Chris Danford
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42c5e2b3f9
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allow specifying a Lua function for a command with "%funciton(self) self:blah end"
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2005-02-23 19:15:24 +00:00 |
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Glenn Maynard
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11002ff5b2
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ActorCommands is a LuaReference
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2005-02-13 04:07:29 +00:00 |
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Glenn Maynard
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a4de4c8c0d
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better function registration: store a reference, instead of making up a name
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2005-02-05 23:03:20 +00:00 |
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Chris Danford
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e2da825c30
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re-register all ActorCommands after resetting Lua
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2005-02-05 10:15:15 +00:00 |
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Glenn Maynard
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b547efa5e7
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have ActorCommands push themself
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2005-01-28 20:08:29 +00:00 |
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Glenn Maynard
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c108dce357
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add copy ctor for ActorCommands. (This was an attempt to fix a crash,
and wasn't the problem, but is very important anyway; it's currently unused,
so untested.)
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2005-01-28 19:54:52 +00:00 |
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Glenn Maynard
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fde9e0cfc9
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auto_ptr is incompatible with STL containers; use a custom refcounted holder
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2005-01-26 20:52:20 +00:00 |
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Chris Danford
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8555a6da45
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use Lua to execute commands
(needs cleanup)
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2005-01-26 11:21:43 +00:00 |
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Chris Danford
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ed19821e09
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rename: ActorCommand -> Command
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
|
2004-12-03 05:19:46 +00:00 |
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Chris Danford
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e1da21f61c
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Let ActorCommand do the parsing for ModeChoice
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2004-12-02 05:56:38 +00:00 |
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Chris Danford
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bcbe615c0d
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Pass ActorCommand structures to Actor instead of unparsed command strings.
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
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2004-11-06 23:13:47 +00:00 |
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Chris Danford
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6c855f0c93
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"ParsedCommand" -> "ActorCommand"
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2004-11-06 20:42:09 +00:00 |
|
Chris Danford
|
2c314df898
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HandleParams -> BeginHandleParams
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2004-11-06 03:09:29 +00:00 |
|
Chris Danford
|
40e692a32c
|
const fixes
|
2004-11-06 03:00:10 +00:00 |
|
Chris Danford
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bc184683ca
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allow Lua expressions in ActorCommand parameters
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2004-11-05 06:43:12 +00:00 |
|
Glenn Maynard
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c531e8b172
|
license update
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2004-06-08 00:47:53 +00:00 |
|
Chris Danford
|
7c19bf4b6b
|
add missing files
|
2004-01-10 20:43:56 +00:00 |
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