Chris Danford
bb6592a4e7
use float.h and limit.h constants instead of arbitrary large numbers
2005-03-25 20:01:51 +00:00
Glenn Maynard
a0220f60d1
cleanup
2004-09-18 05:22:16 +00:00
Glenn Maynard
b9dbe62818
Fix pixels being freed when not owned. I don't know why D3D worked
...
at all with this bug. (It doesn't actually impact anything else.)
2004-09-18 04:39:34 +00:00
Glenn Maynard
83265c4d63
remove Rloss, Gloss, Bloss, Aloss
2004-09-05 23:37:04 +00:00
Glenn Maynard
1eaa2e1b56
shift format data to an array
2004-09-05 23:17:47 +00:00
Glenn Maynard
17bc5b0025
palette handling fixes
...
don't free pixels passed to CreateSurfaceFrom
2004-07-14 21:02:49 +00:00
Glenn Maynard
2fe0d2021e
RageSurface and RageSurfaceFormat copy ctors
2004-07-14 20:00:00 +00:00
Glenn Maynard
1c5e411bf9
fix memleak
2004-07-13 06:47:37 +00:00
Glenn Maynard
b44f1404ce
RageSurface, to replace SDL_Surface.
...
Most of SDL_utils is moved to RageSurfaceUtils, and does not require
SDL; SDL_utils is now only utils that actually need SDL.
(My goal isn't to eliminate SDL; it's to make it a back-end library, that
can be disabled on some platforms, rather than a required library as it
is now.)
2004-06-14 00:37:55 +00:00