Commit Graph
302 Commits
Author SHA1 Message Date
Chris Danford 68f4bf1f31 cleaned up ShowSongOptions pref
Added fade for missed tap notes
move FailType to MachineOptions (so it's persistent)
2003-02-12 22:05:14 +00:00
Glenn Maynard bcf4d2f604 Rename title accessors in Song.
Add a preference to prefer transliterations. Press F9 in the music
select screen to toggle it ("what's that kanji again?"); appearance
options entry forthcoming.

Hopefully fix wheel sections; we were assuming that sections were
always sorted the same as the songs in them, but this isn't true
with "OTHER".
2003-02-11 23:52:18 +00:00
Chris Danford 7b644e834a Added ScreenJukeboxMenu, and UI cleanup. 2003-02-11 02:20:38 +00:00
Chris Danford d7b2f341da Fixed some subtle sync issues 2003-02-10 22:08:10 +00:00
Glenn Maynard 682c529718 fix bPastHereWeGo in Oni 2003-02-09 21:10:56 +00:00
Glenn Maynard c22b8ff1bb fix misses when skipping songs in the jukebox 2003-02-09 06:08:03 +00:00
Glenn Maynard 421b1f42d2 simplify 2003-02-07 23:59:42 +00:00
Glenn Maynard 8a33bd86bc namespace problem 2003-02-07 23:57:52 +00:00
Glenn Maynard def4695b9e p -> pn 2003-02-06 17:47:00 +00:00
Glenn Maynard 9524f6b47b don't worry, GPS for C++ is coming soon 2003-02-06 17:42:41 +00:00
Glenn Maynard 2e06965510 use UpdateSongPosition 2003-02-06 17:40:42 +00:00
Glenn Maynard 7238da2f90 Bump the time-to-notes to 5.5 seconds, so the HWG has 2 seconds
and we have a .5 second buffer between the HWG fading out and
notes.  (Music start time and HWG timing is unchanged.)

As a voodoo-extraction exercise, add a bunch of explanation of
what the numbers mean.

Put the last-second HWG timing in a comment, so it doesn't get lost.
2003-02-05 23:05:48 +00:00
Glenn Maynard b376a8ae51 fix courses stopping after one song
let the screen fade back in before starting the new song
2003-02-05 20:50:12 +00:00
Glenn Maynard 65e6ca4972 handle no extra stage in event mode in HasEarnedExtraStage 2003-02-04 21:45:42 +00:00
Glenn Maynard fffa2c002f fix up oni
set song-specific stuff in LoadNextStage
2003-02-04 21:36:30 +00:00
Chris Danford 7784f83909 Set Here We Go timing back to MAX/EX type (should we metric this?) 2003-02-03 06:10:39 +00:00
Glenn Maynard 3ffec22f17 always display both eval and final eval after extra stages 2003-01-27 06:49:02 +00:00
Glenn Maynard daac17938a fix course starting 2003-01-26 09:14:56 +00:00
Glenn Maynard 0a92a799cc oops. fix HWG gamestate var 2003-01-26 04:58:07 +00:00
Glenn Maynard 71a23141da go back to using FocusingSprites 2003-01-26 00:52:39 +00:00
Chris Danford 559c3b7248 NEW FEATURE: Added 0.25x scroll speed
CHANGE:  Reorganized options on Player Options screen
NEW FEATURE:  New modifier: Acceleration-Land
NEW FEATURE:  New modifier: Acceleration-Expand
NEW FEATURE:  New modifier: Acceleration-Boomerang
CHANGE:  Tweaked Acceleration-Wave for more of a challenge
CHANGE:  Changed format  NoteSkin tap graphic format.  Existing NoteSkins will
	need to update the tap graphic.
2003-01-25 11:05:12 +00:00
Glenn Maynard d3e564956b - /* */ 2003-01-25 09:04:19 +00:00
Glenn Maynard 419becd0da fixup 2003-01-25 08:32:57 +00:00
Glenn Maynard 4ea9aa7de7 oops, had this right the first time 2003-01-25 08:10:35 +00:00
Glenn Maynard f2105a91f7 re-tune music start and "Here We Go" sequence 2003-01-25 07:40:47 +00:00
Chris Danford cf8c4f884f cleanup of statistics, saving of high scores 2003-01-24 02:43:07 +00:00
Chris Danford ac391552fd Changed Notes difficulty/description in preparation for edit selection system 2003-01-21 22:23:01 +00:00
Chris Danford 1583a44506 added DDREX Nonstop mode, added beginnings of high score tracking 2003-01-21 05:14:59 +00:00
Glenn Maynard 6cd9b429b7 abstract music completely 2003-01-21 02:16:40 +00:00
Glenn Maynard e5dacca7ea display "hold back" message 2003-01-19 21:57:13 +00:00
Chris Danford d84e10f9d2 Fixed crash in demo if no songs. 2003-01-19 21:05:03 +00:00
Chris Danford ab9f558c6e Adding basic coin support 2003-01-19 04:44:22 +00:00
Chris Danford 3ff91dffb0 NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Chris Danford 21ab45ec96 fixed broken screen gameplay, started adding coin-op logic 2003-01-10 02:22:07 +00:00
Glenn Maynard 55e92e771d s/CArray<x,y>/vector<x>/g 2003-01-03 05:56:28 +00:00
Glenn Maynard bb8940adad Add and use accessors for most of Notes.
Don't autogen data until it's needed.
2003-01-02 22:10:51 +00:00
Glenn Maynard 6f91b6fa0a move stuff over 2003-01-02 08:13:34 +00:00
Glenn Maynard db041c3900 change over music 2003-01-02 07:45:05 +00:00
Glenn Maynard c8b16777af fix occasional one-frame glitches 2002-12-29 23:37:41 +00:00
Glenn Maynard 8acd92ef0a centralize music starting
also fixes ghostrow occasionally being stuck lit until the music
starts
2002-12-29 23:31:29 +00:00
Glenn Maynard 2666b48513 fix songs not stopping occasionally 2002-12-29 22:57:38 +00:00
Glenn Maynard 0aa38641ee use new sound code directly 2002-12-27 23:16:16 +00:00
Glenn Maynard f7bf2ef2fa changed sound API 2002-12-22 08:13:33 +00:00
Andrew Livy aa53eab253 Added Elements to Ez2MusicSelect so that it looks similar to pump, added the "Guide" Graphic to Pump's Select Mode, Returning from Gameplay now goes to the correct SongSelect Screen based upon theme metrics. 2002-12-20 19:05:54 +00:00
Glenn Maynard 97d3ae248d (not turning this on yet) 2002-12-19 04:13:35 +00:00
Glenn Maynard e851ce45e5 use accessors 2002-12-17 05:29:50 +00:00
Glenn Maynard 5afb4c7768 use course accessors 2002-12-17 05:09:36 +00:00
Glenn Maynard 5c21296573 move radar stuff to NoteDataUtil
const fixes
2002-12-13 22:40:42 +00:00
Chris Danford 4a588230e1 DirectInput replaced with SDL's input routines. Keyboard works, but joystick and pump are untested. 2002-11-29 20:37:12 +00:00
Glenn Maynard 984b433858 signs, headers, for scoping 2002-11-16 20:21:00 +00:00