Ben "root" Anderson
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3a730b3c3c
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Introducing SM_ASM_X86, a compiler-agnostic inline assembly macro
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2013-10-25 18:05:56 -05:00 |
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Ben "root" Anderson
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469260911a
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I dont think theres anything to catch here. GCC doesnt have SEH so skipping the tryblock for now.
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2013-10-25 17:56:12 -05:00 |
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Ben "root" Anderson
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7313f2d0aa
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Conditionalize some defines that MinGW/autoconf provide
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2013-10-24 18:29:58 -05:00 |
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Devin J. Pohly
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d363db2132
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Clean out strings now that sm-ssc is something else
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2013-10-13 23:02:51 -04:00 |
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Jason Felds
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1ff3195d7c
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Revert "SM5 didnt want to compile with DirectX SDK (Summer 2004), which is the original DX9.0c SDK, please use conditional compilation for newer SDKs. Summer 2004 has the following constant: #define D3D_SDK_VERSION 32"
This reverts commit 8e37673954.
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2013-06-08 21:52:22 -04:00 |
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Aldo Fregoso
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8e37673954
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SM5 didnt want to compile with DirectX SDK (Summer 2004), which is the original DX9.0c SDK, please use conditional compilation for newer SDKs. Summer 2004 has the following constant: #define D3D_SDK_VERSION 32
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2013-06-02 22:45:15 -05:00 |
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Aldo Fregoso
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fb0ff89bbc
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Updated mapconv.exe
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2013-06-02 22:41:38 -05:00 |
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Shenjoku
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ba0d2d1838
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Upgraded the DirectX 8 rendering to DirectX 9. Updated Direct Input to work with
the latest SDK as well.
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2013-04-08 21:13:47 -07:00 |
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Jason Felds
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04644ed3c3
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Only do the _MSC_VER calculations if defined.
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2013-02-01 23:04:46 -05:00 |
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Jason Felds
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1e9ffd1a64
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Reasonably sure that mingw won't use d3d.
If mistaken...well, deal with it then.
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2013-02-01 22:57:28 -05:00 |
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Jason Felds
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2ae401940a
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Don't redefine if already defined.
Looks like some MinGW setups already have this.
Also...line endings. OY.
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2013-02-01 22:50:17 -05:00 |
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Jason Felds
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a15cbc431d
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War on -Werror, part 14: More hodgepodge.
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2012-12-27 12:45:04 -05:00 |
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Jason Felds
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52df8ea981
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War on -Werror, part 13: hodgehodge.
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2012-12-27 12:07:02 -05:00 |
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Jason Felds
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4f07a0ea8b
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war on -Werror, part 7: start informal params.
I'm preserving our numbering Pohly. ;)
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2012-12-26 23:23:59 -05:00 |
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Jason Felds
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2ad71548b8
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war on -Werror, part 5: win macro redefinition.
Replaces commit 70b8f34.
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2012-12-26 22:44:08 -05:00 |
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Aldo Fregoso
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341a474c9a
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Fixed errors & warnings to compile with VS 2011
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2012-05-20 21:00:14 -05:00 |
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AJ Kelly
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326f8ba076
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look, we're this close to alpha 2. I'm just going to commit the productinfo and such, and then tag it once we all agree it's release-worthy
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2012-04-01 12:28:57 -05:00 |
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Austen Dicken
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0c94594541
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remove the need for libtheora since we have ffmpeg to handle
theora videos
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2012-03-12 23:26:34 -05:00 |
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AJ Kelly
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1222f4aa75
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prepare windows resources for sm5a1 to be released later
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2012-01-09 14:29:04 -06:00 |
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AJ Kelly
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0e2a6be8ed
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update windows exe version number
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2012-01-08 23:26:31 -06:00 |
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AJ Kelly
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06ceba5158
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loading window changes on Windows
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2011-09-06 17:03:57 -05:00 |
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AJ Kelly
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f0c1d0f953
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small changes
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2011-08-20 01:28:22 -05:00 |
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AJ Kelly
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95873c12bd
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set codepage on Windows to UTF-8
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2011-08-13 16:36:08 -05:00 |
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AJ Kelly
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bc8d340801
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[Win32/CrashHandlerChild] Crashlog and log now open in the player's default text editor. Also, the Show Log button works again, including for people using Portable.ini.
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2011-07-20 23:37:00 -05:00 |
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Henrik Andersson
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363947d46a
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[default->loading window] Catching up.
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2011-07-20 20:06:28 +02:00 |
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Aldo Fregoso
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7014edbe26
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Fixed VS2010 project
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2011-07-18 22:17:55 -05:00 |
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AJ Kelly
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0a14687cf6
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change loading window design to be more consistent on Windows
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2011-07-17 12:56:16 -05:00 |
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Henrik Andersson
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9773bfc3ce
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Merge with default
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2011-07-03 20:03:06 +02:00 |
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AJ Kelly
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bbfbd35bd9
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new icon
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2011-07-03 11:25:09 -05:00 |
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AJ Kelly
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b13d469101
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getting ready for preview 2...
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2011-07-03 10:32:31 -05:00 |
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Henrik Andersson
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7bf7a701ea
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[loading window] Now it should build with old SDKs, if you change the constant.
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2011-07-01 02:27:22 +02:00 |
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AJ Kelly
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b5cf5918b7
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[br:default] trying to get unicode text working in the crash dialogs on windows...
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2011-06-23 02:39:51 -05:00 |
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Henrik Andersson
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e0eae90f23
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[loading window] Destruction now works correctly.
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2011-06-04 14:26:35 +02:00 |
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Henrik Andersson
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cbb933939a
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Merge with default
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2011-06-04 11:08:17 +02:00 |
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AJ Kelly
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bce278aa6f
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properly update version info this time
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2011-06-03 19:53:09 -05:00 |
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AJ Kelly
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c1c8ed8a45
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update windows version info
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2011-06-03 19:17:14 -05:00 |
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Henrik Andersson
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86cc2818e0
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[loading window] Now the loading window has it's own thread. As such, the paint method is no longer needed.
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2011-06-04 02:12:08 +02:00 |
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Henrik Andersson
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ac2668176a
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Trying to clean up the loading window.
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2011-06-03 23:54:45 +02:00 |
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Henrik Andersson
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07b4697112
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Moving some folders around in the windows file system.
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2011-06-03 22:31:18 +02:00 |
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Henrik Andersson
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0235364283
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Merge with default
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2011-05-29 21:15:59 +02:00 |
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Jason Felds
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3e8ad96636
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There's another one.
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2011-05-29 14:28:09 -04:00 |
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AJ Kelly
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2724e35e97
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commenting
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2011-05-15 00:01:45 -05:00 |
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AJ Kelly
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0922df6d51
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handle WM_MOUSEWHEEL message in GraphicsWindow_WndProc
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2011-05-14 23:36:42 -05:00 |
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Jason Felds
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e93e5d4181
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[sm130futures] Move warning disabling to .vcproj.
Also, found where vorbis is used on Windows.
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2011-05-05 00:32:00 -04:00 |
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AJ Kelly
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72014422ab
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editing for upcoming v1.2.4 (not released yet)
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2011-03-27 15:51:52 -05:00 |
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AJ Kelly
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cf81f8cc3b
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remove xbox support; it doesn't work, and it'd take too much effort to get it working again
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2011-03-19 19:28:57 -05:00 |
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Jason Felds
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a085d0d1da
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Line endings...be normalized!
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2011-03-17 01:47:30 -04:00 |
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AJ Kelly
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2153ba0dae
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archutils\Win32\ cleanup and comment
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2011-02-23 22:59:15 -06:00 |
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AJ Kelly
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31dcf430f4
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update version number in windows resources
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2011-02-20 21:21:25 -06:00 |
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AJ Kelly
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bf9609ca5c
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latest work on mice stuff, still not too far. also slight cleanup
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2011-02-15 01:54:43 -06:00 |
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