Commit Graph

38 Commits

Author SHA1 Message Date
Chris Danford 353fd47f85 final 1.64 checkin 2002-03-10 10:30:45 +00:00
Chris Danford 876b28d5db no message 2002-03-09 06:19:40 +00:00
Garth Smith 42c3642d0b Bug fix. Up-Left and Up-Right no longer crash 4 panel games. 2002-03-02 23:40:35 +00:00
Chris Danford a6b3663a3c bug fixes 2002-02-28 19:40:40 +00:00
Chris Danford 09f6044820 Code cleanup and bug fix in smpackage 2002-02-24 10:31:20 +00:00
Chris Danford 54f442350a code cleanup 2002-02-24 01:43:11 +00:00
Chris Danford 6ed1d938e7 Added synchronize 2002-02-11 04:46:31 +00:00
Chris Danford c880afb8db many bug fixes. 2002-02-09 18:53:47 +00:00
Chris Danford 0ec7b1159d super speed up of song sort switching and expand/collapse 2002-02-06 05:13:39 +00:00
Chris Danford 49f4997d47 OPTIMIZATION: Major optimization of BitmapText. Now about 2x faster.
NEW FEATURE: F4-F8: Toggle Fullscreen, Change Resolution, Change Display Color, Change
Texture Color, Toggle Statistics
NEW FEATURE: Remebers last selected Steps
NEW FEATURE: Stage number saved to .ini file.
BUG FIX: Default key buttons don't work if .ini file not present on startup
CHANGE: Hold Arrows are now drawn last to first, like in DDR MAX.
NEW FEATURE: Hold Arrows allow you to not hold the button for a second without NG'ing
them.
CHANGE: Regular Arrows on the same line as a Hold Arrow now appear green.
NEW FEATURE: Hold Arrows now turn gray player doesn't hold the button.
NEW FEATURE: More texture loading hints (DITHER, NO_MIP_MAPS) for increased quality and faster loading time.
2002-02-03 20:45:08 +00:00
Chris Danford 29f886e679 results fixed, rolling score changed 2002-02-02 05:11:12 +00:00
Chris Danford 38c125ff4d added couple game mode and added couple and solo to Select Style 2002-01-21 21:09:06 +00:00
Chris Danford f2975d0688 no message 2002-01-20 23:29:03 +00:00
Chris Danford 0f9056ac98 NEW FEATURE: Animated score while dancing 2002-01-17 07:41:01 +00:00
Sauleil Lamarre 86e32e8936 no message 2002-01-16 19:28:31 +00:00
Chris Danford 0add9e0bb3 checkin of v1.50 2002-01-16 10:01:32 +00:00
Chris Danford 7f3a131195 changes made from 0.95 through 0.97 2001-12-28 10:15:59 +00:00
Chris Danford 43fb348d2c no message 2001-12-20 21:08:45 +00:00
Chris Danford 7884f8391a no message 2001-12-20 12:37:38 +00:00
Chris Danford e3876a05bd no message 2001-12-19 14:56:22 +00:00
Chris Danford bbc4097826 kljhfdkjhfjkhdfkjf 2001-12-19 01:50:57 +00:00
Chris Danford ffd50d9087 support for Actor hierarchies, and re-write of RageMusic. 2001-12-11 11:25:37 +00:00
Chris Danford c597318ae6 tweaked colors and added particle flash 2001-12-01 23:46:09 +00:00
Ben Nordstrom 6f4841d2f1 no message 2001-11-30 23:01:52 +00:00
Chris Danford f2e7d6bb5f small bug fixes and added new steps descriptions for couple and battle 2001-11-30 20:30:32 +00:00
Chris Danford 77a5655668 now loads couple and battle steps correctly 2001-11-30 19:08:44 +00:00
Chris Danford 9b4f0e6918 no message 2001-11-30 09:38:35 +00:00
Ben Nordstrom f05749ddf5 no message 2001-11-30 03:03:10 +00:00
Ben Nordstrom 20a49d8411 no message 2001-11-30 02:24:56 +00:00
Ben Nordstrom bdc55a8f99 no message 2001-11-29 11:05:04 +00:00
Chris Danford 439b74daa5 rewrite of all Draw() functions 2001-11-28 20:26:45 +00:00
Chris Danford 6dee14eb22 more small changes... 2001-11-26 05:41:43 +00:00
Chris Danford 8449179efa cleanup of textures and fix of many misc bugs 2001-11-25 23:22:20 +00:00
Chris Danford c679ec7956 Rewrote texture loading actor and sprite 2001-11-25 04:31:44 +00:00
Chris Danford 1a76cba498 cleaned up support for multiple game modes 2001-11-20 11:49:10 +00:00
Chris Danford fdb590eb82 Eliminated the need for having an arrow graphic in every direction by
rotating a single arrow that points to the left.
2001-11-06 02:31:28 +00:00
Chris Danford a40558031b Major rewrite of all classes related to gameplay (Song, Steps, Player,
WindowDancing and all its UI elements).  All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal.  Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel).  Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford 7caffe0c93 Initial checkin 2001-11-03 10:52:42 +00:00