Jason Felds
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6642c6b7f0
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Combination revert and hack. Remove the ImmediateCheckpointMiss metric, use lua to set the Preference as required. This code assumes the default value of TimingWindowSecondsHold is in place normally: improvements to restore non default values are appreciated.
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2009-06-05 04:20:00 +00:00 |
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Jason Felds
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abb5289596
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More Pump theme cleanup/authenticity.
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2009-05-24 04:45:23 +00:00 |
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Jason Felds
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4c5f68b190
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New metric: ImmediateCheckpointMiss. Deals with taking your foot off of a checkpoint hold. If true, you miss checkpoints near instantaneous. If false, TimingWindowSecondsHold in Preferences dictates how much time you have left to put your foot back down.
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2009-05-24 04:19:32 +00:00 |
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Jason Felds
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d75e089cf2
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With checkpoints comes the graphics to load. Not integrated with default theme at this time.
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2009-05-24 03:29:52 +00:00 |
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Jason Felds
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74c3289c73
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Invert metric. I had things backwards this whole time.
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2009-05-24 02:21:21 +00:00 |
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Jason Felds
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e6110ee786
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New metric: CheckpointsWithJudgments. Deals with scoring checkpoints on evaluation. True adds successful checkpoints to the best judgment available and unsuccessful to the misses: false doesn't display at all. This probably could be better.
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2009-05-24 01:40:55 +00:00 |
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Jason Felds
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85e81e0c0f
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New metric/hack: CheckpointsTapsSeparateJudgment. Deals with Hold checkpoints with taps interspersed. True = current/Pump Pro behavior. False = classic Pump It Up behavior. Hopefully this can be cleaned up later.
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2009-05-24 00:11:23 +00:00 |
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Jason Felds
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568d60af49
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Partial revert: Keep InitialHoldLife back at 1 for now.
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2009-05-24 00:06:46 +00:00 |
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Jason Felds
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5f010e3a4b
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More Pump authentic metrics. TODO: Find a way so that you can hold a hold after getting the traditional NG and not have the miss combo increment with no way to stop it.
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2009-05-23 16:34:20 +00:00 |
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Jason Felds
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2b88264093
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I haven't seen hold checkpoints and roll combo incrementing get along together on Pump. Turn off roll incrementing in Pump metrics.
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2009-05-18 04:19:01 +00:00 |
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Jason Felds
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f1752be0ea
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More Pump-like behavior, including codes.
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2009-05-18 03:38:40 +00:00 |
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Jason Felds
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1b0b8d2fd7
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Remove duplicate buttons: already defined in default.
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2009-05-18 03:38:12 +00:00 |
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Jason Felds
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9dadaced87
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Add colors and name fixes.
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2009-05-18 02:58:16 +00:00 |
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Jason Felds
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82a82501e6
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More Pump fixes.
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2009-05-18 02:37:11 +00:00 |
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AJ Kelly
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4efe131335
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some logo redirects and fill in Crazy CustomDifficulty
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2009-05-18 02:18:47 +00:00 |
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Jason Felds
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0e72c299bf
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The start of Pump theme metrics. ...or is this restart? I lost track.
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2009-05-18 01:36:18 +00:00 |
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Chris Danford
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01979945d3
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CustomDifficulty fixup
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2008-12-21 01:27:33 +00:00 |
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Steve Checkoway
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533c77fcb5
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Add missing language strings.
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2008-03-21 15:36:40 +00:00 |
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Jason Felds
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3ec503b0de
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Hack. Pump right now crashes on Sprite:position( f ), Sprite:loop( f ), and Sprite:rate( f ) (see dev email). Feel free to remove this file once the issue has been resolved.
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2006-07-29 18:44:08 +00:00 |
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Glenn Maynard
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6dd06350bd
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Don't copy code from the fallback theme. It'll be loaded automatically anyway.
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2006-07-16 19:18:50 +00:00 |
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Jason Felds
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7135d1fea9
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Copy and paste of default Branches.lua. If this is redundant for the theme, feel free to delete this file; reverting it will only break things again.
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2006-07-16 17:18:32 +00:00 |
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Jason Felds
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48f173e985
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Add labels for key config screen.
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2006-07-16 08:56:42 +00:00 |
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Jason Felds
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dba20674b0
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Fix warnings.
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2006-07-16 08:44:12 +00:00 |
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Glenn Maynard
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c420ef665b
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eliminating ScreenBranch (untested)
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2005-07-05 00:01:13 +00:00 |
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