Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Charles Lohr
1f56e7dfef
Change: Allow user to have custom keymappings and still chat.
2005-02-01 06:49:44 +00:00
Chris Danford
5d6eb1d236
put ActorUtil functions in a namespace
2005-01-17 05:42:52 +00:00
Josh Allen
095bcea577
Transition to sprites from quads
2004-12-03 01:22:22 +00:00
Chris Danford
7f336c2ce6
self-registering screen classes
2004-11-26 17:28:47 +00:00
Charles Lohr
70ea342ac1
Move: Utility from ActorUtil to ScreenNetBase
2004-11-24 00:00:56 +00:00
Charles Lohr
b43d281b78
Cleanup; Get rid of nasty repetitive code.
2004-11-23 22:06:27 +00:00
Charles Lohr
cccf06e7b0
Add: Abstraction for ScreenNetSelects... And the new room screen.
2004-11-16 23:12:58 +00:00