Andrew Wong
0f996ab2b1
updated some incorrect names in the preferences file
...
adjusted rate timer increased while playing oni courses to reflect song play modifiers
2003-07-07 11:02:23 +00:00
Glenn Maynard
f32fdae326
simplify
...
Quick 6am (zzzz) tips:
If a block is more than a few lines long, always bracket {} it, even if you
don't have to. Large unbracketed expressions get hard to follow.
Don't do this:
while(stuff) {
if(x) {
do lots of stuff;
}
}
Instead, do this:
while(stuff) {
if(!x)
continue;
do lots of stuff;
}
This simplifies program flow; the former makes me scroll down the page
to see if there's anything after the "if" before it comes around the loop
again. It also reduces indentation.
XXX's are things that I'm not going to try to do at 6am ...
2003-07-07 10:51:58 +00:00
Glenn Maynard
2daa449d49
fix warnings
2003-07-07 10:41:33 +00:00
Andrew Wong
d27a25e472
Revamped the unlock system. Currently it supports the following methods:
...
DP - dance points, what Miryokuteki had in place
AP - arcade points, like MAX2 arcade
SP - song points, like MAX2 home (though I don't know the exact system)
CS - clear stages, like 5th home
Somewhat strewn but not supported yet:
!! - Toastys seen
EC - cleared extra stages
EF - fail extra stage (don't quote me on these two yet, I haven't tried them yet)
RO - roulette (theres fifteen roulette slots, but its not implemented yet)
Also updated the INI to store values for these means of unlocking. The system
still isn't "optimized" yet, though.
2003-07-07 10:22:53 +00:00
Chris Danford
7622dc7282
delete all thumbs.db script
2003-07-07 09:09:20 +00:00
Kevin Slaughter
b643749625
Clear out my old TODO
2003-07-07 09:08:12 +00:00
Glenn Maynard
0ea5fe7d63
bump cache
2003-07-07 05:39:45 +00:00
Glenn Maynard
ff2c4e2ff4
Sanae Shintani special case
2003-07-07 05:32:25 +00:00
Glenn Maynard
d90cca1ad9
fix ScreenSelectCourse score frame
2003-07-07 05:16:27 +00:00
Glenn Maynard
e0859dc3d1
ScreenSelectMusic score frame is a static graphic now; let it animate.
2003-07-07 05:15:58 +00:00
Glenn Maynard
4b3ac08dff
more TM4 translits
2003-07-07 05:07:38 +00:00
Glenn Maynard
32bcc5a11f
update
2003-07-07 05:04:29 +00:00
Glenn Maynard
72fe4f32d1
add characters
2003-07-07 05:03:38 +00:00
Glenn Maynard
4e490e7c7b
Add character for Lee Jung Hyun
2003-07-07 04:37:45 +00:00
Glenn Maynard
626ef6de2b
add ScreenTitleMenu begin out
2003-07-07 04:21:53 +00:00
Glenn Maynard
8e9123dfc7
When spacing a font out, use AdvanceExtraPixels, not AddToAllWidths.
...
The former won't change right- and left-alignment; the latter will. (Use
the latter only when the characters actually *get* wider; eg. when adding
a black border.)
2003-07-07 04:03:32 +00:00
Glenn Maynard
736592ca17
allow disabling the frame dimensions warning
2003-07-07 03:55:54 +00:00
Glenn Maynard
63b5dcf6da
implement IgnoredMessageWindows for ArchHooks::MessageBoxOK
2003-07-07 03:53:16 +00:00
Glenn Maynard
a0555dd687
add OK dialog with "stop bothering me" checkbox
2003-07-07 03:52:08 +00:00
Glenn Maynard
03a7df4f78
add IgnoredMessageWindows
2003-07-07 03:51:20 +00:00
Sean Burke
8b73204ea4
LoadingWindow_Gtk should now work as intended.
2003-07-07 03:36:38 +00:00
Glenn Maynard
0df58830ab
remove unused, empty dialogs
2003-07-07 02:49:35 +00:00
Sean Burke
9633cde786
I suppose I shouldn't break Linux.
2003-07-07 02:05:46 +00:00
Glenn Maynard
31935f1e6a
remove extra code
2003-07-07 02:03:23 +00:00
Sean Burke
9f9d2ce0ad
Push LoadingWindow_Gtk aside until it actually works.
2003-07-07 01:44:51 +00:00
Sean Burke
faa023b8e6
Add ActorUtil.cpp and ActorUtil.h to the Linux Makefile.
2003-07-07 01:35:02 +00:00
Chris Danford
c67d78d948
let Actor subclasses have first crack at parsing commands
...
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Glenn Maynard
a06eeea9c7
Completely revamp the DWI writing code. Handle things like:
...
248 -> <18>
24!4 -> 1!3
246!68!6 -> <19!9>
2003-07-07 01:12:30 +00:00
Sean Burke
8014bb1f27
Revert to cpp and fix a glaring omission in LoadingWindow_Gtk.
2003-07-07 00:52:35 +00:00
Glenn Maynard
5857d4cbd3
what the?
2003-07-07 00:16:52 +00:00
Glenn Maynard
568bc4bc2f
Fix writing DWIs with 96ths.
2003-07-06 23:37:16 +00:00
Sean Burke
8962d1ae28
This should have been a C file, not CPP. (Also, I should be shot.)
2003-07-06 23:17:22 +00:00
Sean Burke
28be137bfc
This should have been a C file, not CPP.
2003-07-06 23:15:46 +00:00
Sean Burke
adcd31adc8
eol
2003-07-06 22:32:10 +00:00
Sean Burke
18c143be70
LoadingWindow_Gtk almost sort of halfway works, in a manner of speaking.
2003-07-06 22:13:56 +00:00
Glenn Maynard
61baf5992b
Wow, I wonder how many obscure crashes were happening because
...
of a bug in a 2-line function. :)
2003-07-06 22:08:02 +00:00
Glenn Maynard
a0bc9ef4f5
hush warning
2003-07-06 20:32:08 +00:00
Andrew Wong
221d2d1b36
fixed "points till next unlock" so it truly shows points till next unlock
2003-07-06 12:53:23 +00:00
Glenn Maynard
f8c030e332
Fix BGAnimation lengths; simplify.
2003-07-06 10:26:22 +00:00
Andrew Wong
3a9449a5ee
fixed bug where failing a course displays one more stage than you actually cleared
2003-07-06 10:01:59 +00:00
Thad Ward
26fdd1f8a2
nul. bumping cvs to verify things..
2003-07-06 08:58:44 +00:00
Glenn Maynard
8206c086db
update
2003-07-06 07:08:31 +00:00
Glenn Maynard
f034004d22
Document AdvanceExtraPixels
...
Update AddToAllWidths
2003-07-06 07:05:23 +00:00
Glenn Maynard
2836606b63
nul; testing some more
2003-07-06 05:57:58 +00:00
Glenn Maynard
62acb16a46
nul; dun dun
2003-07-06 05:54:36 +00:00
Glenn Maynard
c0ac1eff23
nul; doot doot
2003-07-06 05:53:05 +00:00
Glenn Maynard
5bcc73acb4
nul; testing scripts some more
2003-07-06 05:51:56 +00:00
Glenn Maynard
fa8dcc4365
nul; testing scripts - 3 2 1 *WHAM*
2003-07-06 05:50:55 +00:00
Glenn Maynard
6681b55057
nul; testing scripts - 2 3 4 *tap tap crackle*
2003-07-06 05:43:08 +00:00
Glenn Maynard
55a6dac6a1
nul; testing scripts - 1 2 3 *tap tap*
2003-07-06 05:41:36 +00:00