add Para input handler (not quite working yet)
This commit is contained in:
@@ -8,6 +8,7 @@ const int NUM_KEYBOARD_BUTTONS = SDLK_LAST;
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const int NUM_JOYSTICKS = 6;
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const int NUM_JOYSTICK_HATS = 1;
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const int NUM_PUMPS = 2;
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const int NUM_PARAS = 2;
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enum InputDevice {
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DEVICE_KEYBOARD = 0,
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@@ -19,6 +20,7 @@ enum InputDevice {
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DEVICE_JOY6,
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DEVICE_PUMP1,
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DEVICE_PUMP2,
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DEVICE_PARA,
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NUM_INPUT_DEVICES, // leave this at the end
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DEVICE_NONE // means this is NULL
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};
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@@ -56,6 +58,19 @@ enum PumpButton {
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NUM_PUMP_PAD_BUTTONS // leave this at the end
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};
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enum ParaButton {
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PARA_L,
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PARA_UL,
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PARA_U,
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PARA_UR,
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PARA_R,
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PARA_SELECT,
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PARA_START,
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PARA_MENU_LEFT,
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PARA_MENU_RIGHT,
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NUM_PARA_PAD_BUTTONS // leave this at the end
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};
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const int NUM_DEVICE_BUTTONS[NUM_INPUT_DEVICES] =
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{
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@@ -68,6 +83,7 @@ const int NUM_DEVICE_BUTTONS[NUM_INPUT_DEVICES] =
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NUM_JOYSTICK_BUTTONS, // DEVICE_JOY6
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NUM_PUMP_PAD_BUTTONS, // DEVICE_PUMP1
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NUM_PUMP_PAD_BUTTONS, // DEVICE_PUMP2
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NUM_PARA_PAD_BUTTONS, // DEVICE_PARA
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};
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const int MAX_DEVICE_BUTTONS = NUM_KEYBOARD_BUTTONS;
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@@ -0,0 +1,125 @@
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#include "global.h"
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#include "InputHandler_Win32_Para.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "RageInputDevice.h"
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#include "archutils/Win32/USB.h"
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InputHandler_Win32_Para::InputHandler_Win32_Para()
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{
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shutdown = false;
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const int para_usb_vid = 0x0507, para_usb_pid = 0x0409;
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dev = new USBDevice;
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bool FoundOnePad = false;
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if( dev->Open(para_usb_vid, para_usb_pid, sizeof(long), 0) )
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{
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FoundOnePad = true;
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LOG->Info("Found Para controller");
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}
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/* Don't start a thread if we have no pads. */
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if( FoundOnePad && PREFSMAN->m_bThreadedInput )
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{
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InputThread.SetName("Para thread");
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InputThread.Create( InputThread_Start, this );
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}
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}
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InputHandler_Win32_Para::~InputHandler_Win32_Para()
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{
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if( InputThread.IsCreated() )
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{
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shutdown = true;
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LOG->Trace("Shutting down Para thread ...");
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InputThread.Wait();
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LOG->Trace("Para thread shut down.");
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}
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delete dev;
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}
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void InputHandler_Win32_Para::HandleInput( int devno, int event )
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{
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static const int bits[NUM_PARA_PAD_BUTTONS] = {
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/* sensors */ (1<<9), (1<<12), (1<<13), (1<<11), (1<<10),
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/* buttons */ (1<<16),(1<<17), (1<<20), (1<<21),
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};
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InputDevice id = DEVICE_PARA;
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for (int butno = 0 ; butno < NUM_PARA_PAD_BUTTONS ; butno++)
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{
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DeviceInput di(id, butno);
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/* If we're in a thread, our timestamp is accurate. */
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if( InputThread.IsCreated() )
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di.ts.Touch();
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ButtonPressed(di, !(event & bits[butno]));
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}
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}
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void InputHandler_Win32_Para::GetDevicesAndDescriptions(vector<InputDevice>& vDevicesOut, vector<CString>& vDescriptionsOut)
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{
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if( dev->IsOpen() )
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{
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vDevicesOut.push_back( DEVICE_PARA );
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vDescriptionsOut.push_back( "Para USB" );
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}
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}
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int InputHandler_Win32_Para::InputThread_Start( void *p )
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{
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((InputHandler_Win32_Para *) p)->InputThreadMain();
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return 0;
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}
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void InputHandler_Win32_Para::InputThreadMain()
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{
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if(!SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST))
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LOG->Warn(werr_ssprintf(GetLastError(), "Failed to set Para thread priority"));
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vector<WindowsFileIO *> sources;
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if( dev->io.IsOpen() )
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sources.push_back( &dev->io );
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while(!shutdown)
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{
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CHECKPOINT;
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int actual = 0, val = 0;
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int ret = WindowsFileIO::read_several(sources, &val, actual, 0.100f);
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CHECKPOINT;
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if(ret <= 0)
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continue; /* no event */
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HandleInput( actual, val );
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InputHandler::UpdateTimer();
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}
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CHECKPOINT;
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}
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void InputHandler_Win32_Para::Update(float fDeltaTime)
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{
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if( !InputThread.IsCreated() )
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{
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int ret = dev->GetPadEvent();
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if(ret == -1)
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return;
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HandleInput( 0, ret );
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InputHandler::UpdateTimer();
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}
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}
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/*
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-----------------------------------------------------------------------------
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Copyright (c) 2002-2003 by the person(s) listed below. All rights reserved.
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Glenn Maynard
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-----------------------------------------------------------------------------
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*/
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@@ -0,0 +1,32 @@
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#ifndef INPUT_HANDLER_WIN32_PARA_H
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#define INPUT_HANDLER_WIN32_PARA_H 1
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#include "InputHandler.h"
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#include "RageThreads.h"
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class USBDevice;
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class InputHandler_Win32_Para: public InputHandler
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{
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USBDevice *dev;
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RageThread InputThread;
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bool shutdown;
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static int InputThread_Start( void *p );
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void InputThreadMain();
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void HandleInput( int devno, int event );
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public:
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void Update(float fDeltaTime);
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InputHandler_Win32_Para();
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~InputHandler_Win32_Para();
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void GetDevicesAndDescriptions(vector<InputDevice>& vDevicesOut, vector<CString>& vDescriptionsOut);
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};
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#endif
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/*
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-----------------------------------------------------------------------------
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Copyright (c) 2002-2003 by the person(s) listed below. All rights reserved.
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Glenn Maynard
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-----------------------------------------------------------------------------
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*/
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@@ -77,7 +77,7 @@ void MakeInputHandlers(vector<InputHandler *> &Add)
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#if defined(_WINDOWS)
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Add.push_back(new InputHandler_DInput);
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Add.push_back(new InputHandler_Win32_Pump);
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// Add.push_back(new InputHandler_Win32_Para);
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Add.push_back(new InputHandler_Win32_Para);
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#elif defined(_XBOX)
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// Add.push_back(new InputHandler_DInput);
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#endif
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@@ -156,8 +156,7 @@ LightsDriver *MakeLightsDriver(CString driver)
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if(!driver.CompareNoCase("Serial")) ret = new LightsDriver_LinuxSerial;
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#endif
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if(!driver.CompareNoCase("SystemMessage")) ret = new LightsDriver_SystemMessage;
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if(!driver.CompareNoCase("Null")) ret = new LightsDriver_Null;
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if( !ret )
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if(!driver.CompareNoCase("Null") || !ret )
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{
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LOG->Warn("Unknown lights driver name: %s", driver.c_str());
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ret = new LightsDriver_Null;
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@@ -7,7 +7,7 @@
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#include "InputHandler/InputHandler_DirectInput.h"
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#include "InputHandler/InputHandler_Win32_Pump.h"
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// #include "InputHandler/InputHandler_Win32_Para.h"
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#include "InputHandler/InputHandler_Win32_Para.h"
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#include "Sound/RageSoundDriver_DSound.h"
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#include "Sound/RageSoundDriver_DSound_Software.h"
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