Chris Danford
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0c57983d0e
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add PlayerStates for MultiPlayers
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2005-08-23 21:07:07 +00:00 |
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Chris Danford
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9731e806b1
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move MultiPlayer and MultiPlayer join info into GameState
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2005-08-20 22:51:43 +00:00 |
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Glenn Maynard
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2412c73b22
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comment, cleanup
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2005-02-13 03:40:37 +00:00 |
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Chris Danford
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40c9e8fbe7
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cache common metrics
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2005-02-12 21:03:39 +00:00 |
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Chris Danford
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a24bd3014c
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cleanup: "(PlayerNumber)" -> ""
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2005-01-31 03:18:46 +00:00 |
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Glenn Maynard
|
7dfd611587
|
license updates
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2004-05-31 21:55:14 +00:00 |
|
Chris Danford
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e085694ee8
|
fix compile error
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2004-05-16 23:15:17 +00:00 |
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Chris Danford
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a20cc8b1f4
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fix DefaultCpuModifiers not applied if you start in dance and switch to rave
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2004-05-16 20:58:59 +00:00 |
|
Chris Danford
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c53b2100e8
|
fix cpu players not enumerated correctly
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2004-05-16 03:01:41 +00:00 |
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Chris Danford
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ee4427a54b
|
clean up CPU player naming
add default CPU player modifiers
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2004-05-16 02:51:55 +00:00 |
|
Chris Danford
|
936f2066e1
|
clean up ScreenTestLights
|
2004-03-29 09:44:00 +00:00 |
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Chris Danford
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0ca0f86d7e
|
clean up lights
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2004-03-23 06:11:10 +00:00 |
|
Glenn Maynard
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a635467db4
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fix FOREACH_HumanPlayer, FOREACH_EnabledPlayer always
iterating over p1
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2004-03-13 08:07:20 +00:00 |
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Chris Danford
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4fa5f867e1
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add macros: FOREACH_HumanPlayer, FOREACH_EnabledPlayer
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2004-03-11 06:46:52 +00:00 |
|
Chris Danford
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4f439be739
|
split HighScore to separate file
move score data from ProfileManager to Profile
store score data in XML for easier forward/backward compatibility
|
2004-02-10 09:42:01 +00:00 |
|
Chris Danford
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e385a2c930
|
put attacks in effect when tap attack is stepped on
|
2003-11-17 07:14:41 +00:00 |
|
Chris Danford
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22ef6c358b
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moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
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2003-02-26 00:20:00 +00:00 |
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