Commit Graph

25 Commits

Author SHA1 Message Date
Glenn Maynard 3f776c5bb5 ResetToDefaultPlayerOptions, ResetToDefaultSongOptions 2007-04-06 15:44:39 +00:00
Glenn Maynard e30b6fe6c2 bind HealthState 2007-02-25 08:23:50 +00:00
Chris Danford c928ad75fa add a strum window: After pressing the strum button, the player has some time to hit matching frets before being scored TNS_None 2007-01-17 12:02:56 +00:00
Chris Danford 3022def914 don't allow Hopo on the same note 2x in series 2006-12-01 05:37:33 +00:00
Chris Danford 6b07fcaed5 add hammer-ons and pull-offs ("hopo") 2006-11-30 12:29:01 +00:00
John Bauer f5adc9686d Reorder some includes. 2006-11-28 19:08:27 +00:00
Steve Checkoway e3e5cf77e5 Don't include Foreach.h in RageUtil.h which does not use it. Instead, include it in the individual files that actually use it. 2006-11-01 11:18:46 +00:00
Glenn Maynard cb746be4c3 Invalid 2006-10-07 03:43:41 +00:00
Glenn Maynard c690fdcfe4 unify registration 2006-09-29 00:01:32 +00:00
Glenn Maynard ea7c05cee5 simpler Lua boilerplate 2006-09-27 19:53:05 +00:00
Glenn Maynard 3dac292642 update ModsLevel use 2006-09-26 04:03:59 +00:00
Steve Checkoway 0ab5be64af Lua bindings. 2006-08-18 00:11:30 +00:00
Steve Checkoway 1802e603b3 Update to use the new ModsGroup api. 2006-08-05 04:47:01 +00:00
Chris Danford 7ac45c24e4 save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore. 2006-08-05 02:38:05 +00:00
Chris Danford 69887462fb don't let tab affect mod approach speed 2006-05-22 20:06:33 +00:00
Glenn Maynard 75120c7a12 migrate some stuff to PlayerState 2006-01-13 05:14:42 +00:00
Glenn Maynard e927fa4022 move stuff out of header 2006-01-13 05:02:44 +00:00
Glenn Maynard e8d67d9191 Remove "note skin for beat range", "beat range revision" stuff.
We still load all note skins for a course in advance, and note skins
are still sent through the weird "attack queue" stuff.
2006-01-12 21:39:00 +00:00
Chris Danford e12e28d904 fix mods stored in profile cause DQ in Survival even though they're overridden 2005-11-02 20:02:47 +00:00
Glenn Maynard bb6361e55c lua 2005-08-30 01:58:54 +00:00
Glenn Maynard 13e1d04d24 pull stuff out from GameState 2005-07-12 03:49:19 +00:00
Glenn Maynard fd700eb123 move RebuildPlayerOptionsFromActiveAttacks into PlayerState (SGameplay
commit in a moment)
2005-07-07 21:29:35 +00:00
Glenn Maynard c2176f01b2 move GetSumOfActiveAttackLevels into PlayerState 2005-07-07 21:24:59 +00:00
Chris Danford 193f4e5983 fix edit playback options lost after playback 2005-04-07 18:32:19 +00:00
Chris Danford f840c014a9 Move some player-specific data out of the bloated GameState class.
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00