sigatrev
f87c9f83b4
add SOUND:IsTimingDelayed method and fixed SOUND:PlayMusicPart
...
PlayMusicPart does not immediately start the new music. IsTimingDelayed
will return true until the new music has started.
The "applyRate" argument of PlayMusicPart was being applied to the
"align_beat" property. Added an additional argument to for "align_beat"
and made "applyRate" work properly.
2014-07-19 15:03:54 -05:00
sigatrev
55a5551058
added StopMusic method
2014-04-18 18:59:57 -05:00
Kyzentun
901ba529e8
Made SOUND:PlayMusicPart pass on the loop and applyRate args.
2014-02-12 17:36:43 -07:00
Devin J. Pohly
7bdfc454ae
obviate goto by reordering logic
2013-01-25 17:03:45 -05:00
Jason Felds
a15cbc431d
War on -Werror, part 14: More hodgepodge.
2012-12-27 12:45:04 -05:00
Jason Felds
9f3993b4ab
Add the PlayMusicPart lua binding.
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Required params are musicPath, musicStart, and musicLength.
Optional params are fadeIn and fadeOut in that order.
2011-10-08 11:41:05 -04:00
Mark Cannon
8099e25dcc
stage 3 of TimingData changes: changed external interface, enforce encapsulation more strictly
2011-09-15 03:28:58 +00:00
Jason Felds
7399f19865
[timing] Convert the others to use AddSegment.
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I was given enough confirmation to continue on.
2011-07-14 19:23:29 -04:00
Jason Felds
1e296ed0bf
[notesloader] More virtuals.
2011-06-09 21:27:47 -04:00
Jason Felds
b6bf776716
New branch: [notesloader]
...
Time to better unify our files and refactor properly.
2011-06-09 13:46:30 -04:00
Jason Felds
7a5475b139
[default -> splittiming] Usual updates.
2011-05-11 12:09:29 -04:00
AJ Kelly
f31982985c
[GameSoundManager] Added PlayAnnouncer Lua binding.
2011-05-11 02:01:42 -05:00
Jason Felds
fb8b387fb7
[splittiming] Compiles and links.
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Not guaranteed to work. Adjustments to GameState
and SongPosition may still be needed.
2011-05-10 14:53:59 -04:00
Jason Felds
9cb41af5f4
[splittiming] All but ScreenEdit. (67)
2011-05-09 21:11:33 -04:00
AJ Kelly
ca383b7fcc
GetExtension takes in an RString. steve was right, I don't need to .c_str() here
2011-04-03 12:44:23 -05:00
AJ Kelly
b91dc69043
change how these are compared by putting the load in the condition too
2011-03-29 23:50:41 -05:00
AJ Kelly
6c4d9673f3
[GameSoundManager] properly load .sm and .ssc files instead of assuming they're ssc files
2011-03-29 15:13:59 -05:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
AJ Kelly
cbb32635d5
attempt to load .sm files if loading .ssc files fails
2011-03-16 16:33:27 -05:00
Jason Felds
9d13036e08
Add @briefs to the Luna classes.
...
Yeah...there was a lot. */
2011-02-19 12:26:18 -05:00
Jason Felds
565b9f9306
Get SSCLoader used when appropriate.
2011-02-11 00:10:57 -05:00
AJ Kelly
642f4b107c
the various changes that I forgot to commit (cleanup and so forth) into hg,
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culminating in syncing with sm-ssc v1.0 public beta 2
2010-03-31 17:37:09 -05:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00