Chris Danford
b60d135493
don't allow StringToX for *_INVALID values
2005-03-05 21:50:33 +00:00
Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford
4223e09cc8
GetPathTo -> GetPath
2005-02-06 03:32:53 +00:00
Chris Danford
7f336c2ce6
self-registering screen classes
2004-11-26 17:28:47 +00:00
Glenn Maynard
f7e215e914
cleanup
2004-09-28 05:51:10 +00:00
Chris Danford
ec8813aedd
fix confusing day and hour formatting
2004-08-31 08:29:34 +00:00
Glenn Maynard
6c1fed2b29
fix illegal aliasing
2004-07-11 03:50:52 +00:00
Glenn Maynard
94d0cba859
RageSounds -> GameSoundManager
2004-07-08 00:10:34 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Chris Danford
a6ebc41e10
fix VC6 internal compiler error
2004-05-27 05:35:10 +00:00
Glenn Maynard
b8c4c6abcc
don't adjust time during rendering; it causes ugly glitches in the BGM
...
and effects as RageTimer tries to compensate for the wildly changing
time
2004-05-27 01:05:14 +00:00
Glenn Maynard
85992e6657
enable players, to fix FirstRunInitialScreen use.
...
call SortByDrawOrder
don't play ChangeSelection when moving down from the last row
fix aliasing problems
2004-05-27 00:48:34 +00:00
Chris Danford
df5cd5e813
move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism
2004-05-01 23:19:33 +00:00
Glenn Maynard
187c490303
fix warnings
2004-04-18 22:07:26 +00:00
Chris Danford
c84ff1e5be
fix going up from first row
2004-04-18 21:48:54 +00:00
Chris Danford
299ae15e6f
set time cleanup
2004-04-18 21:32:36 +00:00
Chris Danford
b6bc1bf8ec
add ScreenSetTime
2004-03-14 06:39:39 +00:00