Chris Danford
69ad720864
fix makefile error
2003-12-17 10:25:47 +00:00
Glenn Maynard
a2b10b881a
add PlayerName
2003-12-17 10:21:31 +00:00
Chris Danford
e11afda65a
memory card refactoring
2003-12-17 10:20:53 +00:00
Glenn Maynard
23623a1c64
PlayerName font
2003-12-17 10:16:43 +00:00
Glenn Maynard
8a31917918
PlayerName metrics
2003-12-17 10:16:03 +00:00
Glenn Maynard
04aeba8342
remove SetTextMaxWidth
2003-12-17 09:58:24 +00:00
Glenn Maynard
62a475f9c7
phase out SetTextMaxWidth
2003-12-17 09:53:00 +00:00
Glenn Maynard
b926fbe742
replacing SetTextMaxWidth with more general SetMaxWidth
2003-12-17 09:47:03 +00:00
Glenn Maynard
7483c0ae54
add ProfileManager::GetPlayerName
2003-12-17 09:42:31 +00:00
Glenn Maynard
e6b64e5536
add scaletofit command
2003-12-17 09:40:51 +00:00
Chris Danford
945441d0f8
add Para input handler (not quite working yet)
2003-12-17 09:33:39 +00:00
Chris Danford
d44851a9de
change duplicate variable name
2003-12-17 09:32:56 +00:00
Chris Danford
04a1034483
working on memory cards
2003-12-17 08:43:14 +00:00
Chris Danford
5614e772a3
linux USB device detection works
2003-12-17 07:07:36 +00:00
Chris Danford
2487e17d95
working on more efficient Linux usb detection
2003-12-17 06:59:37 +00:00
Chris Danford
7c1ff5cbe4
working on mem card detecting
2003-12-17 05:59:25 +00:00
Glenn Maynard
443ac2c35f
fix warnings
2003-12-17 05:04:45 +00:00
Glenn Maynard
222e7d3630
fix crash
2003-12-17 04:50:39 +00:00
Chris Danford
d29dc74775
working on memory card detection
2003-12-17 04:32:34 +00:00
Glenn Maynard
505137dd71
show ssprintf printf warnings
2003-12-17 04:17:28 +00:00
Glenn Maynard
d35ef0a35b
SetLifeRecord in battle modes
2003-12-17 03:59:08 +00:00
Glenn Maynard
10b75cec56
fix compile
2003-12-17 03:58:20 +00:00
Glenn Maynard
fd4c640a7a
add MemoryCardManager
2003-12-17 03:56:32 +00:00
Glenn Maynard
13a49e4528
add CombinedLifeMeter.h
2003-12-17 03:54:38 +00:00
Chris Danford
a0167ea995
fix compile errors
2003-12-17 03:48:46 +00:00
Chris Danford
9777f6ef00
working on more efficient Linux usb detection
2003-12-17 03:43:31 +00:00
David Wilson
3367ada9f0
Bug Fixes
2003-12-17 02:41:14 +00:00
Glenn Maynard
8f7347b915
Masahiro Andoh
...
Sakura Saku
Toshio Masuda
Tsuneo Imahori
Michiru Yamane
Negai
Hatsumi Morinaga
Yuzo Koshiro
Jaurim
Mirai Yosouzu II
Masaya Matsuura
2003-12-17 02:30:05 +00:00
Glenn Maynard
75809a1710
update
2003-12-17 02:25:50 +00:00
David Wilson
d5459f56d0
Added FootRank Class to project file
2003-12-17 01:45:36 +00:00
David Wilson
e758c9a1c5
Class for statistical Foot Ranking model
2003-12-17 01:44:03 +00:00
Glenn Maynard
05f1d908d6
cruft
2003-12-16 22:45:43 +00:00
Glenn Maynard
d3cbbdf8e9
const fix
2003-12-16 20:35:09 +00:00
Glenn Maynard
9b306e7471
metrics
2003-12-16 10:05:12 +00:00
Glenn Maynard
2efbf12d64
add stats area
2003-12-16 10:04:37 +00:00
Glenn Maynard
e2cb5c14ec
use RageFileManager::Remove
2003-12-16 07:59:32 +00:00
Glenn Maynard
f2b06a3ea0
hands fixes
2003-12-16 07:58:37 +00:00
Glenn Maynard
c694bdc247
use RageFileManager::Remove
2003-12-16 07:27:38 +00:00
Chris Danford
597e5e69da
working on more efficient Linux usb detection
2003-12-16 07:25:12 +00:00
Glenn Maynard
d5abb2b0c8
add RageFileManager::Remove
2003-12-16 07:23:54 +00:00
Glenn Maynard
b2f375f4ec
add FilenameDB::DelFile
2003-12-16 07:22:43 +00:00
Glenn Maynard
52c8cb3e3c
fix crash after deleting profile
2003-12-16 07:20:45 +00:00
Glenn Maynard
cd0162cff3
Use a map for hold grades, so it doesn't get desynced if the number
...
of hold notes changes.
2003-12-16 06:10:50 +00:00
Chris Danford
1f5e97f975
working on more efficient Linux usb detection
2003-12-16 05:10:27 +00:00
Glenn Maynard
7ac5c5c27c
really allow turns as battle attacks
2003-12-16 04:37:26 +00:00
Glenn Maynard
321105c0d3
fix Can't use turns as battle attacks
2003-12-16 04:35:43 +00:00
Glenn Maynard
be2c0d121b
other missing metrics
2003-12-16 04:05:14 +00:00
Glenn Maynard
caefc78181
add missing NumSequenceSounds metrics
2003-12-16 04:03:50 +00:00
Glenn Maynard
d3f2c7aff3
cleanup
2003-12-16 04:01:26 +00:00
Glenn Maynard
7003e2b157
Implement RADAR_NUM_HANDS result.
...
Change hold note contents to rows (from beats). This makes it
consistent with tap note data. Row numbers are also generally
more precise, since they're integers, not floats.
2003-12-16 04:00:39 +00:00