- Remove checking for standard functions from the build system
- Prefix all invocations with std::
- Replace suffixed functions with unprefixed versions
- Include <cmath> in all files that use it and remove the global include
e.g. floorf(x) -> std::floor(x)
AMV is an actor which can have a variable number of vertices that can
each be given their own pos, color, and coords. They can be drawn using
any of the RageSpriteVertex draw functions in RageDisplay.cpp. The
vertex properties can be tweened.
To combat this, I have developed the BitmapText::textglowmode command, along with the TextGlowMode enum.
Valid values include 'TextGlowMode_Inner', 'TextGlowMode_Stroke', 'TextGlowMode_Both'.