Glenn Maynard
3f776c5bb5
ResetToDefaultPlayerOptions, ResetToDefaultSongOptions
2007-04-06 15:44:39 +00:00
Glenn Maynard
e30b6fe6c2
bind HealthState
2007-02-25 08:23:50 +00:00
Chris Danford
c928ad75fa
add a strum window: After pressing the strum button, the player has some time to hit matching frets before being scored TNS_None
2007-01-17 12:02:56 +00:00
Chris Danford
3022def914
don't allow Hopo on the same note 2x in series
2006-12-01 05:37:33 +00:00
Chris Danford
6b07fcaed5
add hammer-ons and pull-offs ("hopo")
2006-11-30 12:29:01 +00:00
John Bauer
f5adc9686d
Reorder some includes.
2006-11-28 19:08:27 +00:00
Steve Checkoway
e3e5cf77e5
Don't include Foreach.h in RageUtil.h which does not use it. Instead, include it in the individual files that actually use it.
2006-11-01 11:18:46 +00:00
Glenn Maynard
cb746be4c3
Invalid
2006-10-07 03:43:41 +00:00
Glenn Maynard
c690fdcfe4
unify registration
2006-09-29 00:01:32 +00:00
Glenn Maynard
ea7c05cee5
simpler Lua boilerplate
2006-09-27 19:53:05 +00:00
Glenn Maynard
3dac292642
update ModsLevel use
2006-09-26 04:03:59 +00:00
Steve Checkoway
0ab5be64af
Lua bindings.
2006-08-18 00:11:30 +00:00
Steve Checkoway
1802e603b3
Update to use the new ModsGroup api.
2006-08-05 04:47:01 +00:00
Chris Danford
7ac45c24e4
save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore.
2006-08-05 02:38:05 +00:00
Chris Danford
69887462fb
don't let tab affect mod approach speed
2006-05-22 20:06:33 +00:00
Glenn Maynard
75120c7a12
migrate some stuff to PlayerState
2006-01-13 05:14:42 +00:00
Glenn Maynard
e927fa4022
move stuff out of header
2006-01-13 05:02:44 +00:00
Glenn Maynard
e8d67d9191
Remove "note skin for beat range", "beat range revision" stuff.
...
We still load all note skins for a course in advance, and note skins
are still sent through the weird "attack queue" stuff.
2006-01-12 21:39:00 +00:00
Chris Danford
e12e28d904
fix mods stored in profile cause DQ in Survival even though they're overridden
2005-11-02 20:02:47 +00:00
Glenn Maynard
bb6361e55c
lua
2005-08-30 01:58:54 +00:00
Glenn Maynard
13e1d04d24
pull stuff out from GameState
2005-07-12 03:49:19 +00:00
Glenn Maynard
fd700eb123
move RebuildPlayerOptionsFromActiveAttacks into PlayerState (SGameplay
...
commit in a moment)
2005-07-07 21:29:35 +00:00
Glenn Maynard
c2176f01b2
move GetSumOfActiveAttackLevels into PlayerState
2005-07-07 21:24:59 +00:00
Chris Danford
193f4e5983
fix edit playback options lost after playback
2005-04-07 18:32:19 +00:00
Chris Danford
f840c014a9
Move some player-specific data out of the bloated GameState class.
...
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00