Jason Felds
535ef4db29
Two new options for JudgmentMessageCommand.
...
You can now use AvoidMine and HitMine.
Obviously, not at the same time.
Thanks to Saturn2888 and shakesoda for the fix.
2012-01-23 21:53:18 -05:00
AJ Kelly
264ba574fb
part two of three re: Actors/
2011-10-02 21:40:33 -05:00
Jason Felds
f9d12e1afe
I hope Windows likes "/" versus "\".
2011-10-02 00:09:40 -04:00
AJ Kelly
9cf2592a32
fix up some include paths.
2011-10-01 22:59:01 -05:00
Jason Felds
d90c8cfe07
Add GetPlayerTimingData lua binding...for now.
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This may be removed if it fails its purpose.
2011-06-11 15:17:48 -04:00
Jason Felds
d076b13894
Assist clapping respects Split Timing.
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Versus mode still follows the first player though.
That is a holdover from previous versions.
2011-05-23 11:22:32 -04:00
Thai Pangsakulyanont
285f227851
[splittiming] tie Step's TimingData to player.
2011-05-10 13:27:35 +07:00
Thai Pangsakulyanont
2875a6ff00
make keysounds on hold notes work on pump mode.
2011-04-07 06:37:47 +07:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
AJ Kelly
48b9e6bb38
kill alternative input
2011-02-23 01:54:32 -06:00
Jason Felds
020e3a70fe
More doxygen updates.
2011-02-18 23:48:13 -05:00
AJ Kelly
e4002ab57f
comment
2011-02-13 16:55:16 -06:00
AJ Kelly
5d06f50cbd
just some cleanup.
2010-07-22 11:12:38 -05:00
AJ Kelly
5c5ef54a48
various changes from sm4 and sm-ssc (svn); see updated changelog for the full information
2010-02-18 23:17:24 -06:00
AJ Kelly
6879834149
sm4svn commits (all code by Glenn Maynard)
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1fc3636: "working on routine mode"
fb1edc2: "working on routine"
20b5827: "working on routine"
193363b: "working on routine"
bd042f9: "working on routine"
2010-02-13 14:31:58 -06:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00