Chris Danford
|
31f171e9be
|
hold l+d+start to reset
|
2006-01-11 02:03:44 +00:00 |
|
Chris Danford
|
8823d50b07
|
add ControllerStateDisplay
|
2006-01-11 01:02:46 +00:00 |
|
Chris Danford
|
e7f74c9d48
|
only accept start from player 1
|
2006-01-10 20:52:53 +00:00 |
|
Glenn Maynard
|
b734b602d2
|
force TypeName arrays for XToString to be an array of const char*, not CString
|
2006-01-04 22:30:51 +00:00 |
|
Glenn Maynard
|
dfc67cd84d
|
ScreenWithMenuElements::StartTransitioning -> StartTransitioningScreen, to make searching
for it easier (vs. Transition::StartTransitioning). (Trying to simplify tweening; this
may go back later.)
|
2005-10-13 22:17:13 +00:00 |
|
Chris Danford
|
feb1bfb0fc
|
naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
|
2005-10-09 04:30:59 +00:00 |
|
Chris Danford
|
0f07808ecc
|
Use generic names for score values since they are treated genericly by the code.
Theme changes coming...
|
2005-10-08 02:10:32 +00:00 |
|
Chris Danford
|
b6cf3477b4
|
Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
|
2005-10-08 00:57:40 +00:00 |
|
Glenn Maynard
|
781017c4c0
|
ChooseRandomMofifiers -> ChooseRandomModifiers
|
2005-09-08 01:06:01 +00:00 |
|
Chris Danford
|
bb10c7c21f
|
pass around InputEventPlus in Screen::Input instead of multiple input structures
|
2005-09-05 02:26:50 +00:00 |
|
Glenn Maynard
|
373a15e8df
|
fix compile
|
2005-08-30 08:09:37 +00:00 |
|
Chris Danford
|
be1039221e
|
add ScreenEvaluationMultiplayer
|
2005-08-28 08:59:46 +00:00 |
|