fix compile
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@@ -186,8 +186,8 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
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m_Background.SetDiffuse( RageColor(0.4f,0.4f,0.4f,1) );
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this->AddChild( &m_Background );
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for( int p=0; p<NUM_PLAYERS; p++ )
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int p;
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled(PlayerNumber(p)) )
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continue;
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