Commit Graph
14 Commits
Author SHA1 Message Date
Chris Danford 278cb4c3f1 runs on Xbox 2003-07-22 07:47:27 +00:00
Chris Danford a3e4ebca3f fix incorrect window title and lost alpha in window icon 2003-06-16 20:54:10 +00:00
Glenn Maynard 3d43798f88 Handle SDL_INIT_VIDEO failing, so we don't crash later. 2003-06-11 03:17:39 +00:00
Chris Danford 428d560a6b Clean up resolution fallback logic
Add video settings for G400
Working on composited text
2003-06-05 19:29:27 +00:00
Chris Danford c54214c1d2 On first run, run a gameplay benchmark and adjusts graphic options automatically for 60 fps. 2003-05-26 09:18:44 +00:00
Glenn Maynard 35405bc34c remove log 2003-05-26 01:51:59 +00:00
Glenn Maynard e173d576f2 Use mySDL_EventState. Set up event types in the ctor.
Restore event masks when we change modes.  It's vital that we not
do this incorrectly.  Resetting the video system resets the mask.  If we
have events that are enabled that we don't actually monitor, it'll just stay
in the event queue and eventually fill it.

Re-fix alt-enter causing both keys to "stick".
2003-05-26 01:47:57 +00:00
Chris Danford bb089f467e consolidate SDL icon changing code 2003-05-25 21:58:34 +00:00
Chris Danford 6b63ef50f9 support theme-specific program icon and window title (useful for non-SM products) 2003-05-25 20:19:01 +00:00
Chris Danford 36cdb56d55 For now, always get a new OpenGL context in SetVideoMode. Reusing the same context doesn't seem to be working.
Call SetVideoMode when app is fullscreen and regains focus.  Did our OGL renderer ever handle Alt+tabbing before this change?
2003-05-24 16:29:36 +00:00
Chris Danford cfe1f9ec67 Add parameters to BackgroundChange: fRate, bFadeLast, bRewindMovie, bLoop.
I don't like how this changes the syntax for the #BGCHANGES tag in an SM file.  I will think more about this - it's important to finalize it quickly.
2003-04-14 04:10:01 +00:00
Glenn Maynard eb1e2a0435 use SDL_GetEvent 2003-04-12 19:03:02 +00:00
Glenn Maynard ca1b94a043 LLW_SDL now handles its own SDL events, instead of being fed them
by StepMania.cpp.  This simplifies things; SM.cpp no longer has to
direct SDL messages all over the place.
2003-04-12 02:30:28 +00:00
Glenn Maynard d821c4f1b5 add LowLevelWindow 2003-04-07 00:54:32 +00:00