Chris Danford
|
9f6c2a77a1
|
remove logging
|
2004-07-24 18:37:25 +00:00 |
|
Chris Danford
|
05257b050c
|
fix combo and life history don't accumulate correctly in courses
change combo and life history position units to Seconds from Beats
|
2004-07-24 18:11:04 +00:00 |
|
Chris Danford
|
96ca652c94
|
move RadarValues into a separate file
clean up usage of RadarValues
|
2004-07-11 07:21:33 +00:00 |
|
Chris Danford
|
5544445ad0
|
name cleanup: StyleDef -> Style
|
2004-06-28 07:26:00 +00:00 |
|
Chris Danford
|
3809715db0
|
cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven.
|
2004-06-27 06:52:49 +00:00 |
|
Steve Checkoway
|
a613d4d9fa
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s/RAGE_ASSERT/ASSERT/
|
2004-06-16 00:38:31 +00:00 |
|
Chris Danford
|
7dcd6da1dc
|
fix uninitialized StageStats.pSteps causes crash on Song::RevertFromDisk
|
2004-06-06 21:30:47 +00:00 |
|
Glenn Maynard
|
549cd7c83f
|
license updates
|
2004-05-31 21:35:31 +00:00 |
|
Chris Danford
|
ba93ee8469
|
"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
|
2004-05-24 06:10:11 +00:00 |
|
Glenn Maynard
|
ab04630b41
|
don't return GRADE_NO_DATA from GetGrade in corner cases (eg.
pressing F5 in gameplay); it causes eval and html errors
|
2004-05-22 01:27:10 +00:00 |
|
Glenn Maynard
|
71831a75c3
|
simplify OneGotGrade
add GetStagesPlayed
|
2004-05-11 06:12:40 +00:00 |
|
Chris Danford
|
76d6066db6
|
fix possibly uninitialized variable
|
2004-05-07 07:21:53 +00:00 |
|
Chris Danford
|
5e6038c83a
|
fix "possibleDP=0 will choose Grade=Tier20, which may not have a graphic"
|
2004-05-02 09:57:28 +00:00 |
|
Glenn Maynard
|
979578427d
|
fix reversed grade NG and OK weights
|
2004-04-07 07:22:53 +00:00 |
|
Chris Danford
|
146e057b7e
|
Add OneGreat and OnePerfect awards
|
2004-03-25 08:32:47 +00:00 |
|
Chris Danford
|
8f10f429ea
|
fix GradePercent pref names
|
2004-03-13 18:35:25 +00:00 |
|
Chris Danford
|
7fe28a6dae
|
add PerDifficulty and PeakCombo awards
|
2004-03-07 04:34:49 +00:00 |
|
Glenn Maynard
|
dcd308edb7
|
add Lua hooks
|
2004-02-14 23:26:32 +00:00 |
|
Glenn Maynard
|
bdc992aff1
|
fix AAAA/AAA
|
2004-02-01 05:21:51 +00:00 |
|
Glenn Maynard
|
c29e3f5b05
|
fix rollover alignment
|
2004-02-01 02:09:36 +00:00 |
|
Glenn Maynard
|
2536d9e100
|
remove assert
|
2004-02-01 00:24:24 +00:00 |
|
Chris Danford
|
2abd14b929
|
fix grade calculation. duh.
|
2004-01-20 07:38:48 +00:00 |
|
Chris Danford
|
c8fc9ddeae
|
options name cleanup, fixes
|
2004-01-20 07:09:44 +00:00 |
|
Chris Danford
|
fca912cb16
|
new grading scale
|
2004-01-20 03:32:48 +00:00 |
|
Chris Danford
|
96a7cb0bcd
|
allow display of negative dance points
stop counting dance points after fail
|
2004-01-12 06:45:36 +00:00 |
|
Glenn Maynard
|
f5d1503387
|
fix warnings
|
2004-01-03 04:29:42 +00:00 |
|
Chris Danford
|
ecb14ad0c1
|
fix grading
|
2004-01-02 21:11:38 +00:00 |
|
Chris Danford
|
40b2ecfee5
|
simplify mine scoring
add separate dance point weights for mines
|
2004-01-02 08:43:14 +00:00 |
|
Chris Danford
|
4640fb10ad
|
move percent score and and grading constants to prefs
|
2004-01-02 01:39:14 +00:00 |
|
Glenn Maynard
|
d5d1ea5ca4
|
move AllFailedEarlier into StageStats
|
2003-12-31 20:58:14 +00:00 |
|
Glenn Maynard
|
a07d9e28d7
|
noisy
|
2003-12-23 22:31:47 +00:00 |
|
Glenn Maynard
|
be3db8a4b5
|
rollover fix
|
2003-12-23 06:03:22 +00:00 |
|
Glenn Maynard
|
33899d03d6
|
combo graph fix
|
2003-12-23 04:44:34 +00:00 |
|
Glenn Maynard
|
9170e91bcc
|
Move CurStageStats and vPlayedStageState out of GAMESTATE. Having
GameState.h depend on StageStats.h is too inconvenient.
|
2003-12-23 00:26:00 +00:00 |
|
Glenn Maynard
|
a7eb381bbb
|
combo graph half-fix (but still wrong)
|
2003-12-22 23:25:33 +00:00 |
|
Glenn Maynard
|
a1458b2095
|
simplify and fix up combo/life stats
|
2003-12-22 01:55:03 +00:00 |
|
Glenn Maynard
|
c8419edfec
|
fix warnings
|
2003-12-19 08:11:45 +00:00 |
|
Glenn Maynard
|
8bea794083
|
const fix
|
2003-12-18 03:22:58 +00:00 |
|
Chris Danford
|
8d6b19ad7a
|
more stats.html categories
|
2003-12-09 10:20:18 +00:00 |
|
Glenn Maynard
|
4c5abe44d0
|
It's possible to get 100% (or higher) DP in battle mode while still having
judgements under Perfect (due to runtime modifiers). Only give a AAA if
all taps are marvelous or perfect.
|
2003-12-03 04:36:29 +00:00 |
|
Glenn Maynard
|
2618b4bfdd
|
typo
|
2003-12-03 04:29:25 +00:00 |
|
Steve Checkoway
|
258982f934
|
Better fix of the warnings in the format string.
|
2003-11-17 01:45:29 +00:00 |
|
Steve Checkoway
|
60a16b4507
|
Fix harmless warning.
|
2003-11-17 00:54:33 +00:00 |
|
Chris Danford
|
29c9770315
|
fix "can't hit taps on same line as mines"
move life deltas to prefs
separate life delta for stepping on a mine
|
2003-11-11 07:36:28 +00:00 |
|
Glenn Maynard
|
cdd1f885bf
|
mvoe logic to StageStats::AllFailed
|
2003-11-03 23:55:58 +00:00 |
|
Glenn Maynard
|
54ab1e1382
|
Add GetMaxCombo.
Store combo rollover separately in the combo record.
|
2003-11-02 17:05:11 +00:00 |
|
Glenn Maynard
|
c588f1938c
|
remove traces
|
2003-10-31 03:11:02 +00:00 |
|
Glenn Maynard
|
fc97fba3b3
|
fix stats glitches
add StageStats::FullCombo
|
2003-10-30 04:41:03 +00:00 |
|
Glenn Maynard
|
6f1e54a853
|
add ComboList, Finish
|
2003-10-23 06:17:12 +00:00 |
|
Glenn Maynard
|
ce9b1909f2
|
keep track of life
|
2003-10-16 06:49:02 +00:00 |
|