Commit Graph
34874 Commits
Author SHA1 Message Date
Kyzentun 34a36663d4 Merge pull request #663 from jchyip/patch-1
Update README.md to fix broken link to CMake
2015-06-02 09:32:36 -06:00
Jason Yip 1587f051e9 Update README.md
Fix broken link to CMake
2015-06-02 11:28:36 -04:00
Kyzentun 93da38dc09 Merge pull request #661 from nixtrix/optionslist
Added an extra parameter to OptionsListLeft/Right messages saying what menu item the player moved to (param.Selection).
2015-05-29 12:48:28 -06:00
Joe 003cc11819 Added an extra parameter to OptionsListLeft/Right messages saying what menu item the player moved to (param.Selection). 2015-05-29 19:34:34 +01:00
Jason Felds c5e4f3fca8 Add diffmerge files to gitignore. 2015-05-26 10:36:57 -04:00
Colby Klein 4f396f317e Merge pull request #650 from nixtrix/keysoundvolumefix
Autokeysounds are no longer twice as loud when playing keysounded charts with two players.
2015-05-25 16:01:22 -07:00
Renaud Lepage e983d8eee6 Merge pull request #659 from stepmania/vupd_windows
Restore VersionUpdater for Windows
2015-05-25 16:00:16 -07:00
Renaud Lepage 1ffef38b6f Copy-paste error 2015-05-25 15:50:20 -07:00
Renaud Lepage a24b4f515f Per @wolfman2000 's recommendation. 2015-05-25 15:46:49 -07:00
Renaud Lepage 98780a5652 Reintroduce VersionUpdater, but limit it to Win32 2015-05-25 15:29:52 -07:00
Jason Felds 441075a532 We forgot about the generated stuff @cybik. 2015-05-25 15:51:11 -04:00
Jason Felds 26b6738913 Merge pull request #658 from stepmania/toolchain-prep
Modularize build system
2015-05-25 13:41:21 -04:00
Jason Felds 5a6291e887 Merge pull request #657 from stepmania/crash-manager-linux-back
Reactivating Crash Manager on the Linux platform
2015-05-25 13:33:44 -04:00
Jason Felds 21b80aaca3 Merge pull request #656 from stepmania/verstub-is-gone
Alter verstub generation
2015-05-25 13:21:49 -04:00
Renaud Lepage c0e8e7d4cf Clean up verstub generation
. Rely on internal command
. Win32 verification (needs testing)
2015-05-25 10:20:11 -07:00
Renaud Lepage 0e06b39764 Modularize build system
This commit extracts most of the build system logic into StepmaniaCore in order
to allow the use of different CMake-controlled toolchains.
2015-05-25 09:58:07 -07:00
Renaud Lepage a2183d15c1 Reactivating Crash Manager on the Linux platform 2015-05-25 09:57:43 -07:00
Renaud Lepage da93b4fb9b Alter verstub generation 2015-05-25 09:54:04 -07:00
Jason Felds 8394366238 Prepare timestamp macros. 2015-05-25 12:43:22 -04:00
Jason Felds 99b8b6dbbb Move versioning info to standalone file.
Thanks to @cybik for some of the assistance.
2015-05-25 12:36:58 -04:00
Jason Felds 57ebdd87fb Fix Release With Debug Info 2015-05-25 11:56:40 -04:00
Jason Felds 130ce32784 Merge pull request #651 from wolfman2000/wolf-cmake-license-file-change
Put the license file in the CMake folder.
2015-05-24 21:18:50 -04:00
Jason Felds d6e98db50a Put the license file in the CMake folder.
This way if anyone wants to wipe their entire Build directory, it won't break entirely.

I am not responsible if anyone wipes the CMake folder. That is definitely not supported.
2015-05-24 21:01:49 -04:00
Joe fa428f979a Autokeysounds are no longer twice as loud when playing keysounded charts with two players. 2015-05-24 21:23:04 +01:00
Kyzentun Keeslala c155ccffbc Change ForceOtherPlayersToCompatibleSteps to treat NULL steps as a failed match. 2015-05-20 23:22:51 -06:00
Kyzentun Keeslala cc2e166c18 Change JoinPlayer to look directly at SideIsJoined to avoid style-dependent logic in GetNumPlayersEnabled. 2015-05-20 22:26:47 -06:00
Jason Felds 266ac4ef92 Merge pull request #635 from wolfman2000/wolf-libva-builtin
Try to not need WITH_LIBVA.
2015-05-20 19:37:17 -04:00
Kyzentun Keeslala e6e0dcff44 PlayersCanJoin does not check style anymore, see comment. IsHumanPlayer doesn't try to use PlayersCanJoin to guess the current screen anymore. 2015-05-19 21:58:56 -06:00
Jason Felds 57ad9e1eba Ensure Ubuntu core dumps never get added. 2015-05-19 22:09:29 -04:00
Jason Felds b934a25cb2 Try to not need WITH_LIBVA. 2015-05-19 20:08:15 -04:00
Kyzentun Keeslala 6be2cac4ed Updated changelog. Added nixtrix to credits. 2015-05-19 12:57:02 -06:00
Jason Felds a000732c2c Merge pull request #615 from nixtrix/previewlength2
Setting sample length for songs with preview file to 0 uses length of preview file
2015-05-18 23:11:22 -04:00
Jason Felds e85162df7a Merge pull request #614 from nixtrix/changelog
Updated the changelog with all the new changes I've made
2015-05-18 23:09:58 -04:00
Jason Felds c3b468382d Merge pull request #613 from dguzek/OSX-Loading-Splash
fix LoadingWindow splash image for OS X
2015-05-17 22:02:31 -04:00
Kyzentun 80e1e175c0 Merge pull request #616 from nixtrix/notesloaderbmscleanu
Tidying up notesloaderBMS.cpp per kyzentun's request
2015-05-15 09:59:14 -06:00
Joe ba183e0db2 Tidying up (removal of commented code etc) 2015-05-15 16:50:59 +01:00
Joe 16e5932d99 Added another change to the changelog 2015-05-15 15:52:33 +01:00
Joe d3e866db26 Setting sample length for songs with preview file to 0 uses length of preview file 2015-05-15 15:46:20 +01:00
Colby Klein 3df07863f5 Merge pull request #598 from nixtrix/musicwheelfadeout
Music wheel preview fadeout time is now adjustable by the metric [ScreenSelectMusic] SampleMusicFadeOutSeconds.
2015-05-15 07:38:54 -07:00
Joe 0abae7d66a Updated the changelog with all the new changes I've made 2015-05-15 15:28:05 +01:00
Colby Klein 30614e965e Merge pull request #612 from nixtrix/bmsdifftag
BMS loader now supports #difficulty tag.
2015-05-15 07:07:14 -07:00
Dan Guzek 40f1554724 fix Loading Window splash image for OS X
This commit allows OS X users to enjoy their current theme's custom splash graphic if it is available at ./Graphics/Common splash.png
I have been wanting to fix this for a fairly long time.

My fix is probably not the cleanest or proper way to do this.  StepMania.cpp already looks up the current theme's "Common splash.png" and passes it off to the arch-appropriate LoadingWindow as a RageSurface.  This fix repeats the lookup in LoadingWindow_MacOSX.mm, and loads the splash image into a Ragefile which is easily loaded into an NSImage.

Still, my fix does work, and if you actually know how to work with a Ragesurface and can help out here, I'll give you a cookie. :)
2015-05-15 08:28:34 -04:00
Joe a0068cb143 BMS loader now supports #difficulty tag. 2015-05-15 09:59:44 +01:00
Kyzentun Keeslala f5aec7ed4b Why the One Definition Rule exists, and being able to hide members with local variables is bad, Exhibit A. 2015-05-15 02:55:40 -06:00
Kyzentun 69e765867c Merge pull request #609 from nixtrix/bmslua
Lua BGAnimations now work correctly when called from BMS files.
2015-05-14 08:38:56 -06:00
Joe 6b5cb90fcc Lua BGAnimations now work when called from BMS files. 2015-05-14 12:48:26 +01:00
freem 4d0bef92e6 remove unnecessary handle.exe, as reported in issue #608 2015-05-13 21:59:45 -05:00
Jason Felds b756db459e Don't allow any .a files in general.
If they must be added, force them from here on.
2015-05-13 21:05:18 -04:00
Jason Felds aa53504530 Ignore generated CodeLite files.
Yes, trying to branch out slightly.
2015-05-13 19:00:46 -04:00
Jason Felds 736e68e6e9 Merge pull request #597 from jobn/cmakefindjack
Added missing lines of FindJACK.cmake - now finds JACK successfully
2015-05-11 16:59:02 -04:00