Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
...
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Glenn Maynard
3b1c7ea32b
unneeded check
...
(why do we need to check for >= 0?)
2003-02-25 19:59:29 +00:00
Chris Danford
1fca3d67c5
more work on Battle
2003-02-25 02:51:04 +00:00
Chris Danford
5f15c92404
working on Battle
2003-02-25 00:33:42 +00:00
Glenn Maynard
0eda984d16
use StoreSelectedOptions and RestoreSelectedOptions
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store options earlier; restore them more consistently
2003-02-24 03:26:33 +00:00
Glenn Maynard
c0e898de30
increment SongsPlayed at the beginning of the song, not the end
2003-02-24 02:58:31 +00:00
Glenn Maynard
c6ccc82b98
Keep track of played and passed songs separately; it's too much
...
of a hassle to try to derive one from the other.
always record m_SelectedOptions on the first song played
2003-02-24 02:45:01 +00:00
Glenn Maynard
fb222eadf7
Restore user-selected options when backing out of a song/course
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to the selection menu.
2003-02-22 21:58:02 +00:00
Chris Danford
294144575c
speed up editor beat bar drawing (frame rate is not 3x as fast!)
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fixed inaccurate 2k/xp video card detection
2003-02-22 00:22:27 +00:00
Chris Danford
7cd57efce7
more course fixes, tweaked ghost arrow flashes
2003-02-17 19:52:16 +00:00
Glenn Maynard
5172339678
fix player being marked failed in oni
2003-02-17 00:30:55 +00:00
Chris Danford
e19fa17d9b
support for full CRS specification and PlayerBest/Worst
2003-02-16 10:12:03 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
b40bd514d7
fix compile
2003-02-14 22:39:23 +00:00
Chris Danford
e05738f7f7
working on course ranking scores and mem card saving
2003-02-14 21:42:44 +00:00
Chris Danford
707b4fe817
A persistent initial FailType now set in MachineOptions, but the temporary session FailType can be changed in SongOptions
2003-02-12 23:11:37 +00:00
Chris Danford
68f4bf1f31
cleaned up ShowSongOptions pref
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Added fade for missed tap notes
move FailType to MachineOptions (so it's persistent)
2003-02-12 22:05:14 +00:00
Glenn Maynard
bcf4d2f604
Rename title accessors in Song.
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Add a preference to prefer transliterations. Press F9 in the music
select screen to toggle it ("what's that kanji again?"); appearance
options entry forthcoming.
Hopefully fix wheel sections; we were assuming that sections were
always sorted the same as the songs in them, but this isn't true
with "OTHER".
2003-02-11 23:52:18 +00:00
Chris Danford
7b644e834a
Added ScreenJukeboxMenu, and UI cleanup.
2003-02-11 02:20:38 +00:00
Chris Danford
d7b2f341da
Fixed some subtle sync issues
2003-02-10 22:08:10 +00:00
Glenn Maynard
682c529718
fix bPastHereWeGo in Oni
2003-02-09 21:10:56 +00:00
Glenn Maynard
c22b8ff1bb
fix misses when skipping songs in the jukebox
2003-02-09 06:08:03 +00:00
Glenn Maynard
421b1f42d2
simplify
2003-02-07 23:59:42 +00:00
Glenn Maynard
8a33bd86bc
namespace problem
2003-02-07 23:57:52 +00:00
Glenn Maynard
def4695b9e
p -> pn
2003-02-06 17:47:00 +00:00
Glenn Maynard
9524f6b47b
don't worry, GPS for C++ is coming soon
2003-02-06 17:42:41 +00:00
Glenn Maynard
2e06965510
use UpdateSongPosition
2003-02-06 17:40:42 +00:00
Glenn Maynard
7238da2f90
Bump the time-to-notes to 5.5 seconds, so the HWG has 2 seconds
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and we have a .5 second buffer between the HWG fading out and
notes. (Music start time and HWG timing is unchanged.)
As a voodoo-extraction exercise, add a bunch of explanation of
what the numbers mean.
Put the last-second HWG timing in a comment, so it doesn't get lost.
2003-02-05 23:05:48 +00:00
Glenn Maynard
b376a8ae51
fix courses stopping after one song
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let the screen fade back in before starting the new song
2003-02-05 20:50:12 +00:00
Glenn Maynard
65e6ca4972
handle no extra stage in event mode in HasEarnedExtraStage
2003-02-04 21:45:42 +00:00
Glenn Maynard
fffa2c002f
fix up oni
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set song-specific stuff in LoadNextStage
2003-02-04 21:36:30 +00:00
Chris Danford
7784f83909
Set Here We Go timing back to MAX/EX type (should we metric this?)
2003-02-03 06:10:39 +00:00
Glenn Maynard
3ffec22f17
always display both eval and final eval after extra stages
2003-01-27 06:49:02 +00:00
Glenn Maynard
daac17938a
fix course starting
2003-01-26 09:14:56 +00:00
Glenn Maynard
0a92a799cc
oops. fix HWG gamestate var
2003-01-26 04:58:07 +00:00
Glenn Maynard
71a23141da
go back to using FocusingSprites
2003-01-26 00:52:39 +00:00
Chris Danford
559c3b7248
NEW FEATURE: Added 0.25x scroll speed
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CHANGE: Reorganized options on Player Options screen
NEW FEATURE: New modifier: Acceleration-Land
NEW FEATURE: New modifier: Acceleration-Expand
NEW FEATURE: New modifier: Acceleration-Boomerang
CHANGE: Tweaked Acceleration-Wave for more of a challenge
CHANGE: Changed format NoteSkin tap graphic format. Existing NoteSkins will
need to update the tap graphic.
2003-01-25 11:05:12 +00:00
Glenn Maynard
d3e564956b
- /* */
2003-01-25 09:04:19 +00:00
Glenn Maynard
419becd0da
fixup
2003-01-25 08:32:57 +00:00
Glenn Maynard
4ea9aa7de7
oops, had this right the first time
2003-01-25 08:10:35 +00:00
Glenn Maynard
f2105a91f7
re-tune music start and "Here We Go" sequence
2003-01-25 07:40:47 +00:00
Chris Danford
cf8c4f884f
cleanup of statistics, saving of high scores
2003-01-24 02:43:07 +00:00
Chris Danford
ac391552fd
Changed Notes difficulty/description in preparation for edit selection system
2003-01-21 22:23:01 +00:00
Chris Danford
1583a44506
added DDREX Nonstop mode, added beginnings of high score tracking
2003-01-21 05:14:59 +00:00
Glenn Maynard
6cd9b429b7
abstract music completely
2003-01-21 02:16:40 +00:00
Glenn Maynard
e5dacca7ea
display "hold back" message
2003-01-19 21:57:13 +00:00
Chris Danford
d84e10f9d2
Fixed crash in demo if no songs.
2003-01-19 21:05:03 +00:00
Chris Danford
ab9f558c6e
Adding basic coin support
2003-01-19 04:44:22 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
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NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Chris Danford
21ab45ec96
fixed broken screen gameplay, started adding coin-op logic
2003-01-10 02:22:07 +00:00