required (at least on Visual Studio 2008, not sure about others).
Feel free to revert this if it's causing problems elsewhere.
2014-08-02 00:38:51 -07:00
sigatrev
9e0a42680a
fix ActorScroller wrapping
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looping actor scrollers would never reach destination items with number
higher than the number of items.
2014-08-02 00:38:50 -07:00
freem
ab4cceff31
explicit float postfix added to some numbers in order to get visual studio to shut up
2014-08-02 00:38:50 -07:00
freem
7f305664fa
update ScreenGameOver with a fancier "game over" graphic and bigger text
2014-08-02 00:38:49 -07:00
sigatrev
82cb4a198d
Enums for TapNoteType, TapNoteSubType, and TapNoteSource
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I intend to make additional useful information available on judgments,
such as TapNoteType and TapNoteSubType( for hold judgments ).
I am submitting this part as a separate pull request because it is more
generally applicable to anything TapNote related.
2014-08-02 00:38:48 -07:00
Kyzentun
3945a4a34b
Improved three-key support. Default theme should be completely usable with three-key cabinets if ThreeKeyNavigation pref is true. Added ThreeKeyNavigation pref. ScreenOptions:NavigationMode metric now uses that pref to decide between normal and toggle modes. Added GoToFirstOnStart to OptionRowHandlerLua so an option row can control that behavior. Rewrote input for default's ScreenSelectProfile to use an input callback to take advantage of menu button mapping. Fixed inconsistent indentation in ORHL documentation.
2014-08-02 00:38:46 -07:00
freem
ea74aa74bc
[Themes/default] hack for SWME StageDisplay to show correct stage on Normal Mode Evaluation
2014-08-02 00:38:45 -07:00
freem
6af6f98a05
make [ScreenHowToPlay] CharacterName metric work again
2014-08-02 00:38:45 -07:00
Kyzentun
82c07d04b3
Fixed UpdateHasteRate and PlayerInfo:GetLifeMeter to check whether the life meter is null before using it.
2014-08-02 00:38:44 -07:00
sigatrev
52c2801503
UpdateSongPositions
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It is useful to have Player SongPositions update off of ScreenGameplay
for use with things like ArrowEffects.
ScreenGameplay, ScreenHowToPlay, and ScreenEdit stop GameSoundManager
from running GameState:UpdateSongPosition and do it themselves, so this
has no impact on the screen classes that cared about, and thus updated,
player SongPositions.
2014-08-02 00:38:43 -07:00
Thai Pangsakulyanont
aadf01ef98
add note
2014-08-02 00:38:43 -07:00
freem
46e7ff7ead
fix really awkward positioning of this line (was using spaces instead of tabs)
2014-08-02 00:38:42 -07:00
freem
88c412f792
DX8->DX9 in the rarely updated Manual
2014-08-02 00:38:41 -07:00
freem
ddcf60943e
make a note about DirectX 9 in the NSIS installer script
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(I'm not sure how to fix it just yet)
2014-08-02 00:38:41 -07:00
freem
f3ffa60bf7
add missing nextrow character for options rows
2014-08-02 00:38:40 -07:00
Kyzentun
2134151b90
Added Sprite::NewBlankSprite for use by NoteSkinManager. Removed default texture loading from Sprite::Sprite. Should fix problems with white banners and garbage on videos.
2014-08-02 00:38:40 -07:00
Kyzentun
2e43a70752
Fixed Course::GetTotalSeconds to work on courses that don't have a medium difficulty. A course with only double charts was probably the one that made the crash manifest.
2014-08-02 00:38:39 -07:00
Kyzentun
1a18d64f09
Added revalidation scheme to NoteData's all_tracks_iterator so that it can be made valid again after the NoteData is transformed by something adding or removing steps. This fixes the crash on courses that use transform mods on the second song. ITG2's Getting Started is an example.
2014-08-02 00:38:38 -07:00
Kyzentun
8ef6be9a94
Changed LogDisplay to use the full message for IgnoreIdentical.
2014-08-02 00:38:38 -07:00
Thai Pangsakulyanont
1c8436ec91
Make StepMania compile in Xcode 5.1.1
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project:
- Mac OS X 10.6 SDK is used.
- Architecture has been set to 32-bit. Otherwise, `MemoryCardDriverThreaded_MacOSX` and `HIDDevice` will not compile.
- Replaced the outdated `README` file with a new `README.md`.
libmad:
- Use FPM_64BIT instead of FPM_INTEL. Otherwise, it will not compile. Also, latest Xcode seems not to support `$(...)` expansion in defining macros. Instead, they are hardcoded in the build settings.
stepmania:
- Removed compiler flags `-finline-limit` and `-falign-loops=16`
2014-08-02 00:38:37 -07:00
freem
df825646c7
add missing Class attribute for ScreenOptionsEditProfile
2014-08-02 00:38:36 -07:00
Kyzentun
1398f477c9
Added IgnoreIdentical param to LogDisplay for use in ignoring identical error messages.
2014-08-02 00:38:36 -07:00
sigatrev
ada902140e
add OldStyleStringToDifficulty method
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because SM recognizes them in .sm files.
2014-08-02 00:38:35 -07:00
sigatrev
e8e617e545
SavePreferences
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for custom option screens.
2014-08-02 00:38:35 -07:00
Kyzentun
9b08ab5b52
Created GameLoop::ChangeGame analogous to GameLoop::ChangeTheme. Changed ChangeTheme to use the AfterThemeChangeScreen metric instead of a passed in screen name from the theme being changed away from. ChangeGame uses the AfterGameChangeScreen and AfterGameAndThemeChangeScreen metrics to pick the screen to load after the change. New metrics are optional and default to InitialScreen. Changed ScreenManager::ThemeChanged to not duplicate the code in ReloadOverlayScreens. Fixed ScreenManager::IsScreenNameValid to check with HasMetric before using GetMetric. Changed game ConfOption logic to set the preference and work in a similar way to the theme ConfOption. Added THEME:SetTheme lua function.
2014-08-02 00:38:34 -07:00