Commit Graph

16 Commits

Author SHA1 Message Date
Chris Danford ae2be8a170 Fix stuck keys after toggle fullscreen 2003-06-22 04:38:05 +00:00
Glenn Maynard 8ca36e9cfb add InputFilter::ResetDevice 2003-06-21 20:58:40 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Glenn Maynard 7578257a17 Use SDL events for keyboard and joystick input. It's simpler.
It's also the "preferred" way of doing it, according to the SDL
docs, so maybe it'll work better.

This will reliably queue events, so we can handle coin events during
loads.

It'll queue events a little too reliably; we might want to flush some events
when we load screens.
2003-02-16 01:35:48 +00:00
Chris Danford 4a588230e1 DirectInput replaced with SDL's input routines. Keyboard works, but joystick and pump are untested. 2002-11-29 20:37:12 +00:00
Glenn Maynard bccaf3560b s/Add/push_back/ 2002-10-31 04:23:39 +00:00
Chris Danford 15fc589cc6 Fixed articts in hold note and life frames. 2002-10-18 19:01:32 +00:00
Glenn Maynard 49efb3ebf5 fix silly error (i'd have noticed this sooner if I'd spend more time playing
and less time coding)
2002-09-09 03:40:43 +00:00
Glenn Maynard 839d2388a2 Filter layer over *BeingPressed in InputFilter, to put odd special cases
without mussing up RageInput.

Disables the new joystick axes (they're only there for a USB converter
special case that I havn't added yet and will cause problems for others).
2002-09-08 06:10:23 +00:00
Glenn Maynard 89a8953bba Handle IET_RELEASE. 2002-08-21 22:49:13 +00:00
Glenn Maynard 43cb55dcde Use DeviceInput::NumButtons. 2002-08-20 22:51:47 +00:00
Chris Danford 4ec08edf2d Mini-rewrite of input mapping, theme support, and added KSF reader. 2002-07-31 19:40:40 +00:00
Chris Danford 0bc6e1ec7e weekend checkin 2002-06-14 22:25:22 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford 6f1c1e4619 no message 2002-05-01 19:14:55 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00