Commit Graph

11 Commits

Author SHA1 Message Date
Glenn Maynard 40fde98efa add license--just as important for Lua scripts as C++ source 2005-02-16 00:15:36 +00:00
Chris Danford 16952cf29c replace ScreenBranches with Lua 2005-02-09 10:02:09 +00:00
Glenn Maynard 29d72e9964 fix rave options screen 2005-02-02 22:34:02 +00:00
Glenn Maynard 64e3593d49 no need to pass Passed here 2005-01-30 03:01:16 +00:00
Glenn Maynard ee449e1df8 GetGameplayNextScreen() 2005-01-30 02:45:01 +00:00
Charles Lohr b3ff1f0119 Fix: Don't boot user back to the login screen if they're logged in. 2005-01-29 16:47:19 +00:00
Charles Lohr ccbd5beb7b Modified lua for aplowman's new screen 2005-01-27 04:19:16 +00:00
Charles Lohr 0d7787b9e7 Fix: ReportStyle was not working properly 2005-01-22 05:34:02 +00:00
Glenn Maynard 6b2e1e6d13 more branch conversions 2005-01-20 18:29:20 +00:00
Glenn Maynard 75c7d7ec62 jump through fewer hoops with ScreenStage 2005-01-20 18:13:37 +00:00
Glenn Maynard 6493010e49 Use a Lua script to select the evaluation screen, instead of a ScreenBranch.
This approach has several advantages.  It's more flexible; full conditionals
can be used.  It mixes with things like the "bGoingToPlayTheSameMusic"
logic in ScreenAttract much better; it gets the real real next screen, not
the branch.  It also mixes with screen preloading, such as used by ScreenStage.

(I don't know if grouping functions that are used like branches makes sense;
I'm not sure how Lua will be used in general, so this stuff might get reorganized
later.)
2005-01-20 00:37:33 +00:00