Chris Danford
ae2be8a170
Fix stuck keys after toggle fullscreen
2003-06-22 04:38:05 +00:00
Glenn Maynard
8ca36e9cfb
add InputFilter::ResetDevice
2003-06-21 20:58:40 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
7578257a17
Use SDL events for keyboard and joystick input. It's simpler.
...
It's also the "preferred" way of doing it, according to the SDL
docs, so maybe it'll work better.
This will reliably queue events, so we can handle coin events during
loads.
It'll queue events a little too reliably; we might want to flush some events
when we load screens.
2003-02-16 01:35:48 +00:00
Chris Danford
4a588230e1
DirectInput replaced with SDL's input routines. Keyboard works, but joystick and pump are untested.
2002-11-29 20:37:12 +00:00
Glenn Maynard
bccaf3560b
s/Add/push_back/
2002-10-31 04:23:39 +00:00
Chris Danford
15fc589cc6
Fixed articts in hold note and life frames.
2002-10-18 19:01:32 +00:00
Glenn Maynard
49efb3ebf5
fix silly error (i'd have noticed this sooner if I'd spend more time playing
...
and less time coding)
2002-09-09 03:40:43 +00:00
Glenn Maynard
839d2388a2
Filter layer over *BeingPressed in InputFilter, to put odd special cases
...
without mussing up RageInput.
Disables the new joystick axes (they're only there for a USB converter
special case that I havn't added yet and will cause problems for others).
2002-09-08 06:10:23 +00:00
Glenn Maynard
89a8953bba
Handle IET_RELEASE.
2002-08-21 22:49:13 +00:00
Glenn Maynard
43cb55dcde
Use DeviceInput::NumButtons.
2002-08-20 22:51:47 +00:00
Chris Danford
4ec08edf2d
Mini-rewrite of input mapping, theme support, and added KSF reader.
2002-07-31 19:40:40 +00:00
Chris Danford
0bc6e1ec7e
weekend checkin
2002-06-14 22:25:22 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
6f1c1e4619
no message
2002-05-01 19:14:55 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00