fix compile

This commit is contained in:
Glenn Maynard
2003-02-14 22:39:23 +00:00
parent 19aecdfcdc
commit b40bd514d7
+2 -2
View File
@@ -186,8 +186,8 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
m_Background.SetDiffuse( RageColor(0.4f,0.4f,0.4f,1) );
this->AddChild( &m_Background );
for( int p=0; p<NUM_PLAYERS; p++ )
int p;
for( p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsPlayerEnabled(PlayerNumber(p)) )
continue;